-
Broken GS File
by firemaplegames ·Sometimes an extra/missing parenthesis, but usually a 'dangling' Attribute... -
Broken GS File
by chosenonestudios ·make sure theres no missing attribute or anything... Your games not broken.. It just cant run with missing attributes -
My Game Keeps Glitching
by wayneh001 ·b. Check the [Restore Actor Attribute]. -
Collision not sensing when my character is on ground.
by FatalCrest ·So, here is my problem, when my character jumps and lands back on the ground occasionally my character's onGround attribute won't change back to true. How do I know? My Jump Function is based on the o -
Rectangle object workaround
by xienixs ·Could you break your 'biker sprite' up into individual items, then control them in GameSalad. You can constrain items to an offset point then track it's angle etc. I've uploaded a really basic example -
Pause the game
by AfterBurnett ·But what do you do with it? Simply setting an attribute to GamePause = true won't pause the game. You'll have to assign rules to every object in the game, how is that done> For a moving boject -
HELP!!! my actor still doesnt jump correctly???
by 2D-Sprite-Box ·I'd use a true/false for it and a timer, touch, pressed jump true, timer, after 1 sec change attribute jump false -
If actor "x" is destroyed then actor "y" is destroyed as well
by lowski ·Create a global game attribute: Call it ActorXDestroyed, set by default to false -
HELP!!! my actor still doesnt jump correctly???
by Hipster_Owl_Studios ·First i made a game attribute jump triger (integer) -
If actor "x" is destroyed then actor "y" is destroyed as well
by butterbean ·Create a global game attribute: Call it ActorXDestroyed, set by default to false -
'The Big Picture' - June Update: iPhone 4
by SethsApps ·Just have the project open and there would be an in-app purchase option so you throw in a button and say: IF this button is pressed, charge (itunes account) $0.99 and change attribute: levels 5-10 unl -
Change attribute back and forth between 1 and 2
by jstrahan ·Set attribute to 0 -
Change attribute back and forth between 1 and 2
by BarkBarkCo ·Display text: attribute+1 -
Change attribute back and forth between 1 and 2
by BarkBarkCo ·After 15 seconds it changes your attribute from 0 to 2 (attribute+1 = 1, 1%2 = 1, 1+1 = 2). Then, each pass after that sets your attribute back to 2. (attribute+1 = 3, 3%2 = 1, 1+1 = 2) -
Change attribute back and forth between 1 and 2
by iPhoneDevForMe ·-Change attribute to ((attribute+1)%2)+1 -
Change attribute back and forth between 1 and 2
by jstrahan ·Attribute set to 0 -
Change attribute back and forth between 1 and 2
by iPhoneDevForMe ·Basically I just have an int attribute that I want to change every 15 seconds between 1 and 2 -
Game behaviors
by gyroscope ·Hi Peak, there isn't a specific place to put game behaviours as such, any game attributes are used/changed by the specific actors that need it, i.e via their behaviours in their Rules. So if an Actor -
reducing a value by -1 seems to subtract by 4
by turnstyle ·if the player doesn't hit the button in a certain time, then change attribute game.miss to 1 -
reducing a value by -1 seems to subtract by 4
by turnstyle ·The rule has a timer that states: after 1 second, change attribute game.lives to game.lives -1