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  1. something like if/else statements

    bluelotus
    by bluelotus · June 2010
    Figured it out. Using an integer Attribute for each. When both attributes = 1 then animation starts. (Image)
  2. Pause!

    MagoNicolas
    by MagoNicolas · June 2010
    It Would be Co0l a Pause Button As when you Preview your App en GameSalad, Becouse Making an attribute Game Pause to All My conditions doesn`t Work perfect for me.
  3. Tilt to live Possible with GS?

    Player_E
    by Player_E · June 2010
    When Attribute game.Accelerometer.Y > 0.1
  4. use of text lists, stats, maybe even SQLite

    gyroscope
    by gyroscope · June 2010
    item on a List, for instance, could be a Text Attribute, although it'd be a bit of a pain to link each one with other specific attributes, that's for sure. But there's a whisper going around (OK, I w
  5. First run screen, is it possible?

    gyroscope
    by gyroscope · June 2010
    Hi bluelotus; yes, that's possible. A few pointers for you: you'll need a boolean Game Attribute called, perhaps, ScenePlayed, set to false. Then somewhere you'll need Save Attribute, to save the stat
  6. Simon Says - How to?

    Tris
    by Tris · June 2010
    But I'm challenged by retrieving the attributes dynamically. (In a nice way)
  7. Increment Camera Origin On Touch

    ZackGS
    by ZackGS · June 2010
    change attribute > camera.origin.x > camera.origin.x + 1
  8. spawner question

    Rob2
    by Rob2 · June 2010
    Try a 'change attribute' to assign your random number to an attribute from within a timer and then use the attribute.
  9. Stuff happening automatically

    gyroscope
    by gyroscope · June 2010
    I have 2 scenes. The second scene has, let's say, actor2 rotating. I'd want this to be rotating just after the user clicks a button (actor1) on scene 1. As there's no way of preparing a level with Rul
  10. Setting visible/invisible?

    gyroscope
    by gyroscope · June 2010
    The Visible Attribute cannot be changed at runtime.
  11. Help with interpolate/move to?

    gyroscope
    by gyroscope · June 2010
    Hi RH, had a play around with the game file and I've got what you're after. I deleted an attribute or two; changed a few variables, I think. (Should have written down what I was changing as it went, s
  12. Corrupted SG game file

    chosenonestudios
    by chosenonestudios · June 2010
    Thinking on, I guess that when copied across (or moved, in this case) all of the attributes don't lose their links, that must be what tangles it. Perhaps Gendai could make so that when Behaviour group
  13. Corrupted SG game file

    gyroscope
    by gyroscope · June 2010
    Thinking on, I guess that when copied across (or moved, in this case) all of the attributes don't lose their links, that must be what tangles it. Perhaps Gendai could make so that when Behaviour group
  14. Make Object Swing back and forth like Pendulum

    synthesis
    by synthesis · June 2010
    I would think you could just interpolate the rotation attribute around its center point between a high and low value...such as 220 to 320. But the actor would need to be twice as big...to allow the p
  15. Density of Zero but my actor still falls, why?

    chosenonestudios
    by chosenonestudios · June 2010
    of your stamp actor. You can even create a game attribute (integer) called gravity. In the 270 acceleration put game.gravity as the speed and in the main attribute list set this attribute to whatever
  16. Density of Zero but my actor still falls, why?

    scitunes
    by scitunes · June 2010
    of your stamp actor. You can even create a game attribute (integer) called gravity. In the 270 acceleration put game.gravity as the speed and in the main attribute list set this attribute to whatever
  17. Expressions

    gyroscope
    by gyroscope · June 2010
    Don't worry about functions in the expression editor for now. you've learned about custom attributes, which includes variables: all the expression editor does is apply simple (or later, not so simple)
  18. Search

    jstrahan
    by jstrahan · June 2010
    A search in creator so u can find all the rules that a attribute is used
  19. Simon Says - How to?

    Tris
    by Tris · June 2010
    But I'm challenged by retrieving the attributes dynamically. (In a nice way)
  20. spawner question

    gyroscope
    by gyroscope · June 2010
    Hi goliath, would it be, in the Spawn Actor attribute, set the x, y position of the spawned actor, but then set Relative to scene? The x and y position there in the Spawned Actor attribute could also
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