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math help pls!
by CodeMonkey ·Replace the instances of self.Position.X with self.Position.Y and vice versa, on all parts of the Constrain Attribute. -
math help pls!
by GameSalad ·Replace the instances of self.Position.X with self.Position.Y and vice versa, on all parts of the Constrain Attribute. -
Optimizing game performance
by Eastbound ·Each actor has a time attribute? Or were these created attributes that I missed somewhere? -
My rotation is jumpy
by ORBZ ·Constrain attri: self.Position.X To 100*cos( self.Time *400%360)+240 -
My rotation is jumpy
by aracknor ·Constrain attri: self.Position.X To 100*cos( self.Time *400%360)+240 -
Optimizing game performance
by ORBZ ·Don't use constraints if you don't have to. use Change Attribute whenever possible, constraints fire constantly whereas change attribute fires only once. -
2d first person shooter
by scitunes ·create a game attribute called weapon and make it an integer -
Gravity help
by Portyman ·I use a rule with accelorometer values with a move attribute to do left or right..left tilt ... Move left... That works fine, but I think that " turns off" the accelerate when the ru -
Accelerometer suggestions needed
by syman ·Took x value and deducted 0.2 at the start, saved the value into an attribute called x1. Change attribute x2 to the value of x. Then just a rule for when x1 is less than x2 then trigger event. -
Attribute Game.Touch 1 2 3 4 5 MEAN PLS
by CodeMonkey ·There are 11 touch attribute pairs. Each of those represents the X and Y coordinates of a touch on the device. (multitouch stuff) -
If actor "x" is destroyed then actor "y" is destroyed as well
by Nawee ·Sorry, I needed the same help however I don't understand how to create a Global Game Attribute. Please help, thanks! -
Attribute Game.Touch 1 2 3 4 5 MEAN PLS
by VoiceExpress ·Can someone pls let me know what The Attribute Game.Touch 2.x Means and the rest of the numbers, Sorry if this is a silly questions. -
Stopping actors
by ORBZ ·constrain speed = magnitude(self.linear.x, self.linear.y) -
Tracking are Not in the Middle?
by MagoNicolas ·Nice, it Works, but The Problem is that With Constrain it is Still Shaking! -
My rotation is jumpy
by aracknor ·Constrain Attribute: self.rotation = vectorToAngle(270-self.position.x, 160-self.position.y) -
My rotation is jumpy
by ORBZ ·change attribute self.rotationDirection = 1 -
How does everyone deal with collision detection?
by ORBZ ·3. Static Shape .. your width and hight can't be in flux for collision detection to function properly. That means no interpolating or constraining or ChangeSizing your width and height while collisio -
Need help on limit player action
by tmoritz702 ·Ok, after testing the game I noticed that the attribute I set for number of hits only works in first scene, when it resets it doesn't work. It's the same scene and everything. -
Constrain actor to max/min y values
by tmoritz702 ·In my Rule I have actor receives,key,up, is down. Attribute,game global y<=240. Attribute,game global y>0. Also have a move up and down behavior in that actor. -
Constrain actor to max/min y values
by tmoritz702 ·In my Rule I have actor receives,key,up, is down. Attribute,game global y<=240. Attribute,game global y>0. Also have a move up and down behavior in that actor.