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  1. Rectangle object workaround

    xienixs
    by xienixs · June 2010
    Constrain attribute: self.Position.X >> To: game.XBodyLocation
  2. Return to position

    MagoNicolas
    by MagoNicolas · June 2010
    Create 1 Attributes
  3. Return to position

    Dooki
    by Dooki · June 2010
    Create a rule with an added attribute.
  4. want the actor to always face in the direction of travel.

    Dooki
    by Dooki · June 2010
    Initial direction? Not sure where to adjust this. I have my actor placed in the scene. I have a "move to" command with X,Y from starting point. I do not have an attribute that has a
  5. want the actor to always face in the direction of travel.

    Dooki
    by Dooki · June 2010
    With this constrain the actor animation is backwards, correct during the pause, then backwards on the return.
  6. want the actor to always face in the direction of travel.

    Dooki
    by Dooki · June 2010
    Currently that actor has a rule and two timers. Would the constrain attribute be separate or would I group it with one of the others?
  7. Moving platform

    Neverbe
    by Neverbe · June 2010
    Change Attribute: Self.Motion, Liear X to -self.motion.Linear X
  8. Unlock levels

    JamesZeppelin
    by JamesZeppelin · June 2010
    *Should I use a game attribute to set which levels are unlocked?
  9. Unlock levels

    sceura
    by sceura · June 2010
    *Should I use a game attribute to set which levels are unlocked?
  10. want the actor to always face in the direction of travel.

    JamesZeppelin
    by JamesZeppelin · June 2010
    constrain self.rotation to
  11. How do you get rid of the white area from using Text Behavior?

    RH
    by RH · June 2010
    Just discovered that it doesn't matter if you use Change Attribute self.Color.Alpha to 0, then Display Text, in the Instance, or the Prototype. Surely the only thing that can influence it (to not be t
  12. How do you get rid of the white area from using Text Behavior?

    gyroscope
    by gyroscope · June 2010
    Just discovered that it doesn't matter if you use Change Attribute self.Color.Alpha to 0, then Display Text, in the Instance, or the Prototype. Surely the only thing that can influence it (to not be t
  13. Damn variables...

    gyroscope
    by gyroscope · June 2010
    Hi ulisse. What I gather from your description, you'll need a second global boolean attribute that acts as a switch; when it's false, the new value, when it's true, the original value (or the other wa
  14. How do you get rid of the white area from using Text Behavior?

    CodeMonkey
    by CodeMonkey · June 2010
    Is the actor instance's Alpha attribute modified manually, thus no longer taking changes from the prototype?
  15. How do you get rid of the white area from using Text Behavior?

    FatalCrest
    by FatalCrest · June 2010
    Understood CodeMonkey; thank you. Then I guess the only other way would be to put a Change Attribute self.Color.Alpha to 0 in the Rules of the Instance?
  16. How do you get rid of the white area from using Text Behavior?

    gyroscope
    by gyroscope · June 2010
    Understood CodeMonkey; thank you. Then I guess the only other way would be to put a Change Attribute self.Color.Alpha to 0 in the Rules of the Instance?
  17. Moving platform

    MagoNicolas
    by MagoNicolas · June 2010
    Change Attribute: Self.Motion, Liear X to -self.motion.Linear X
  18. Touches

    chosenonestudios
    by chosenonestudios · June 2010
    20.. Thats it for your rule.. Then enter the constrain underneath (Image)
  19. Touches

    AlexGreeneApps
    by AlexGreeneApps · June 2010
    Thanks so much! One last Q: What behavior do I use to declare "If mouse.position.x < or equal to 20 constrain self.position.x to 20" ? is it a rule or something else?
  20. Touches

    chosenonestudios
    by chosenonestudios · June 2010
    When touch is pressed constrain self.position.x to game.mouse.position.x
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