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Bug with pause and iPad accelerometer ???
by galban ·if attribute game.accelerometer.x> 0.05 Then -
Referencing other actor's attributes
by jstrahan ·Make a game attribute of real type and call it bally -
accelerometer need help please
by Ruslan21 ·Its self attribute . Go to you rocket actor and look on the left side there is plus . -
how to stop character in side scroller from going past beginning or end of level
by skipnosis ·perhaps I need to add the collide behavior not to the wall but to the scrolling background and attribute it to the wall... -
FOR JUNE: Which of these new features would be more important for you?
by firemaplegames ·#5 on his list is already possible, all actor instances can access and change any attribute of any other actor instance in the scene. -
FOR JUNE: Which of these new features would be more important for you?
by pranakhan ·5. Consider a "DOM"-style object tree - Add a new attribute to game objects (sprites, etc) called "ID" or "Name" that is blank by default. If, say -
How to select just 1 actor when many at your finger touch
by carlos.varela.com ·Every himself check his own unique id and if he was touched too, when touched I did set a global attribute of the actor that have right now the status of "touched", this the way I us -
scrolling 1024 pixel wide background tiles
by jstrahan ·Check all ur rules if you delete an attribute it leaves a rule in the programming with no value or left a () off gs doesn't know what to do and images will disappear -
Easier way to make a joystick?!?!
by jstrahan ·constrain self.position.x to touches.touch 1.x -
GameSalad Problems
by chosenonestudios ·When game.jump is true -->> accelerate at 100 after .2s change attribute game.jump to false -
Change Attribute at end of Rules: doesn't wait
by gyroscope ·Edit: I've just remembered that I have another Actor with the same Rules, except this stops if it's less than, via an integer attribute changed to the Attribute+1. But this doesn't make sense either, -
Change Attribute at end of Rules: doesn't wait
by firemaplegames ·-----change attribute: game.flipped to false -
Change Attribute at end of Rules: doesn't wait
by gyroscope ·Hi, for the past two evenings I've been banging my head against a brick wall (well, not literally!). I've a list of Rules, with the beginning conditions valid including: when self.Flipped is false. Th -
How to select just 1 actor when many at your finger touch
by carlos.varela.com ·I have been creating a unique id for each actor, an actor attribute id, when spawn, and have a global attribute that I change to true or false depends the status or action that I need to apply and ea -
Flipping an Image over for direction facing
by toraliens ·Well, If your actor is symmetric like a ship, you could change attribute with rotation in 180 degrees, to make left of right. -
Real Numbers with X and Y positions
by gyroscope ·There's a couple of vids in the Support section that'll help you out there. One thing to mention: as x,y locations refer to pixel position, as you know, it's best to choose an integer attribute. -
How do I use these
by scitunes ·Density really only comes into play in collisions. If two objects collide the one with the larger density will "win" the collision and push the other one back. -
How do I use these
by FatalCrest ·2)Real Attribute -
Delayed scene entering and dropping a load
by Dooki ·-Attribute= game.Waitforit= 1 (BTW if I enter "true" the scene does not work. "1" works.) -
Delayed scene entering and dropping a load
by Dooki ·-Change attribute: Waitforit To: True (Is Waitforit an "integer" attribute?)