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  1. Delayed scene entering and dropping a load

    quantumsheep
    by quantumsheep · June 2010
    Change Attribute WaitForIt to 'true'.
  2. Actor follow actor

    jstrahan
    by jstrahan · June 2010
    Make two attributes one x and one y
  3. reset scene\game

    chosenonestudios
    by chosenonestudios · June 2010
    you have to manually reset the attributes
  4. Actor follow actor

    Kamazar
    by Kamazar · June 2010
    Constrain Cart.Position.X to Player.Position.X + 50 (or whatever offset you want to use, otherwise the cart will be on top of the player.
  5. Make an object face the way its moving?

    GameDev
    by GameDev · June 2010
    When i use the constrain attribute, whenever i add that with an acceleration property, my whole scene just disappears when i test it. I remove the acceleration property, everything comes back, but the
  6. Make an object face the way its moving?

    JamesZeppelin
    by JamesZeppelin · June 2010
    Constrain attribute
  7. Stop for many actors

    RH
    by RH · June 2010
    Change Attribute Game.BallsStopped to Game.BallsStopped+1
  8. Stop for many actors

    chrisal
    by chrisal · June 2010
    Change Attribute Game.BallsStopped = True
  9. jump button only works once???

    JamesZeppelin
    by JamesZeppelin · June 2010
    I assume you are using a boolean attribute. If so.....
  10. jump button only works once???

    BarkBarkCo
    by BarkBarkCo · June 2010
    You are probably not reseting the state of your game attribute that is used to trigger the jump.
  11. collisions don't work with resize?

    madpoet
    by madpoet · June 2010
    Resizing worked using change attribute within timer.
  12. collisions don't work with resize?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2010
    Apparently, this issue was worked on for beta 0.8.5... but I don't think it's fully operational. I am able to get collisions to work when I resize my actor, but not rules. There are workaround though.
  13. GS & iPhone OS 4.0, GS 0.8.5, and Johnny Constellation

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2010
    This doesn't seem to be working for me. I used interpolate, change size and change attribute to resize my actor. Yet, the actor flies straight through without triggering rules. It will trigger collisi
  14. collisions don't work with resize?

    madpoet
    by madpoet · June 2010
    When my moving actor use resize behavior, they won't detect collision.
  15. Spawn Actor – it's illogical, Captain...

    CodeMonkey
    by CodeMonkey · June 2010
    There is another "Revert to Prototype" button underneath the attributes of an actor instance. You can use that button to revert individual attributes back to the prototype's value by
  16. Creating a lift?

    scitunes
    by scitunes · June 2010
    TIP: Create a game integer attribute called game.gravity. Set it to 400 or so. In the 270 accelerate behaviors for every falling actor use this for speed. Then if you want gravity to be "stro
  17. eXp Jet Promo Codes

    quantumsheep
    by quantumsheep · June 2010
    choice. All you'd have to do is put a 'save attribute' behaviour into the rule that dictates what choice you've made when you press a button. Then on your title screen, load in that attribute. Sound
  18. GS equiv. of "repeat until x=3"

    gyroscope
    by gyroscope · June 2010
    For interest, I tried a game attribute again, adding 1 to it every time the Rules were gone though, running only when this particular attribute was less than 4. Anyhow, it's working fine now, I'm plea
  19. Creating a lift?

    hrsmedia
    by hrsmedia · June 2010
    I'm trying to do a lift using change velocity (constrain attribute linear velocity). But when I have gravity on, the player actor pushes the lift down when you move on top of it. I have tried using wi
  20. Need Help With My New Game

    VoidedSky
    by VoidedSky · June 2010
    Global attribute: Respawn(boolean)
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