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Touches
by AlexGreeneApps ·I add rule and In that rule I add a constrain attributes behavior that constrains Game.Mouse.position.X to 100 for example. what do i do from there, if what i did was even correct... thanks (Image) -
Touches
by chosenonestudios ·when your character is touched constrain the x coordinates and also set up limits for x coordinates to if x (or mouse position x)is less than or equal to 20 constrain x to 20 same for the right limit. -
Sub W.I.P update
by quantumsheep ·You may have to end up just using 'change attribute' behaviours with a timer to essentially do the same thing. -
Rectangle object workaround
by wayneh001 ·Could you break your 'biker sprite' up into individual items, then control them in GameSalad. You can constrain items to an offset point then track it's angle etc. I've uploaded a really basic example -
More confuddling concerning Instances.
by firemaplegames ·----------Change Attribute: game.score To game.score + 100 -
New game totally reworked
by jweaver911 ·not bad! a couple of suggestions that I thought of right away was to make a few more "crashing" sounds for the windows. Using the same one over and over gets repetitive. I use this t -
Sub W.I.P update
by quantumsheep ·I love the helicopter shadow btw, but this makes me think that the copter and shadow are all one sprite. You'll have to make a new actor, call it 'heli-hit-box' and constrain it within the image to wh -
how to make my charecter jump with a jump button???
by FatalCrest ·Change Attribute jumpTrigger to 1 -
how to make my charecter jump with a jump button???
by jweaver911 ·you need to make an "otherwise" state for the button. So that when you're not pressing it, the attribute that triggers the jump is reset. -
how to make my charecter jump with a jump button???
by Hipster_Owl_Studios ·I need to learn how to make my charecter jump with a jump button that i made on screen? ive tried it before and i used a game attriburte (integer) but when i did that my charecter only jumped once bec -
Need Ideas with random !
by jweaver911 ·So, Yes. You'll start with a game or scene attribute that is an integer. This will be any number from 0 and up. For instance my attribute was "sceneShape." -
How to Bubbles efekt??
by jmp909 ·"feelers" to check for collisions. -
Mouse is down with no Rules... bug?
by firemaplegames ·-----Change Attribute game.Start To: true -
Mouse is down with no Rules... bug?
by gyroscope ·A simple test: 2 actors; 2 game attributes, boolean Start + integer seconds. In actor 1 the Rules are: when Actor receives event mouse button is down > Change Attribute game.Start To true. -
Jump and hang
by chrisal ·Have you tried playing around with restitution. i.e set both to zero, in a constrain attribute when your two actors collide -
Scaling and Collision - Am I Missing Something?
by firemaplegames ·In this instance, until they address it, try using a Timer with a Change Attribute instead. -
Switched Camera Control to another actor now it won't follow it
by Kamazar ·Change Attribute Camera to 2 -
Help with max Height expression
by gyroscope ·with y selected, then choosing your game.Height attribute, instead of replacing the y, the expression now reads max(self.Position.X,ygame.Height -
Help with max Height expression
by amigoni ·I am trying to display the value of max height reached by my main actor. I create a Height Attribute for the game then in my actor I constrained my game.height to max(self.position.y) -
Referencing other actor's attributes
by gyroscope ·...I was only allowed to check game and self attributes, not other actor's attributes.