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Making actor go back and forth.
by TwilightHunter ·Change Attribute: -
Making actor go back and forth.
by POM ·constrain attribute : self X to sin( self.Time * "speed" ) * pixels to move + starting positionX -
Setting Touch Buttons to different Touches?
by TwilightHunter ·When Touch is Pressed, and Touch is Inside, Set Pressing Right to True. (This sets the movement attribute to True so that the character will know when the button to move is pressed) -
Best size for direction touch control
by Hachiko ·Maybe you can have a big actor with a little sprite, but in the graphic attribute of the actor, instead of horrizontal and vertical "stretch", you set "fixed", and -
can someone help with a "Touch to move" problem - Thanks
by CodeMonkey ·(not on the prototype but on the instance) and save 2 constrains?! -
can someone help with a "Touch to move" problem - Thanks
by POM ·constrain game.movex to game.Touches.Touch 1.X -
The Touches in Tshirtbooth's joystick demo
by CodeMonkey ·The 5 touch actors are in the scene to keep track of the coordinates of the first 5 touches while they are active(its a complex set of rules based on the number of touches and if the lowest number tou -
touch X Y in a scene larger than 320x480
by POM ·constrain self.position X Y to touch X Y. -
respawn actor
by Dooki ·- I have a game.lives attribute set up for three lives. -
how to answer a question
by LordTarantor ·Where do I put the variables for this letters. Should I create an attribute for each letter and if that is correct, what kind of attribute. -
Random using
by VoidedSky ·Integer Attribute -
Random using
by Weswog ·Integer Attribute -
Random using
by jehd1914 ·what attribute is it? -
How to set a rotation limit?
by GameDev ·Is there anyway I can set a rotation limit on a constrain attribute? I need an arm to stop at a certain limit so it doesn't look funky. -
ResetGame in game initialization
by firemaplegames ·Create a global boolean attribute called "pleaseResetNow". -
ResetGame in game initialization
by scitunes ·remember that change attribute behaviors only fire once unless they are put in a timer. So you could create a blank actor (set to invisible) and just put a bunch of change attribute behaviors in it. T -
Creating bubbles under actor
by LogoLogic ·Ok. I made an AI picture and brought it over. Do I need to make a new attribute for the (character, actor 1) that will "shoot" (bubbles, actor 2) out of its feet? -
Random using
by VoidedSky ·----Rule; when touch is pressed: change attribute self.random_Number to random(1,5) -
Updating Attributes
by firemaplegames ·In the spawning Actor, create a new integer attribute called 'creepCount' -
Updating Attributes
by specialist_3 ·I am basically trying to spawn my creeps (global attribute MAX: 50) at certain intervals. In this case,