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  1. Touches

    AlexGreeneApps
    by AlexGreeneApps · June 2010
    I add rule and In that rule I add a constrain attributes behavior that constrains Game.Mouse.position.X to 100 for example. what do i do from there, if what i did was even correct... thanks (Image)
  2. Touches

    chosenonestudios
    by chosenonestudios · June 2010
    when your character is touched constrain the x coordinates and also set up limits for x coordinates to if x (or mouse position x)is less than or equal to 20 constrain x to 20 same for the right limit.
  3. Sub W.I.P update

    quantumsheep
    by quantumsheep · June 2010
    You may have to end up just using 'change attribute' behaviours with a timer to essentially do the same thing.
  4. Rectangle object workaround

    wayneh001
    by wayneh001 · June 2010
    Could you break your 'biker sprite' up into individual items, then control them in GameSalad. You can constrain items to an offset point then track it's angle etc. I've uploaded a really basic example
  5. More confuddling concerning Instances.

    firemaplegames
    by firemaplegames · June 2010
    ----------Change Attribute: game.score To game.score + 100
  6. New game totally reworked

    jweaver911
    by jweaver911 · June 2010
    not bad! a couple of suggestions that I thought of right away was to make a few more "crashing" sounds for the windows. Using the same one over and over gets repetitive. I use this t
  7. Sub W.I.P update

    quantumsheep
    by quantumsheep · June 2010
    I love the helicopter shadow btw, but this makes me think that the copter and shadow are all one sprite. You'll have to make a new actor, call it 'heli-hit-box' and constrain it within the image to wh
  8. how to make my charecter jump with a jump button???

    FatalCrest
    by FatalCrest · June 2010
    Change Attribute jumpTrigger to 1
  9. how to make my charecter jump with a jump button???

    jweaver911
    by jweaver911 · June 2010
    you need to make an "otherwise" state for the button. So that when you're not pressing it, the attribute that triggers the jump is reset.
  10. how to make my charecter jump with a jump button???

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · June 2010
    I need to learn how to make my charecter jump with a jump button that i made on screen? ive tried it before and i used a game attriburte (integer) but when i did that my charecter only jumped once bec
  11. Need Ideas with random !

    jweaver911
    by jweaver911 · June 2010
    So, Yes. You'll start with a game or scene attribute that is an integer. This will be any number from 0 and up. For instance my attribute was "sceneShape."
  12. How to Bubbles efekt??

    jmp909
    by jmp909 · June 2010
    "feelers" to check for collisions.
  13. Mouse is down with no Rules... bug?

    firemaplegames
    by firemaplegames · June 2010
    -----Change Attribute game.Start To: true
  14. Mouse is down with no Rules... bug?

    gyroscope
    by gyroscope · June 2010
    A simple test: 2 actors; 2 game attributes, boolean Start + integer seconds. In actor 1 the Rules are: when Actor receives event mouse button is down > Change Attribute game.Start To true.
  15. Jump and hang

    chrisal
    by chrisal · June 2010
    Have you tried playing around with restitution. i.e set both to zero, in a constrain attribute when your two actors collide
  16. Scaling and Collision - Am I Missing Something?

    firemaplegames
    by firemaplegames · June 2010
    In this instance, until they address it, try using a Timer with a Change Attribute instead.
  17. Switched Camera Control to another actor now it won't follow it

    Kamazar
    by Kamazar · June 2010
    Change Attribute Camera to 2
  18. Help with max Height expression

    gyroscope
    by gyroscope · June 2010
    with y selected, then choosing your game.Height attribute, instead of replacing the y, the expression now reads max(self.Position.X,ygame.Height
  19. Help with max Height expression

    amigoni
    by amigoni · June 2010
    I am trying to display the value of max height reached by my main actor. I create a Height Attribute for the game then in my actor I constrained my game.height to max(self.position.y)
  20. Referencing other actor's attributes

    gyroscope
    by gyroscope · June 2010
    ...I was only allowed to check game and self attributes, not other actor's attributes.
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