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  1. Rotate to position problem

    MarkOnTheIron
    by MarkOnTheIron · June 2010
    Here is the attribute I'm using:
  2. Spawn particles on collision?

    UP
    by UP · June 2010
    I could constrain another actor on top but I'd like to avoid using constraints (too much)
  3. "Taming" Change Size?

    gyroscope
    by gyroscope · June 2010
    Excellent, just what's wanted, thank you! I was confusing Constrain Attribute with Interpolate (goodness knows how). Hang on a sec, I've a few more excuses hanging about...
  4. GS equiv. of "repeat until x=3"

    jstrahan
    by jstrahan · June 2010
    Yea hadn't wrk for me either u could try setting an attribute at the beginning to game time then have a rule to compare difference in att. And game time for 3 cycles that way done without timer
  5. GS equiv. of "repeat until x=3"

    scitunes
    by scitunes · June 2010
    change attribute game.loop to game.loop + 1
  6. GS equiv. of "repeat until x=3"

    gyroscope
    by gyroscope · June 2010
    I've tried using a Game Attribute, then Change Attribute to Game Attribute + 1, and in Rules, include When this Game Attribute is less than 4, but it still won't loop, of course. I don't know if I'm m
  7. "Taming" Change Size?

    gyroscope
    by gyroscope · June 2010
    (PS I have tried Constrain Attribute with Timers, etc; but as I say, Change Size seems really smooth...)
  8. Drag Racing 0.5

    chosenonestudios
    by chosenonestudios · June 2010
    When upshifter is pressed change attribute Gear to Gear + 1
  9. Drawing with finger - how to avoid going through walls?

    ancch
    by ancch · June 2010
    I can move my actor around with my finger with the constrain attribute command (self.position = touches.x and y). I also programmed actor to collide with a wall.
  10. Removing an actor & Screen size

    gyroscope
    by gyroscope · June 2010
    Make a boolean game attribute called SetToDie, keep it as is, i.e unchecked. In the Actor – the one that dies only when the other one does – put a Rule, When attribute game.SetToDie = true, then Destr
  11. Muliplayer?

    dmilinovichiii
    by dmilinovichiii · June 2010
    Maybe in an update it would be possible to transfer attribute data over bluetooth. That would open up a lot of new possibilities for GameSalad.
  12. Multi-tasking

    Eastbound
    by Eastbound · June 2010
    For now just have a save load attribute thing. Its not the same but maybe someone can work something out. Tshirt is the most obvious, he is a pretty cool guy, he makes games and doesnt afraid of anyth
  13. Saving multiple attribute values

    gyroscope
    by gyroscope · June 2010
    Hi, when saving more than one attribute value, is it advisable to use all of the Save Attribute behaviours in one place and at one time? Or can I add new ones triggered later by other Actors? (If this
  14. Multi-tasking

    chosenonestudios
    by chosenonestudios · June 2010
    For now just have a save load attribute thing.
  15. Multi-tasking

    iDeveloperz
    by iDeveloperz · June 2010
    For now just have a save load attribute thing. Its not the same but maybe someone can work something out. Tshirt is the most obvious, he is a pretty cool guy, he makes games and doesnt afraid of anyth
  16. Tilt to live Possible with GS?

    BarkBarkCo
    by BarkBarkCo · June 2010
    That should work for speed, but I would imagine that be a level specific attribute.
  17. Multiple Object

    Kamazar
    by Kamazar · June 2010
    the other two shapes. What you're going to do is constrain the position of the other two shapes to that of the main actor, offsetting them by half the length of the rectangle. You're gonna have to cr
  18. How do I change Scene after animation runs its course?

    bluelotus
    by bluelotus · June 2010
    Thanks, chosenonestudios. I though about doing that but I couldn't seem to figure out where to put that attribute. Within the rul or on its own?
  19. Change Scene is not changing scene ??

    bluelotus
    by bluelotus · June 2010
    I added a button and a rule that when 'touch is: released'--->'attribute: change scene: go to scene: menu' (which is the first scene). But when I run it, press the button and release, it stays
  20. How do I change Scene after animation runs its course?

    bluelotus
    by bluelotus · June 2010
    So I have a button that triggers an animation. I want the scene to change when the animation finishes its cycle. Is there a way to add an integer attribute to the images of the animation, or is there
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