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  1. Need a "Make Bullet" solution

    ck
    by ck · July 2010
    I have a shooting game with multiple targets on the stage. I'm counting the targets as they're hit. BUT, if the targets are hit in succession too quickly, the count attribute doesn't update for each t
  2. Player and actors jigging around

    POM
    by POM · July 2010
    attribute: "i can move" - boolean (false)
  3. How to make the camera follow the car and where its pointing

    gyroscope
    by gyroscope · July 2010
    Sorry to mislead you there then ghostrp; so if you use a Constrain Attribute, go to Current Scene>Camera> Rotation and set that to your actor rotation, I think that should work.
  4. respawn actor

    Dooki
    by Dooki · July 2010
    --Change attribute: game.gamelives To: game.gamelives-1
  5. adding animation to ducking???

    JamesZeppelin
    by JamesZeppelin · July 2010
    Make sure you change the self.size attribute (see firemaples ducking games demo)
  6. how to answer a question

    LordTarantor
    by LordTarantor · July 2010
    A rule in my number actor that says when presses, another Rule inside this one that says: attribute: the damn square1 = to 0
  7. An interesting problem with enemy health..

    gyroscope
    by gyroscope · July 2010
    2 and subsequent levels, can't you just Change Attribute to self.health =10, without the maths?
  8. An interesting problem with enemy health..

    gyroscope
    by gyroscope · July 2010
    I'm guessing that game.difficulty is 1 and game.research is 3? I'm intrigued to know what game.research attribute is for...
  9. An interesting problem with enemy health..

    quantumsheep
    by quantumsheep · July 2010
    Try puting a change attribute self. Health to 10 rule right at the start.
  10. Keep actor front and center? xD

    WolfieEnsalada
    by WolfieEnsalada · July 2010
    Hmmm... are you using the Constrain Attribute Behavior for this? If so, what do I constrain? The "Image" of the Actor? Or the "Tags"? o_O See, when I put "
  11. respawn actor

    lowski
    by lowski · July 2010
    checkpoint. You would have to have a save/load attribute set up on your player actor and the checkpoint actor but I'm not exactly sure how that works =/
  12. A forum to answer from beginner to expert math problems.

    debugdesign
    by debugdesign · July 2010
    What does the 'index' attribute do... I have got my head round Boolean, integer and real but the others scare me a bit...
  13. Keep actor front and center? xD

    quantumsheep
    by quantumsheep · July 2010
    Constrain player X position.
  14. An interesting problem with enemy health..

    quantumsheep
    by quantumsheep · July 2010
    A self attribute.
  15. Keep actor front and center? xD

    WolfieEnsalada
    by WolfieEnsalada · July 2010
    So I have an actor who is "running" at a constant speed in a scrollable level. When you touch the screen, the actor jumps up and then falls back down (gravity). Unfortunately, I have
  16. Planet Gravity

    quantumsheep
    by quantumsheep · July 2010
    Another way of doing it is to constrain a large invisible actor over your planet.
  17. how to answer a question

    quantumsheep
    by quantumsheep · July 2010
    If box 1 is full, then change attribute 'sequence' to 1
  18. What's the maximum density?

    firemaplegames
    by firemaplegames · July 2010
    Since it is a retro shooter, do you really need the physics collisions at all?
  19. Making actor go back and forth.

    jonmulcahy
    by jonmulcahy · July 2010
    In my actor I created a variabl called direction. I have a timer that says every X seconds (1 in my case ), change that attribute to (actor.Direction+1)%2. This switches the value from 0 to 1 and back
  20. Making actor go back and forth.

    POM
    by POM · July 2010
    just the constrain rule above in the moving actor.
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