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Need a "Make Bullet" solution
by ck ·I have a shooting game with multiple targets on the stage. I'm counting the targets as they're hit. BUT, if the targets are hit in succession too quickly, the count attribute doesn't update for each t -
Player and actors jigging around
by POM ·attribute: "i can move" - boolean (false) -
How to make the camera follow the car and where its pointing
by gyroscope ·Sorry to mislead you there then ghostrp; so if you use a Constrain Attribute, go to Current Scene>Camera> Rotation and set that to your actor rotation, I think that should work. -
respawn actor
by Dooki ·--Change attribute: game.gamelives To: game.gamelives-1 -
adding animation to ducking???
by JamesZeppelin ·Make sure you change the self.size attribute (see firemaples ducking games demo) -
how to answer a question
by LordTarantor ·A rule in my number actor that says when presses, another Rule inside this one that says: attribute: the damn square1 = to 0 -
An interesting problem with enemy health..
by gyroscope ·2 and subsequent levels, can't you just Change Attribute to self.health =10, without the maths? -
An interesting problem with enemy health..
by gyroscope ·I'm guessing that game.difficulty is 1 and game.research is 3? I'm intrigued to know what game.research attribute is for... -
An interesting problem with enemy health..
by quantumsheep ·Try puting a change attribute self. Health to 10 rule right at the start. -
Keep actor front and center? xD
by WolfieEnsalada ·Hmmm... are you using the Constrain Attribute Behavior for this? If so, what do I constrain? The "Image" of the Actor? Or the "Tags"? o_O See, when I put " -
respawn actor
by lowski ·checkpoint. You would have to have a save/load attribute set up on your player actor and the checkpoint actor but I'm not exactly sure how that works =/ -
A forum to answer from beginner to expert math problems.
by debugdesign ·What does the 'index' attribute do... I have got my head round Boolean, integer and real but the others scare me a bit... -
Keep actor front and center? xD
by quantumsheep ·Constrain player X position. -
An interesting problem with enemy health..
by quantumsheep ·A self attribute. -
Keep actor front and center? xD
by WolfieEnsalada ·So I have an actor who is "running" at a constant speed in a scrollable level. When you touch the screen, the actor jumps up and then falls back down (gravity). Unfortunately, I have -
Planet Gravity
by quantumsheep ·Another way of doing it is to constrain a large invisible actor over your planet. -
how to answer a question
by quantumsheep ·If box 1 is full, then change attribute 'sequence' to 1 -
What's the maximum density?
by firemaplegames ·Since it is a retro shooter, do you really need the physics collisions at all? -
Making actor go back and forth.
by jonmulcahy ·In my actor I created a variabl called direction. I have a timer that says every X seconds (1 in my case ), change that attribute to (actor.Direction+1)%2. This switches the value from 0 to 1 and back -
Making actor go back and forth.
by POM ·just the constrain rule above in the moving actor.