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what do the attributes mean
by AfterBurnett ·attribute -
Pause actor's movement
by scitunes ·Black screen usually means you have a syntax error. Check your parentheses, make sure you got all of you non-numerical stuff from pull down menus (you should never type in attribute names or " -
what do the attributes mean
by gyroscope ·Text attribute is for, you've guessed it, text. This is used to update the Text Behaviour contents, for instance. -
what do the attributes mean
by gyroscope ·Straightforward: boolean is on or off; true or false; yes or no. Like a switch, or a toggle. So if something is set to work if a boolean attribute is true, but it's still false, nothing will happen un -
creating a high score
by butterbean ·Create attribute game.score and keep track of score via that global attribute -
Last problem!
by BarkBarkCo ·Constrain Attribute: -
Last problem!
by jimmyraynor ·Constrain attribute -
How do you prevent your actor from sliding after acceleration?
by BarkBarkCo ·Try adding `CHANGE ATTRIBUTE: self.LinearVelocity.X to 0` to the otherwise section on your acceleration rule. -
Pause actor's movement
by Dooki ·--Change Attribute: game.lockpause=true -
Constrain actor to max/min y values
by chosenonestudios ·constrain attribute: self.position.y to max( game.P1 Y Min ,min( game.P1 Y Max , game.Touches.Touch 1.Y )) -
Constrain actor to max/min y values
by BarkBarkCo ·---Constrain self.position.x to game.globalX -
Constrain actor to max/min y values
by leskar ·I have an actor whose self.position.y and self.position.x are being constrained to global variables that always track the position of this actor. This works well for what I am doing, but I would also -
Question about "save attribute"
by BarkBarkCo ·There would be no way to load a saved attribute not assigned to a key, so no. -
Question about "save attribute"
by BarkBarkCo ·---Load Attribute: "High 1" to game.highScore2 -
(Re Post) Need help with same actors colliding.
by BarkBarkCo ·You would need to constrain your players x/y to a set of game attributes. -
Question about "save attribute"
by BarkBarkCo ·The key allows you to load the saved data to any other attribute in the game, not just the one that it was saved from. -
Question about "save attribute"
by lowski ·I'm trying to make checkpoints for my game at the end of every level and i have a question about the save attribute feature. I have two save attributes that save both the x and y positions of my playe -
how to make an actor run away from another actor
by aracknor ·hey barkbark00 i think I got it i will try it tomorrow but in the instructions that you gave me earlier we put the predator close as a boolean attribute but in your Fred it is interger this may have s -
My rotation is jumpy
by aracknor ·constrain: self.Position.X to 100*cos(self.Time*300%360)+240 -
Pacing actor eventually moves off screen