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Delayed scene entering and dropping a load
by quantumsheep ·Change Attribute WaitForIt to 'true'. -
Actor follow actor
by jstrahan ·Make two attributes one x and one y -
reset scene\game
by chosenonestudios ·you have to manually reset the attributes -
Actor follow actor
by Kamazar ·Constrain Cart.Position.X to Player.Position.X + 50 (or whatever offset you want to use, otherwise the cart will be on top of the player. -
Make an object face the way its moving?
by GameDev ·When i use the constrain attribute, whenever i add that with an acceleration property, my whole scene just disappears when i test it. I remove the acceleration property, everything comes back, but the -
Make an object face the way its moving?
by JamesZeppelin ·Constrain attribute -
Stop for many actors
by RH ·Change Attribute Game.BallsStopped to Game.BallsStopped+1 -
Stop for many actors
by chrisal ·Change Attribute Game.BallsStopped = True -
jump button only works once???
by JamesZeppelin ·I assume you are using a boolean attribute. If so..... -
jump button only works once???
by BarkBarkCo ·You are probably not reseting the state of your game attribute that is used to trigger the jump. -
collisions don't work with resize?
by madpoet ·Resizing worked using change attribute within timer. -
collisions don't work with resize?
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GS & iPhone OS 4.0, GS 0.8.5, and Johnny Constellation
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collisions don't work with resize?
by madpoet ·When my moving actor use resize behavior, they won't detect collision. -
Spawn Actor – it's illogical, Captain...
by CodeMonkey ·There is another "Revert to Prototype" button underneath the attributes of an actor instance. You can use that button to revert individual attributes back to the prototype's value by -
Creating a lift?
by scitunes ·TIP: Create a game integer attribute called game.gravity. Set it to 400 or so. In the 270 accelerate behaviors for every falling actor use this for speed. Then if you want gravity to be "stro -
eXp Jet Promo Codes
by quantumsheep ·choice. All you'd have to do is put a 'save attribute' behaviour into the rule that dictates what choice you've made when you press a button. Then on your title screen, load in that attribute. Sound -
GS equiv. of "repeat until x=3"
by gyroscope ·For interest, I tried a game attribute again, adding 1 to it every time the Rules were gone though, running only when this particular attribute was less than 4. Anyhow, it's working fine now, I'm plea -
Creating a lift?
by hrsmedia ·I'm trying to do a lift using change velocity (constrain attribute linear velocity). But when I have gravity on, the player actor pushes the lift down when you move on top of it. I have tried using wi -
Need Help With My New Game
by VoidedSky ·Global attribute: Respawn(boolean)