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  1. math help pls!

    CodeMonkey
    by CodeMonkey · July 2010
    Replace the instances of self.Position.X with self.Position.Y and vice versa, on all parts of the Constrain Attribute.
  2. math help pls!

    GameSalad
    by GameSalad · July 2010
    Replace the instances of self.Position.X with self.Position.Y and vice versa, on all parts of the Constrain Attribute.
  3. Optimizing game performance

    Eastbound
    by Eastbound · July 2010
    Each actor has a time attribute? Or were these created attributes that I missed somewhere?
  4. My rotation is jumpy

    ORBZ
    by ORBZ · July 2010
    Constrain attri: self.Position.X To 100*cos( self.Time *400%360)+240
  5. My rotation is jumpy

    aracknor
    by aracknor · July 2010
    Constrain attri: self.Position.X To 100*cos( self.Time *400%360)+240
  6. Optimizing game performance

    ORBZ
    by ORBZ · July 2010
    Don't use constraints if you don't have to. use Change Attribute whenever possible, constraints fire constantly whereas change attribute fires only once.
  7. 2d first person shooter

    scitunes
    by scitunes · July 2010
    create a game attribute called weapon and make it an integer
  8. Gravity help

    Portyman
    by Portyman · July 2010
    I use a rule with accelorometer values with a move attribute to do left or right..left tilt ... Move left... That works fine, but I think that " turns off" the accelerate when the ru
  9. Accelerometer suggestions needed

    syman
    by syman · July 2010
    Took x value and deducted 0.2 at the start, saved the value into an attribute called x1. Change attribute x2 to the value of x. Then just a rule for when x1 is less than x2 then trigger event.
  10. Attribute Game.Touch 1 2 3 4 5 MEAN PLS

    CodeMonkey
    by CodeMonkey · July 2010
    There are 11 touch attribute pairs. Each of those represents the X and Y coordinates of a touch on the device. (multitouch stuff)
  11. If actor "x" is destroyed then actor "y" is destroyed as well

    Nawee
    by Nawee · July 2010
    Sorry, I needed the same help however I don't understand how to create a Global Game Attribute. Please help, thanks!
  12. Attribute Game.Touch 1 2 3 4 5 MEAN PLS

    VoiceExpress
    by VoiceExpress · July 2010
    Can someone pls let me know what The Attribute Game.Touch 2.x Means and the rest of the numbers, Sorry if this is a silly questions.
  13. Stopping actors

    ORBZ
    by ORBZ · July 2010
    constrain speed = magnitude(self.linear.x, self.linear.y)
  14. Tracking are Not in the Middle?

    MagoNicolas
    by MagoNicolas · July 2010
    Nice, it Works, but The Problem is that With Constrain it is Still Shaking!
  15. My rotation is jumpy

    aracknor
    by aracknor · July 2010
    Constrain Attribute: self.rotation = vectorToAngle(270-self.position.x, 160-self.position.y)
  16. My rotation is jumpy

    ORBZ
    by ORBZ · July 2010
    change attribute self.rotationDirection = 1
  17. How does everyone deal with collision detection?

    ORBZ
    by ORBZ · July 2010
    3. Static Shape .. your width and hight can't be in flux for collision detection to function properly. That means no interpolating or constraining or ChangeSizing your width and height while collisio
  18. Need help on limit player action

    tmoritz702
    by tmoritz702 · July 2010
    Ok, after testing the game I noticed that the attribute I set for number of hits only works in first scene, when it resets it doesn't work. It's the same scene and everything.
  19. Constrain actor to max/min y values

    tmoritz702
    by tmoritz702 · July 2010
    In my Rule I have actor receives,key,up, is down. Attribute,game global y<=240. Attribute,game global y>0. Also have a move up and down behavior in that actor.
  20. Constrain actor to max/min y values

    tmoritz702
    by tmoritz702 · July 2010
    In my Rule I have actor receives,key,up, is down. Attribute,game global y<=240. Attribute,game global y>0. Also have a move up and down behavior in that actor.
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