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May I have a word?
by design219 ·the typed answer to the preset correct text attribute should do the trick. -
HELP!!!!! Why is this happening!!!
by Shpint ·Thank you. Does this have anything to do with attribute? -
Health bar growing too long!
by debugdesign ·Then I made the attribute 'health' an integer and and when health = 5 (for example) it would change the image to health5.png -
May I have a word?
by firemaplegames ·Then compare that answer to a Text Attribute. -
ducking???
by LordTarantor ·Then make a boolean attribute and call it: ducking -
Updating Attributes
by specialist_3 ·Haha, actually I am already feeling the challenge. So far the only constrain I have used is to check for checking the angle of the bullets flying. I constrain it with the angle of rotation of the gun. -
Just submitted my entry (Arctic Trek) for the Boing Boing Game Contest
by firemaplegames ·Create a boolean attribute in the penguin, something like 'okToShoot'. Set it initially to true. -
Going to next Scene
by quantumsheep ·Change attribute game.noenemy to 3 -
Going to next Scene
by TouchTiltGames ·Ok so there's 3 enemies. I've got a noenemy interger set to 3. I've got a Change attribute on the enemy itself: game.noenemy to game.noenemy -1 -
Updating Attributes
by firemaplegames ·The other thing to watch out for is the use of Constrain Attributes. They are real resource hogs, -
Going to next Scene
by quantumsheep ·That's interesting actually, because I have a problem where an attribute on an actor doesn't work properly after changing scene, for no discernible reason. -
Going to next Scene
by TouchTiltGames ·Well I have 3 enemies per scene and after they explode is when I want it to go to the next scene. I've declared a noEnemy = 3 interger and on the enemy actor a change attribute: game.noenemy to game.n -
10 Second load times acceptable? Any feedback appreciated on this
by firemaplegames ·Change Attribute: self.Image To: "topping_"..game.currentTopping..".png" -
Updating Attributes
by firemaplegames ·Under this rule, I also change another attribute called game.collision.bullet to self.bulletcolor. This collision.bullet global variable is simply another variable to pass and compare with the enemy a -
Updating Attributes
by specialist_3 ·The gun has a Self.Mycolor attribute which is set to either 1,2, or 3 -
Glowing sprite how?
by MagoNicolas ·Create an Attribute Integer with Value 1 -
Scene Time and Game Time
by JamJarRiot ·I'll give that a go. Just seems a little odd having to make my own attribute to measure a scene's elapsed time when Scene.Time should do this anyway. Thanks for the tip though. -
Saving High Score
by beefy_clyro ·yes you'll have an attribute for your high score. -
recognize full rotation with the finger
by POM ·so for actor 1 (at 12o'clock) when touch is inside change attribute "first" to true" -
Saving High Score
by beefy_clyro ·On your highscore page, you would need to load the custom attribute you save to