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  1. Wider fields in attributes in Rules

    gyroscope
    by gyroscope · June 2010
    Hi, I'd like to make a suggestion that the field shown next to the word "Attribute" under "When" in Rules, as well as any fields in attributes similar in size, for
  2. Spawn Random Actor/Random Position, Destroy Actors after in place

    gyroscope
    by gyroscope · June 2010
    Couple of things here: personally I'm still not sure if there's a simpler way to solve this prob; for certain, to do this in a program using some sort of Basic language would take only 2 or 3 lines of
  3. Are we ok to build our own timers ?

    BarkBarkCo
    by BarkBarkCo · June 2010
    - Create a Game integer attribute (I'll call it `10SecTimer`)
  4. Collision stuttering in 8.6

    JonTiStudios
    by JonTiStudios · June 2010
    I had an invisible actor constrained to the sled to tell me that the tracks were on the ground. The actor was located on the track area extending a bit below. That actor had a rule that when it overla
  5. Drag and Drop on Wiki does not seem to work

    firemaplegames
    by firemaplegames · June 2010
    Create a boolean Attribute, called something like 'dragging' (without the quotes).
  6. Drag and Drop on Wiki does not seem to work

    DaveyJJ
    by DaveyJJ · June 2010
    too, but no change. I also noticed you named the attribute DragAnd Drop with space. Mine is all one word, but I can't see that mattering. I will try the same code with a smaller project size and see
  7. saving and loading attributes, help please!!

    randomname
    by randomname · June 2010
    1st. how to save and load any attributes?
  8. Stop Start

    chrisal
    by chrisal · June 2010
    Ok sorry mis understood I think. Are you using mouse touch attribute???
  9. Stop Start

    peakprod
    by peakprod · June 2010
    Hi Chrisal, thanks for prompt reply, but I dont understand, If I use Contrain surely I would still have to have a boolian 'speed1' to hold the constrain and then release it with another touch? The pr
  10. Stop Start

    chrisal
    by chrisal · June 2010
    Try to contrain attribute instead
  11. Stop Start

    peakprod
    by peakprod · June 2010
    will not Change Attribute speed1 to true. to restart the actor.
  12. GameSalad 0.8.7 Beta Now Available!

    grayson007
    by grayson007 · June 2010
    Then there is such a lack of access to things in script. I can't even just toggle collision on an object. I should be able to set an offset on the camera constraint. I had to add an actor to constrain
  13. Sticky Controls

    VoidedSky
    by VoidedSky · June 2010
    do you have an otherwise function in the accelerate attribute for the actor?
  14. Which of these is more efficient/less processor intensive?

    scitunes
    by scitunes · June 2010
    -change attribute selfposition.X to cameraOrigin.X+300
  15. Drag and Drop on Wiki does not seem to work

    DaveyJJ
    by DaveyJJ · June 2010
    @ck ... I am definitely using change attribute to make the self.DragAndDrop = true, and constrain attribute with self.Position in the bottom rule, per the Wiki. I had double checked that because that'
  16. How do i set a condition that will set the end of the game?

    wroachbarrette
    by wroachbarrette · June 2010
    ok so do i need to create an intiger attribute?
  17. Drag and Drop on Wiki does not seem to work

    ck
    by ck · June 2010
    This may not be your issue, but I spent three hours trying to sort this problem yesterday. I finally realised I had used Change Attribute, rather than Constrain Atrtribute.
  18. Engine Blast Trail

    reddotinc
    by reddotinc · June 2010
    you could fix this by constraining an x and y attribute for where you want the trail to spawn, and then have these figures updated depending on the movement of the plane.
  19. Drag and Drop on Wiki does not seem to work

    gyroscope
    by gyroscope · June 2010
    receives event - touch is pressed, then Move attribute.
  20. Load and Save -- Platformer game

    gyroscope
    by gyroscope · June 2010
    It is possible: check out Save Attribute and Load Attribute. Basically, you set it up (which I personally haven't done yet in practice) all of your variables in game attributes. What's Saved is then L
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