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  1. May I have a word?

    design219
    by design219 · July 2010
    the typed answer to the preset correct text attribute should do the trick.
  2. HELP!!!!! Why is this happening!!!

    Shpint
    by Shpint · July 2010
    Thank you. Does this have anything to do with attribute?
  3. Health bar growing too long!

    debugdesign
    by debugdesign · July 2010
    Then I made the attribute 'health' an integer and and when health = 5 (for example) it would change the image to health5.png
  4. May I have a word?

    firemaplegames
    by firemaplegames · July 2010
    Then compare that answer to a Text Attribute.
  5. ducking???

    LordTarantor
    by LordTarantor · July 2010
    Then make a boolean attribute and call it: ducking
  6. Updating Attributes

    specialist_3
    by specialist_3 · July 2010
    Haha, actually I am already feeling the challenge. So far the only constrain I have used is to check for checking the angle of the bullets flying. I constrain it with the angle of rotation of the gun.
  7. Just submitted my entry (Arctic Trek) for the Boing Boing Game Contest

    firemaplegames
    by firemaplegames · July 2010
    Create a boolean attribute in the penguin, something like 'okToShoot'. Set it initially to true.
  8. Going to next Scene

    quantumsheep
    by quantumsheep · July 2010
    Change attribute game.noenemy to 3
  9. Going to next Scene

    TouchTiltGames
    by TouchTiltGames · July 2010
    Ok so there's 3 enemies. I've got a noenemy interger set to 3. I've got a Change attribute on the enemy itself: game.noenemy to game.noenemy -1
  10. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    The other thing to watch out for is the use of Constrain Attributes. They are real resource hogs,
  11. Going to next Scene

    quantumsheep
    by quantumsheep · July 2010
    That's interesting actually, because I have a problem where an attribute on an actor doesn't work properly after changing scene, for no discernible reason.
  12. Going to next Scene

    TouchTiltGames
    by TouchTiltGames · July 2010
    Well I have 3 enemies per scene and after they explode is when I want it to go to the next scene. I've declared a noEnemy = 3 interger and on the enemy actor a change attribute: game.noenemy to game.n
  13. 10 Second load times acceptable? Any feedback appreciated on this

    firemaplegames
    by firemaplegames · July 2010
    Change Attribute: self.Image To: "topping_"..game.currentTopping..".png"
  14. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    Under this rule, I also change another attribute called game.collision.bullet to self.bulletcolor. This collision.bullet global variable is simply another variable to pass and compare with the enemy a
  15. Updating Attributes

    specialist_3
    by specialist_3 · July 2010
    The gun has a Self.Mycolor attribute which is set to either 1,2, or 3
  16. Glowing sprite how?

    MagoNicolas
    by MagoNicolas · July 2010
    Create an Attribute Integer with Value 1
  17. Scene Time and Game Time

    JamJarRiot
    by JamJarRiot · July 2010
    I'll give that a go. Just seems a little odd having to make my own attribute to measure a scene's elapsed time when Scene.Time should do this anyway. Thanks for the tip though.
  18. Saving High Score

    beefy_clyro
    by beefy_clyro · July 2010
    yes you'll have an attribute for your high score.
  19. recognize full rotation with the finger

    POM
    by POM · July 2010
    so for actor 1 (at 12o'clock) when touch is inside change attribute "first" to true"
  20. Saving High Score

    beefy_clyro
    by beefy_clyro · July 2010
    On your highscore page, you would need to load the custom attribute you save to
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