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My rotation is jumpy
by A3MG ·Funny, you and I did the same thing, but put the constraints/calculations on different objects. -
Jump Problem
by gazjm ·I have just had a similar problem and fixed it by having an attribute called "allowjump" -
My rotation is jumpy
by aracknor ·First I create 2 real attributes: -
My rotation is jumpy
by aracknor ·The pad will be constrain to the Rotator position with the cos and sin formula and also it will have an Rotate To Angle to maintain its orientation. -
Make an actor movable only sometimes
by Hachiko ·For the interpolation thing, I really don't know that behaviour much. What's the difference between it and the constrain one? -
Go to random scene
by FatalCrest ·Have a boolean attribute for every scene and call it like scene1Selected, scene2Selected, etc. Have them all false except for your first scene. Then somewhere in the random function have it check if -
Jump Problem
by FatalCrest ·my jump. My jump function is based on an attribute that tells him when to jump when my button is pressed and when he is on the ground. I have tried making a rule where it corrects itself when my char -
Make Object Swing back and forth like Pendulum
by A3MG ·Constrain Attribute: self.Position.X To: 160*cos(self.Time*200%360)+240 -
How does everyone deal with collision detection?
by quantumsheep ·Constrain the invisible actor's self position X and self position Y to the X and Y of your visible actor. -
How does everyone deal with collision detection?
by leskar ·jstrahan - I am going to try that method out, my question is how do I constrain the "actor image" to the "invisible actor" when using constrain attribute since they -
How do you prevent your actor from sliding after acceleration?
by FatalCrest ·Using the move attribute makes my actor look a bit stiff. After my acceleration I just want the sliding after it to be less ongoing. When I accelerate too much a tend to slide about half my map distan -
How does everyone deal with collision detection?
by jstrahan ·Make an invisible actor the size u want for collision put all rules in here then constrain real actor to the invisible actor with any offset to get in right position -
Tracking character by touch beyond screen size
by QuinnZoneStudios ·Create two global game attributes, cameraX and cameraY -
How does everyone deal with collision detection?
by leskar ·I wrote a game with custom collision detection tracking the player actor in relation to all the environment actors so that I would have more control over collisions. This seemed to work ok, except for -
Make an actor movable only sometimes
by ORBZ ·unticking physics > movable makes the platform unmovable via the physics behaviors (accelerate, rotate, etc) and the linear movement behaviors as well (Move, Move To) so you will have to do you -
Make an actor movable only sometimes
by Hachiko ·With a costrain attribute = self.position.y to given coordinate, the problem is solved, but the constrain attribute isn't really an FPS helper, and I have 4-5 platform onto screen at a time. -
GS running out of memory!
by beefy_clyro ·I have got quite a bit resolved though ... The 2 enemies no longer come straight at you when the scene starts. This was due to two attributes, one controlling the right, one controlling the left side -
Go to random scene
by giacomopoppi ·create an attribute, name it "change scene". -
How do you prevent your actor from sliding after acceleration?
by rickyniko ·just use the 'Move' attribute. no sliding at all, -
Need help on limit player action
by Weswog ·Get a integer attribute and set it to 10 and call it limit then go to your player and put in if player overlaps/collides or any other action