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  1. Broken GS File

    firemaplegames
    by firemaplegames · June 2010
    Sometimes an extra/missing parenthesis, but usually a 'dangling' Attribute...
  2. Broken GS File

    chosenonestudios
    by chosenonestudios · June 2010
    make sure theres no missing attribute or anything... Your games not broken.. It just cant run with missing attributes
  3. My Game Keeps Glitching

    wayneh001
    by wayneh001 · June 2010
    b. Check the [Restore Actor Attribute].
  4. Collision not sensing when my character is on ground.

    FatalCrest
    by FatalCrest · June 2010
    So, here is my problem, when my character jumps and lands back on the ground occasionally my character's onGround attribute won't change back to true. How do I know? My Jump Function is based on the o
  5. Rectangle object workaround

    xienixs
    by xienixs · June 2010
    Could you break your 'biker sprite' up into individual items, then control them in GameSalad. You can constrain items to an offset point then track it's angle etc. I've uploaded a really basic example
  6. Pause the game

    AfterBurnett
    by AfterBurnett · June 2010
    But what do you do with it? Simply setting an attribute to GamePause = true won't pause the game. You'll have to assign rules to every object in the game, how is that done> For a moving boject
  7. HELP!!! my actor still doesnt jump correctly???

    2D-Sprite-Box
    by 2D-Sprite-Box · June 2010
    I'd use a true/false for it and a timer, touch, pressed jump true, timer, after 1 sec change attribute jump false
  8. If actor "x" is destroyed then actor "y" is destroyed as well

    lowski
    by lowski · June 2010
    Create a global game attribute: Call it ActorXDestroyed, set by default to false
  9. HELP!!! my actor still doesnt jump correctly???

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · June 2010
    First i made a game attribute jump triger (integer)
  10. If actor "x" is destroyed then actor "y" is destroyed as well

    butterbean
    by butterbean · June 2010
    Create a global game attribute: Call it ActorXDestroyed, set by default to false
  11. 'The Big Picture' - June Update: iPhone 4

    SethsApps
    by SethsApps · June 2010
    Just have the project open and there would be an in-app purchase option so you throw in a button and say: IF this button is pressed, charge (itunes account) $0.99 and change attribute: levels 5-10 unl
  12. Change attribute back and forth between 1 and 2

    jstrahan
    by jstrahan · June 2010
    Set attribute to 0
  13. Change attribute back and forth between 1 and 2

    BarkBarkCo
    by BarkBarkCo · June 2010
    Display text: attribute+1
  14. Change attribute back and forth between 1 and 2

    BarkBarkCo
    by BarkBarkCo · June 2010
    After 15 seconds it changes your attribute from 0 to 2 (attribute+1 = 1, 1%2 = 1, 1+1 = 2). Then, each pass after that sets your attribute back to 2. (attribute+1 = 3, 3%2 = 1, 1+1 = 2)
  15. Change attribute back and forth between 1 and 2

    iPhoneDevForMe
    by iPhoneDevForMe · June 2010
    -Change attribute to ((attribute+1)%2)+1
  16. Change attribute back and forth between 1 and 2

    jstrahan
    by jstrahan · June 2010
    Attribute set to 0
  17. Change attribute back and forth between 1 and 2

    iPhoneDevForMe
    by iPhoneDevForMe · June 2010
    Basically I just have an int attribute that I want to change every 15 seconds between 1 and 2
  18. Game behaviors

    gyroscope
    by gyroscope · June 2010
    Hi Peak, there isn't a specific place to put game behaviours as such, any game attributes are used/changed by the specific actors that need it, i.e via their behaviours in their Rules. So if an Actor
  19. reducing a value by -1 seems to subtract by 4

    turnstyle
    by turnstyle · June 2010
    if the player doesn't hit the button in a certain time, then change attribute game.miss to 1
  20. reducing a value by -1 seems to subtract by 4

    turnstyle
    by turnstyle · June 2010
    The rule has a timer that states: after 1 second, change attribute game.lives to game.lives -1
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