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  1. Bug with pause and iPad accelerometer ???

    galban
    by galban · June 2010
    if attribute game.accelerometer.x> 0.05 Then
  2. Referencing other actor's attributes

    jstrahan
    by jstrahan · June 2010
    Make a game attribute of real type and call it bally
  3. accelerometer need help please

    Ruslan21
    by Ruslan21 · June 2010
    Its self attribute . Go to you rocket actor and look on the left side there is plus .
  4. how to stop character in side scroller from going past beginning or end of level

    skipnosis
    by skipnosis · June 2010
    perhaps I need to add the collide behavior not to the wall but to the scrolling background and attribute it to the wall...
  5. FOR JUNE: Which of these new features would be more important for you?

    firemaplegames
    by firemaplegames · June 2010
    #5 on his list is already possible, all actor instances can access and change any attribute of any other actor instance in the scene.
  6. FOR JUNE: Which of these new features would be more important for you?

    pranakhan
    by pranakhan · June 2010
    5. Consider a "DOM"-style object tree - Add a new attribute to game objects (sprites, etc) called "ID" or "Name" that is blank by default. If, say
  7. How to select just 1 actor when many at your finger touch

    carlos.varela.com
    by carlos.varela.com · June 2010
    Every himself check his own unique id and if he was touched too, when touched I did set a global attribute of the actor that have right now the status of "touched", this the way I us
  8. scrolling 1024 pixel wide background tiles

    jstrahan
    by jstrahan · June 2010
    Check all ur rules if you delete an attribute it leaves a rule in the programming with no value or left a () off gs doesn't know what to do and images will disappear
  9. Easier way to make a joystick?!?!

    jstrahan
    by jstrahan · June 2010
    constrain self.position.x to touches.touch 1.x
  10. GameSalad Problems

    chosenonestudios
    by chosenonestudios · June 2010
    When game.jump is true -->> accelerate at 100 after .2s change attribute game.jump to false
  11. Change Attribute at end of Rules: doesn't wait

    gyroscope
    by gyroscope · June 2010
    Edit: I've just remembered that I have another Actor with the same Rules, except this stops if it's less than, via an integer attribute changed to the Attribute+1. But this doesn't make sense either,
  12. Change Attribute at end of Rules: doesn't wait

    firemaplegames
    by firemaplegames · June 2010
    -----change attribute: game.flipped to false
  13. Change Attribute at end of Rules: doesn't wait

    gyroscope
    by gyroscope · June 2010
    Hi, for the past two evenings I've been banging my head against a brick wall (well, not literally!). I've a list of Rules, with the beginning conditions valid including: when self.Flipped is false. Th
  14. How to select just 1 actor when many at your finger touch

    carlos.varela.com
    by carlos.varela.com · June 2010
    I have been creating a unique id for each actor, an actor attribute id, when spawn, and have a global attribute that I change to true or false depends the status or action that I need to apply and ea
  15. Flipping an Image over for direction facing

    toraliens
    by toraliens · June 2010
    Well, If your actor is symmetric like a ship, you could change attribute with rotation in 180 degrees, to make left of right.
  16. Real Numbers with X and Y positions

    gyroscope
    by gyroscope · June 2010
    There's a couple of vids in the Support section that'll help you out there. One thing to mention: as x,y locations refer to pixel position, as you know, it's best to choose an integer attribute.
  17. How do I use these

    scitunes
    by scitunes · June 2010
    Density really only comes into play in collisions. If two objects collide the one with the larger density will "win" the collision and push the other one back.
  18. How do I use these

    FatalCrest
    by FatalCrest · June 2010
    2)Real Attribute
  19. Delayed scene entering and dropping a load

    Dooki
    by Dooki · June 2010
    -Attribute= game.Waitforit= 1 (BTW if I enter "true" the scene does not work. "1" works.)
  20. Delayed scene entering and dropping a load

    Dooki
    by Dooki · June 2010
    -Change attribute: Waitforit To: True (Is Waitforit an "integer" attribute?)
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