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  1. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    There are three types of Attributes in GameSalad:
  2. Updating Attributes

    specialist_3
    by specialist_3 · July 2010
    Nope it doesn't work. It is just as I explained. Unlike real coding where we can store the individual attributes in either class instances, arrays or pointers and allow individual actors to interact d
  3. Updating Attributes

    specialist_3
    by specialist_3 · July 2010
    I understand that Change Attribute happens only once unlike Constrain Attribute which keeps constantly updating.
  4. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    Ok, in that case, create an integer Attribute in the Bullet actor, called something like "myType".
  5. Show Level

    Shpint
    by Shpint · July 2010
    I end up making an attribute 'level' (interger) and set it to one.
  6. Updating Attributes

    specialist_3
    by specialist_3 · July 2010
    Thanks for your reply. The tag logic you have advised would definitely work if I were comparing different bullet actors (or tags) with the various enemies I have. But I actually have 9 different bulle
  7. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    The first part you have is correct. Use a global integer attribute to spawn the correct bullet type.
  8. How to eliminate the HOMING from a missile?

    ORBZ
    by ORBZ · July 2010
    Change Attribute self.rotation = vectorToAngle(targetX - self.position.x, targetY - self.position.y)
  9. Platformer Question?

    lowski
    by lowski · July 2010
    when they collide. Use the video tutorial to constrain the location of your short and fat actor to the x and y of your tall and skinny actor (that way they will always have the same x and y location
  10. How to "When colliding" + Emitter Offset

    gyroscope
    by gyroscope · July 2010
    Change attribute, self.Hit Wall To true.
  11. Updating Attributes

    specialist_3
    by specialist_3 · July 2010
    and it collides with the enemy actor, I do an attribute comparison (RULE check) and if 1 = 1, the enemy and bullet are destroyed. If it is not equal the bullet simply passes through. I have a global
  12. Show Level

    debugdesign
    by debugdesign · July 2010
    Create a game attribute called 'level' - which is an integer and set the starting value as 1
  13. Show Scene Name

    design219
    by design219 · July 2010
    You need to create a rule in an actor in each scene (it can be invisible, or you could put it in each scenes background image if you have one) and on that rule you need to change attribute "D
  14. Show Scene Name

    Shpint
    by Shpint · July 2010
    I want to create an actor with "Display Text" attribute. I want that text to be the scene name.
  15. How to stop revolving on collision?

    gyroscope
    by gyroscope · July 2010
    When touch is released from the green stick, it returns to the centre, but the player also returns to 0 rotation. I solved this by adding to the Otherwise section of a Change Attribute: game.Angle to
  16. If actor "x" is destroyed then actor "y" is destroyed as well

    Nawee
    by Nawee · July 2010
    Sorry to bother you, one more question, what attribute type do I pick?
  17. Making actors move with touch

    expired_012
    by expired_012 · July 2010
    Make 2 attributes: one named moveleft one named moveright make it an integer attribute. Go into your right actor, new rule: when touch is pressed, change attribute- moveright to: 1
  18. in game: getting upgrades based on points?

    scitunes
    by scitunes · July 2010
    I would have an integer attribute called status. Then in the main character have a rule that says
  19. Make Object Swing back and forth like Pendulum

    butterbean
    by butterbean · July 2010
    @OrbZ: But how do I get her to grab onto the rope in the first place? Do I constrain her to the bottom of the rope somehow?
  20. math help pls!

    cptongsg
    by cptongsg · July 2010
    can you kindly show me a simple example pls! Im really clueless. I have try to change the constrain but dosn't work.
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