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Rotate to position problem
by MarkOnTheIron ·Here is the attribute I'm using: -
Spawn particles on collision?
by UP ·I could constrain another actor on top but I'd like to avoid using constraints (too much) -
"Taming" Change Size?
by gyroscope ·Excellent, just what's wanted, thank you! I was confusing Constrain Attribute with Interpolate (goodness knows how). Hang on a sec, I've a few more excuses hanging about... -
GS equiv. of "repeat until x=3"
by jstrahan ·Yea hadn't wrk for me either u could try setting an attribute at the beginning to game time then have a rule to compare difference in att. And game time for 3 cycles that way done without timer -
GS equiv. of "repeat until x=3"
by scitunes ·change attribute game.loop to game.loop + 1 -
GS equiv. of "repeat until x=3"
by gyroscope ·I've tried using a Game Attribute, then Change Attribute to Game Attribute + 1, and in Rules, include When this Game Attribute is less than 4, but it still won't loop, of course. I don't know if I'm m -
"Taming" Change Size?
by gyroscope ·(PS I have tried Constrain Attribute with Timers, etc; but as I say, Change Size seems really smooth...) -
Drag Racing 0.5
by chosenonestudios ·When upshifter is pressed change attribute Gear to Gear + 1 -
Drawing with finger - how to avoid going through walls?
by ancch ·I can move my actor around with my finger with the constrain attribute command (self.position = touches.x and y). I also programmed actor to collide with a wall. -
Removing an actor & Screen size
by gyroscope ·Make a boolean game attribute called SetToDie, keep it as is, i.e unchecked. In the Actor – the one that dies only when the other one does – put a Rule, When attribute game.SetToDie = true, then Destr -
Muliplayer?
by dmilinovichiii ·Maybe in an update it would be possible to transfer attribute data over bluetooth. That would open up a lot of new possibilities for GameSalad. -
Multi-tasking
by Eastbound ·For now just have a save load attribute thing. Its not the same but maybe someone can work something out. Tshirt is the most obvious, he is a pretty cool guy, he makes games and doesnt afraid of anyth -
Saving multiple attribute values
by gyroscope ·Hi, when saving more than one attribute value, is it advisable to use all of the Save Attribute behaviours in one place and at one time? Or can I add new ones triggered later by other Actors? (If this -
Multi-tasking
by chosenonestudios ·For now just have a save load attribute thing. -
Multi-tasking
by iDeveloperz ·For now just have a save load attribute thing. Its not the same but maybe someone can work something out. Tshirt is the most obvious, he is a pretty cool guy, he makes games and doesnt afraid of anyth -
Tilt to live Possible with GS?
by BarkBarkCo ·That should work for speed, but I would imagine that be a level specific attribute. -
Multiple Object
by Kamazar ·the other two shapes. What you're going to do is constrain the position of the other two shapes to that of the main actor, offsetting them by half the length of the rectangle. You're gonna have to cr -
How do I change Scene after animation runs its course?
by bluelotus ·Thanks, chosenonestudios. I though about doing that but I couldn't seem to figure out where to put that attribute. Within the rul or on its own? -
Change Scene is not changing scene ??
by bluelotus ·I added a button and a rule that when 'touch is: released'--->'attribute: change scene: go to scene: menu' (which is the first scene). But when I run it, press the button and release, it stays -
How do I change Scene after animation runs its course?
by bluelotus ·So I have a button that triggers an animation. I want the scene to change when the animation finishes its cycle. Is there a way to add an integer attribute to the images of the animation, or is there