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Make Object Swing back and forth like Pendulum
by JackBQuick ·@design219 - Yes, it's possible to make the pendulum slow down and stop. The '200' and '400' in A3MG's original equations represent the speeds. If you replace it with an attribute that decreases over -
How to detect if actor is still touch another actor.
by Hachiko ·You could have a self attribute, when actor collides with actorthatgetfat change attribute to true, otherwise set it to false. So, maybe, the actors that gets away from it should change their attribut -
Calling all Sous Chefs - Definitive "save levels" and "unlocking levels" method?
by hrsmedia ·if action/level is done change attribute game.unlocklevel2(boolean) to true -
Surprising framerates
by ck ·No. Doing a quick count (from the scene in question), I have 37 actors on the stage, but only three are moving. Twelve are waiting for collisions (and each spawns three actors for about two seconds wh -
Customization
by gyroscope ·It would involve using a game attribute. When you click on the first one, the attribute would need to be 1; on the second, two, etc. -
SYNTHESIS' NEW SUGAR-FREE GAME SCREENIES (IN EARLY DEVELOPMENT)
by synthesis ·Just use a boolean attribute to track it. -
To make the body as Flash Games.
by chosenonestudios ·Yeah just constrain them all together and add an offset for each piece you need... -
To make the body as Flash Games.
by design219 ·Oh, yes, by using constrain behavior. There is a tutorial somewhere for this. I did this in my game Nesen Probe. The small gears and the large gear behind the nose are all independent actors constrain -
HI , dude about collision
by design219 ·An often requested feature, but right now there is no option for custom collision shapes. You can constrain a smaller actor (with visibility off) to your actor and have that actor collision change an -
Displaying the level number?
by TouchTiltGames ·Do you mean a change attribute like currentLevel To currentLevel +1 ? -
Displaying the level number?
by jonmulcahy ·you'll need to track the level they are on, and display that attribute. -
Timer problems after upgrading to 0.8.8
by hrsmedia ·This also affected a boolean attribute which doesn't work when scene is initially loaded, then does work when scene is replayed. -
Displaying the level number?
by TouchTiltGames ·I thought that maybe an interger: displayLevel and thought it might go something like: change attribute displayLevel To displayLevel +1 if Next Scene? Am I on the right track? (Image) -
Saving and Loading
by Breezeonhold ·Yep its easily possible. Just create an attribute for it, and then in the behaviors you have save and load attributes. -
Random Problem
by ricardorauber ·First of all, there is no problem with the random function. What happened is that Display Text on the spawned actor changes only on the first time! I put other actor displaying the same game attribute -
Shortcut: track all levels and save progress with one prototype.
by QuinnZoneStudios ·Is there a way to specify attribute types etc. as I'm having trouble figuring out what's what? -
Camera Tricks DEMO
by firemaplegames ·I have the shaking triggered by a single global boolean Attribute: 'PleaseShake' -
Problem collision counter???
by gyroscope ·The only way round it, that I can think of - if it fitted with the style of your game - would be to have them off-screen; so rather than spawned, placed in position, with an attribute triggering their -
Make Object Swing back and forth like Pendulum
by design219 ·Constrain Attribute: self.Position.X To: 160*cos(self.Time*200%360)+240 -
Loading and Saving An Attribute
by CaramelTigerClan ·I don't seem to understand the difference between the load attribute and save attribute behaviors?