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Wider fields in attributes in Rules
by gyroscope ·Hi, I'd like to make a suggestion that the field shown next to the word "Attribute" under "When" in Rules, as well as any fields in attributes similar in size, for -
Spawn Random Actor/Random Position, Destroy Actors after in place
by gyroscope ·Couple of things here: personally I'm still not sure if there's a simpler way to solve this prob; for certain, to do this in a program using some sort of Basic language would take only 2 or 3 lines of -
Are we ok to build our own timers ?
by BarkBarkCo ·- Create a Game integer attribute (I'll call it `10SecTimer`) -
Collision stuttering in 8.6
by JonTiStudios ·I had an invisible actor constrained to the sled to tell me that the tracks were on the ground. The actor was located on the track area extending a bit below. That actor had a rule that when it overla -
Drag and Drop on Wiki does not seem to work
by firemaplegames ·Create a boolean Attribute, called something like 'dragging' (without the quotes). -
Drag and Drop on Wiki does not seem to work
by DaveyJJ ·too, but no change. I also noticed you named the attribute DragAnd Drop with space. Mine is all one word, but I can't see that mattering. I will try the same code with a smaller project size and see -
saving and loading attributes, help please!!
by randomname ·1st. how to save and load any attributes? -
Stop Start
by chrisal ·Ok sorry mis understood I think. Are you using mouse touch attribute??? -
Stop Start
by peakprod ·Hi Chrisal, thanks for prompt reply, but I dont understand, If I use Contrain surely I would still have to have a boolian 'speed1' to hold the constrain and then release it with another touch? The pr -
Stop Start
by chrisal ·Try to contrain attribute instead -
Stop Start
by peakprod ·will not Change Attribute speed1 to true. to restart the actor. -
GameSalad 0.8.7 Beta Now Available!
by grayson007 ·Then there is such a lack of access to things in script. I can't even just toggle collision on an object. I should be able to set an offset on the camera constraint. I had to add an actor to constrain -
Sticky Controls
by VoidedSky ·do you have an otherwise function in the accelerate attribute for the actor? -
Which of these is more efficient/less processor intensive?
by scitunes ·-change attribute selfposition.X to cameraOrigin.X+300 -
Drag and Drop on Wiki does not seem to work
by DaveyJJ ·@ck ... I am definitely using change attribute to make the self.DragAndDrop = true, and constrain attribute with self.Position in the bottom rule, per the Wiki. I had double checked that because that' -
How do i set a condition that will set the end of the game?
by wroachbarrette ·ok so do i need to create an intiger attribute? -
Drag and Drop on Wiki does not seem to work
by ck ·This may not be your issue, but I spent three hours trying to sort this problem yesterday. I finally realised I had used Change Attribute, rather than Constrain Atrtribute. -
Engine Blast Trail
by reddotinc ·you could fix this by constraining an x and y attribute for where you want the trail to spawn, and then have these figures updated depending on the movement of the plane. -
Drag and Drop on Wiki does not seem to work
by gyroscope ·receives event - touch is pressed, then Move attribute. -
Load and Save -- Platformer game
by gyroscope ·It is possible: check out Save Attribute and Load Attribute. Basically, you set it up (which I personally haven't done yet in practice) all of your variables in game attributes. What's Saved is then L