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  1. what do the attributes mean

    AfterBurnett
    by AfterBurnett · July 2010
    attribute
  2. Pause actor's movement

    scitunes
    by scitunes · July 2010
    Black screen usually means you have a syntax error. Check your parentheses, make sure you got all of you non-numerical stuff from pull down menus (you should never type in attribute names or &quot
  3. what do the attributes mean

    gyroscope
    by gyroscope · July 2010
    Text attribute is for, you've guessed it, text. This is used to update the Text Behaviour contents, for instance.
  4. what do the attributes mean

    gyroscope
    by gyroscope · June 2010
    Straightforward: boolean is on or off; true or false; yes or no. Like a switch, or a toggle. So if something is set to work if a boolean attribute is true, but it's still false, nothing will happen un
  5. creating a high score

    butterbean
    by butterbean · June 2010
    Create attribute game.score and keep track of score via that global attribute
  6. Last problem!

    BarkBarkCo
    by BarkBarkCo · June 2010
    Constrain Attribute:
  7. Last problem!

    jimmyraynor
    by jimmyraynor · June 2010
    Constrain attribute
  8. How do you prevent your actor from sliding after acceleration?

    BarkBarkCo
    by BarkBarkCo · June 2010
    Try adding `CHANGE ATTRIBUTE: self.LinearVelocity.X to 0` to the otherwise section on your acceleration rule.
  9. Pause actor's movement

    Dooki
    by Dooki · June 2010
    --Change Attribute: game.lockpause=true
  10. Constrain actor to max/min y values

    chosenonestudios
    by chosenonestudios · June 2010
    constrain attribute: self.position.y to max( game.P1 Y Min ,min( game.P1 Y Max , game.Touches.Touch 1.Y ))
  11. Constrain actor to max/min y values

    BarkBarkCo
    by BarkBarkCo · June 2010
    ---Constrain self.position.x to game.globalX
  12. Constrain actor to max/min y values

    leskar
    by leskar · June 2010
    I have an actor whose self.position.y and self.position.x are being constrained to global variables that always track the position of this actor. This works well for what I am doing, but I would also
  13. Question about "save attribute"

    BarkBarkCo
    by BarkBarkCo · June 2010
    There would be no way to load a saved attribute not assigned to a key, so no.
  14. Question about "save attribute"

    BarkBarkCo
    by BarkBarkCo · June 2010
    ---Load Attribute: "High 1" to game.highScore2
  15. (Re Post) Need help with same actors colliding.

    BarkBarkCo
    by BarkBarkCo · June 2010
    You would need to constrain your players x/y to a set of game attributes.
  16. Question about "save attribute"

    BarkBarkCo
    by BarkBarkCo · June 2010
    The key allows you to load the saved data to any other attribute in the game, not just the one that it was saved from.
  17. Question about "save attribute"

    lowski
    by lowski · June 2010
    I'm trying to make checkpoints for my game at the end of every level and i have a question about the save attribute feature. I have two save attributes that save both the x and y positions of my playe
  18. how to make an actor run away from another actor

    aracknor
    by aracknor · June 2010
    hey barkbark00 i think I got it i will try it tomorrow but in the instructions that you gave me earlier we put the predator close as a boolean attribute but in your Fred it is interger this may have s
  19. My rotation is jumpy

    aracknor
    by aracknor · June 2010
    constrain: self.Position.X to 100*cos(self.Time*300%360)+240
  20. Pacing actor eventually moves off screen

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · June 2010
    I have a pacing actor (per the Wiki instructions) that paces properly. However, little by little, it eventually moves completely off the top of the screen. Here are the actor's Attributes and Behavior
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