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  1. Are we ok to build our own timers ?

    JamJarRiot
    by JamJarRiot · June 2010
    WIll I be ok to run my own looping timers within GS? I have one up and running (an Attribute named Count1), it simply increments by 1 each time the System/Game Time reaches a 2 second period. From the
  2. what is a global integer attribute and how to i create one

    wroachbarrette
    by wroachbarrette · June 2010
    "then i added a rule" attribute game.enemy.count = 0 change sean next sean] but when all are destroyed it does not change to the next sean
  3. what is a global integer attribute and how to i create one

    wroachbarrette
    by wroachbarrette · June 2010
    "then i added a rule" attribute game.enemy.count = 0 change sean next sean] but when all are destroyed it does not change to the next sean
  4. what is a global integer attribute and how to i create one

    wroachbarrette
    by wroachbarrette · June 2010
    Possibly one way is: a new Scene attribute, called CretinCount, being how many "cretin" tagged Actors there are. Each time one of these are destroyed, set up a rule: when attribute s
  5. Music/Sound bug

    gyroscope
    by gyroscope · June 2010
    registering in the Play Music dialogue in it's Attribute, but it is in the Play Sound Attribute.
  6. what is a global integer attribute and how to i create one

    wroachbarrette
    by wroachbarrette · June 2010
    ok this is how i set it up, i created an intiger attribute that was equal to 7 (the number of enimies) then i created a rule that said when this actor is destroyed change game.enemy.count to enemy.cou
  7. what is a global integer attribute and how to i create one

    gyroscope
    by gyroscope · June 2010
    Possibly one way is: a new Scene attribute, called CretinCount, being how many "cretin" tagged Actors there are. Each time one of these are destroyed, set up a rule: when attribute s
  8. Which of these is more efficient/less processor intensive?

    rebump
    by rebump · June 2010
    with this is each character would be using a constrain for best results or a timer wrapped check for less time accurate results. Good thing is you can set it up so the constrain is no longer active
  9. what is a global integer attribute and how to i create one

    wroachbarrette
    by wroachbarrette · June 2010
    Shouldn't it be specified whether he should use the game attribute versus the scene attribute?
  10. Gendai: Can you answer...about sounds/music.

    rebump
    by rebump · June 2010
    no sound/music behavior should be heard. The attribute that contains this value is obviously used in the "volume" sub-attribute of a "play sound" or "pla
  11. Why have I got shaking Balls

    chrisal
    by chrisal · June 2010
    I am quite sure that it has something to do with the drag attribute because if I set it to let say "1000" the balls go crazy.
  12. Race scoring system? - PLEASE HELP IM SO STUCK!!!!

    MightyBoosh
    by MightyBoosh · June 2010
    Basically just One big rule that calls on 2 self attributes and 1 global attribute. (they are named in p-o-m-s above posts. thanks mate for that
  13. Change Game Name attribute

    gyroscope
    by gyroscope · June 2010
    Hi, a tiny refinement: unless i'm missing something, the attribute called Name in Scene Editor>Attributes is actually the Title of the game, being the same as Title: shown in the Project Editor
  14. Simultaneous Rotate, Move To, fade in Alpha

    gyroscope
    by gyroscope · June 2010
    Attribute: self.Fade In is true
  15. Why Pause is Crucial!

    synthesis
    by synthesis · June 2010
    Then just implement the actor pause attribute feature next to the physics feature (default should be OFF!!!!!!!!!). Then we elect to include said actor into the pause RAM allowances. Perhaps there c
  16. beta 0.8.7 deleting rules

    ronco
    by ronco · June 2010
    I have a rule with a global integer named game.lvl_GameScore1=0. When that attribute is set a timer spawns two actors and changes two attributes. This rule was added to a GameLogic actor for every sce
  17. Changing attributes globally

    Cap
    by Cap · June 2010
    Any actor instance in the Scene can get (and set) any other actor instance's attributes.
  18. what is a global integer attribute and how to i create one

    jweaver911
    by jweaver911 · June 2010
    Shouldn't it be specified whether he should use the game attribute versus the scene attribute?
  19. Why Pause is Crucial!

    iPhoneDevForMe
    by iPhoneDevForMe · June 2010
    Apparently there was already at some point a simple "pause" feature and it just simply worked. When everyone here says it simply worked, I assume they mean all moving actors were sto
  20. How do i set a condition that will set the end of the game?

    wroachbarrette
    by wroachbarrette · June 2010
    Add an actor that covers the entire screen area. Turn off the visible attribute and move it to the back of the scene/layer. Add a rule that checks for collision/overlap with actors with the tag you me
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