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  1. My rotation is jumpy

    A3MG
    by A3MG · July 2010
    Funny, you and I did the same thing, but put the constraints/calculations on different objects.
  2. Jump Problem

    gazjm
    by gazjm · July 2010
    I have just had a similar problem and fixed it by having an attribute called "allowjump"
  3. My rotation is jumpy

    aracknor
    by aracknor · July 2010
    First I create 2 real attributes:
  4. My rotation is jumpy

    aracknor
    by aracknor · July 2010
    The pad will be constrain to the Rotator position with the cos and sin formula and also it will have an Rotate To Angle to maintain its orientation.
  5. Make an actor movable only sometimes

    Hachiko
    by Hachiko · July 2010
    For the interpolation thing, I really don't know that behaviour much. What's the difference between it and the constrain one?
  6. Go to random scene

    FatalCrest
    by FatalCrest · July 2010
    Have a boolean attribute for every scene and call it like scene1Selected, scene2Selected, etc. Have them all false except for your first scene. Then somewhere in the random function have it check if
  7. Jump Problem

    FatalCrest
    by FatalCrest · July 2010
    my jump. My jump function is based on an attribute that tells him when to jump when my button is pressed and when he is on the ground. I have tried making a rule where it corrects itself when my char
  8. Make Object Swing back and forth like Pendulum

    A3MG
    by A3MG · July 2010
    Constrain Attribute: self.Position.X To: 160*cos(self.Time*200%360)+240
  9. How does everyone deal with collision detection?

    quantumsheep
    by quantumsheep · July 2010
    Constrain the invisible actor's self position X and self position Y to the X and Y of your visible actor.
  10. How does everyone deal with collision detection?

    leskar
    by leskar · July 2010
    jstrahan - I am going to try that method out, my question is how do I constrain the "actor image" to the "invisible actor" when using constrain attribute since they
  11. How do you prevent your actor from sliding after acceleration?

    FatalCrest
    by FatalCrest · July 2010
    Using the move attribute makes my actor look a bit stiff. After my acceleration I just want the sliding after it to be less ongoing. When I accelerate too much a tend to slide about half my map distan
  12. How does everyone deal with collision detection?

    jstrahan
    by jstrahan · July 2010
    Make an invisible actor the size u want for collision put all rules in here then constrain real actor to the invisible actor with any offset to get in right position
  13. Tracking character by touch beyond screen size

    QuinnZoneStudios
    by QuinnZoneStudios · July 2010
    Create two global game attributes, cameraX and cameraY
  14. How does everyone deal with collision detection?

    leskar
    by leskar · July 2010
    I wrote a game with custom collision detection tracking the player actor in relation to all the environment actors so that I would have more control over collisions. This seemed to work ok, except for
  15. Make an actor movable only sometimes

    ORBZ
    by ORBZ · July 2010
    unticking physics > movable makes the platform unmovable via the physics behaviors (accelerate, rotate, etc) and the linear movement behaviors as well (Move, Move To) so you will have to do you
  16. Make an actor movable only sometimes

    Hachiko
    by Hachiko · July 2010
    With a costrain attribute = self.position.y to given coordinate, the problem is solved, but the constrain attribute isn't really an FPS helper, and I have 4-5 platform onto screen at a time.
  17. GS running out of memory!

    beefy_clyro
    by beefy_clyro · July 2010
    I have got quite a bit resolved though ... The 2 enemies no longer come straight at you when the scene starts. This was due to two attributes, one controlling the right, one controlling the left side
  18. Go to random scene

    giacomopoppi
    by giacomopoppi · July 2010
    create an attribute, name it "change scene".
  19. How do you prevent your actor from sliding after acceleration?

    rickyniko
    by rickyniko · July 2010
    just use the 'Move' attribute. no sliding at all,
  20. Need help on limit player action

    Weswog
    by Weswog · July 2010
    Get a integer attribute and set it to 10 and call it limit then go to your player and put in if player overlaps/collides or any other action
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