-
Rectangle object workaround
by xienixs ·Constrain attribute: self.Position.X >> To: game.XBodyLocation -
Return to position
by MagoNicolas ·Create 1 Attributes -
Return to position
by Dooki ·Create a rule with an added attribute. -
want the actor to always face in the direction of travel.
by Dooki ·Initial direction? Not sure where to adjust this. I have my actor placed in the scene. I have a "move to" command with X,Y from starting point. I do not have an attribute that has a -
want the actor to always face in the direction of travel.
by Dooki ·With this constrain the actor animation is backwards, correct during the pause, then backwards on the return. -
want the actor to always face in the direction of travel.
by Dooki ·Currently that actor has a rule and two timers. Would the constrain attribute be separate or would I group it with one of the others? -
Moving platform
by Neverbe ·Change Attribute: Self.Motion, Liear X to -self.motion.Linear X -
Unlock levels
by JamesZeppelin ·*Should I use a game attribute to set which levels are unlocked? -
Unlock levels
by sceura ·*Should I use a game attribute to set which levels are unlocked? -
want the actor to always face in the direction of travel.
by JamesZeppelin ·constrain self.rotation to -
How do you get rid of the white area from using Text Behavior?
by RH ·Just discovered that it doesn't matter if you use Change Attribute self.Color.Alpha to 0, then Display Text, in the Instance, or the Prototype. Surely the only thing that can influence it (to not be t -
How do you get rid of the white area from using Text Behavior?
by gyroscope ·Just discovered that it doesn't matter if you use Change Attribute self.Color.Alpha to 0, then Display Text, in the Instance, or the Prototype. Surely the only thing that can influence it (to not be t -
Damn variables...
by gyroscope ·Hi ulisse. What I gather from your description, you'll need a second global boolean attribute that acts as a switch; when it's false, the new value, when it's true, the original value (or the other wa -
How do you get rid of the white area from using Text Behavior?
by CodeMonkey ·Is the actor instance's Alpha attribute modified manually, thus no longer taking changes from the prototype? -
How do you get rid of the white area from using Text Behavior?
by FatalCrest ·Understood CodeMonkey; thank you. Then I guess the only other way would be to put a Change Attribute self.Color.Alpha to 0 in the Rules of the Instance? -
How do you get rid of the white area from using Text Behavior?
by gyroscope ·Understood CodeMonkey; thank you. Then I guess the only other way would be to put a Change Attribute self.Color.Alpha to 0 in the Rules of the Instance? -
Moving platform
by MagoNicolas ·Change Attribute: Self.Motion, Liear X to -self.motion.Linear X -
Touches
by chosenonestudios ·20.. Thats it for your rule.. Then enter the constrain underneath (Image) -
Touches
by AlexGreeneApps ·Thanks so much! One last Q: What behavior do I use to declare "If mouse.position.x < or equal to 20 constrain self.position.x to 20" ? is it a rule or something else? -
Touches
by chosenonestudios ·When touch is pressed constrain self.position.x to game.mouse.position.x