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  1. Make Object Swing back and forth like Pendulum

    JackBQuick
    by JackBQuick · July 2010
    @design219 - Yes, it's possible to make the pendulum slow down and stop. The '200' and '400' in A3MG's original equations represent the speeds. If you replace it with an attribute that decreases over
  2. How to detect if actor is still touch another actor.

    Hachiko
    by Hachiko · July 2010
    You could have a self attribute, when actor collides with actorthatgetfat change attribute to true, otherwise set it to false. So, maybe, the actors that gets away from it should change their attribut
  3. Calling all Sous Chefs - Definitive "save levels" and "unlocking levels" method?

    hrsmedia
    by hrsmedia · July 2010
    if action/level is done change attribute game.unlocklevel2(boolean) to true
  4. Surprising framerates

    ck
    by ck · July 2010
    No. Doing a quick count (from the scene in question), I have 37 actors on the stage, but only three are moving. Twelve are waiting for collisions (and each spawns three actors for about two seconds wh
  5. Customization

    gyroscope
    by gyroscope · July 2010
    It would involve using a game attribute. When you click on the first one, the attribute would need to be 1; on the second, two, etc.
  6. SYNTHESIS' NEW SUGAR-FREE GAME SCREENIES (IN EARLY DEVELOPMENT)

    synthesis
    by synthesis · July 2010
    Just use a boolean attribute to track it.
  7. To make the body as Flash Games.

    chosenonestudios
    by chosenonestudios · July 2010
    Yeah just constrain them all together and add an offset for each piece you need...
  8. To make the body as Flash Games.

    design219
    by design219 · July 2010
    Oh, yes, by using constrain behavior. There is a tutorial somewhere for this. I did this in my game Nesen Probe. The small gears and the large gear behind the nose are all independent actors constrain
  9. HI , dude about collision

    design219
    by design219 · July 2010
    An often requested feature, but right now there is no option for custom collision shapes. You can constrain a smaller actor (with visibility off) to your actor and have that actor collision change an
  10. Displaying the level number?

    TouchTiltGames
    by TouchTiltGames · July 2010
    Do you mean a change attribute like currentLevel To currentLevel +1 ?
  11. Displaying the level number?

    jonmulcahy
    by jonmulcahy · July 2010
    you'll need to track the level they are on, and display that attribute.
  12. Timer problems after upgrading to 0.8.8

    hrsmedia
    by hrsmedia · July 2010
    This also affected a boolean attribute which doesn't work when scene is initially loaded, then does work when scene is replayed.
  13. Displaying the level number?

    TouchTiltGames
    by TouchTiltGames · July 2010
    I thought that maybe an interger: displayLevel and thought it might go something like: change attribute displayLevel To displayLevel +1 if Next Scene? Am I on the right track? (Image)
  14. Saving and Loading

    Breezeonhold
    by Breezeonhold · July 2010
    Yep its easily possible. Just create an attribute for it, and then in the behaviors you have save and load attributes.
  15. Random Problem

    ricardorauber
    by ricardorauber · July 2010
    First of all, there is no problem with the random function. What happened is that Display Text on the spawned actor changes only on the first time! I put other actor displaying the same game attribute
  16. Shortcut: track all levels and save progress with one prototype.

    QuinnZoneStudios
    by QuinnZoneStudios · July 2010
    Is there a way to specify attribute types etc. as I'm having trouble figuring out what's what?
  17. Camera Tricks DEMO

    firemaplegames
    by firemaplegames · July 2010
    I have the shaking triggered by a single global boolean Attribute: 'PleaseShake'
  18. Problem collision counter???

    gyroscope
    by gyroscope · July 2010
    The only way round it, that I can think of - if it fitted with the style of your game - would be to have them off-screen; so rather than spawned, placed in position, with an attribute triggering their
  19. Make Object Swing back and forth like Pendulum

    design219
    by design219 · July 2010
    Constrain Attribute: self.Position.X To: 160*cos(self.Time*200%360)+240
  20. Loading and Saving An Attribute

    CaramelTigerClan
    by CaramelTigerClan · July 2010
    I don't seem to understand the difference between the load attribute and save attribute behaviors?
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