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something like if/else statements
by bluelotus ·Figured it out. Using an integer Attribute for each. When both attributes = 1 then animation starts. (Image) -
Pause!
by MagoNicolas ·It Would be Co0l a Pause Button As when you Preview your App en GameSalad, Becouse Making an attribute Game Pause to All My conditions doesn`t Work perfect for me. -
Tilt to live Possible with GS?
by Player_E ·When Attribute game.Accelerometer.Y > 0.1 -
use of text lists, stats, maybe even SQLite
by gyroscope ·item on a List, for instance, could be a Text Attribute, although it'd be a bit of a pain to link each one with other specific attributes, that's for sure. But there's a whisper going around (OK, I w -
First run screen, is it possible?
by gyroscope ·Hi bluelotus; yes, that's possible. A few pointers for you: you'll need a boolean Game Attribute called, perhaps, ScenePlayed, set to false. Then somewhere you'll need Save Attribute, to save the stat -
Simon Says - How to?
by Tris ·But I'm challenged by retrieving the attributes dynamically. (In a nice way) -
Increment Camera Origin On Touch
by ZackGS ·change attribute > camera.origin.x > camera.origin.x + 1 -
spawner question
by Rob2 ·Try a 'change attribute' to assign your random number to an attribute from within a timer and then use the attribute. -
Stuff happening automatically
by gyroscope ·I have 2 scenes. The second scene has, let's say, actor2 rotating. I'd want this to be rotating just after the user clicks a button (actor1) on scene 1. As there's no way of preparing a level with Rul -
Setting visible/invisible?
by gyroscope ·The Visible Attribute cannot be changed at runtime. -
Help with interpolate/move to?
by gyroscope ·Hi RH, had a play around with the game file and I've got what you're after. I deleted an attribute or two; changed a few variables, I think. (Should have written down what I was changing as it went, s -
Corrupted SG game file
by chosenonestudios ·Thinking on, I guess that when copied across (or moved, in this case) all of the attributes don't lose their links, that must be what tangles it. Perhaps Gendai could make so that when Behaviour group -
Corrupted SG game file
by gyroscope ·Thinking on, I guess that when copied across (or moved, in this case) all of the attributes don't lose their links, that must be what tangles it. Perhaps Gendai could make so that when Behaviour group -
Make Object Swing back and forth like Pendulum
by synthesis ·I would think you could just interpolate the rotation attribute around its center point between a high and low value...such as 220 to 320. But the actor would need to be twice as big...to allow the p -
Density of Zero but my actor still falls, why?
by chosenonestudios ·of your stamp actor. You can even create a game attribute (integer) called gravity. In the 270 acceleration put game.gravity as the speed and in the main attribute list set this attribute to whatever -
Density of Zero but my actor still falls, why?
by scitunes ·of your stamp actor. You can even create a game attribute (integer) called gravity. In the 270 acceleration put game.gravity as the speed and in the main attribute list set this attribute to whatever -
Expressions
by gyroscope ·Don't worry about functions in the expression editor for now. you've learned about custom attributes, which includes variables: all the expression editor does is apply simple (or later, not so simple) -
Search
by jstrahan ·A search in creator so u can find all the rules that a attribute is used -
Simon Says - How to?
by Tris ·But I'm challenged by retrieving the attributes dynamically. (In a nice way) -
spawner question
by gyroscope ·Hi goliath, would it be, in the Spawn Actor attribute, set the x, y position of the spawned actor, but then set Relative to scene? The x and y position there in the Spawned Actor attribute could also