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Changing attributes globally
by firemaplegames ·-----Change Attribute: Current Scene=>layers=>Background=>Actor2=>Rotation To: 45 -
Changing attributes globally
by gyroscope ·There's one thing I've just realised: I'm still uncertain if "if" statements, GS style, can be implemented somehow. So I now understand that one actor can change another's attribute, -
Changing attributes globally
by gyroscope ·In the Change Attribute behavior, click the little '...' to open the drop down menu. -
what is a global integer attribute and how to i create one
by beefy_clyro ·global integer is something that can be changed by any actor via the change attribute behaviour. you create by; -
what is a global integer attribute and how to i create one
by wroachbarrette ·what is a global integer attribute and how to i create one -
colliding with curved surfaces
by Chaser ·How about when sub hits invisible actor shore change global attribute to a number then in sub when attribute =1 change velocity or constrain xy to current until something else is touched -
Trouble modify t-shirt booths Spawning demo - help please!
by JCFord ·I am trying to modify one of T-shirt booths spawning demos but am having trouble getting the touch attribute to work as I want. -
How do i set a condition that will set the end of the game?
by BarkBarkCo ·Add an actor that covers the entire screen area. Turn off the visible attribute and move it to the back of the scene/layer. Add a rule that checks for collision/overlap with actors with the tag you me -
Playing and stopping sound
by naulboy ·new attribute for game = Initplay, to make sure the sound isn't playing when the app initiates. -
Concatenating Booleans crashes the game
by gyroscope ·If you are trying this in a Rule, I can't see why it would crash. Putting When All conditions are valid: Attribute A =false; Attribute B=true; Attribute C=false, etc., as an example, then run the beha -
Need Ideas with random !
by roxdes ·Do you have to create an attribute for each actor to store this number ? -
Why Pause is Crucial!
by quantumsheep ·BUT - I think Sythesis is bang on the money with his idea. I imagine a pause attribute with a tickbox, underneath 'movement' in an actor's sidebar. It's ticked 'on' as default. -
Music on/off with Button Image
by A3MG ·I use a game attribute to track if the music is on or music is off called g_music. -
Why Pause is Crucial!
by synthesis ·whether to integrate the pause via an actor attribute setting is even better...so that we can reduce the RAM overhead required to pause. This way if we have a "heavy" game...we can -
Need Ideas with random !
by jweaver911 ·actually I am doing this same thing in my game that I have yet to release. However I am accomplishing it a little differently. I basically have a number assigned to each actor. Then i have an actor th -
Why Pause is Crucial!
by adent42 ·The iPhone is a memory constrained system and saving and restoring state is quite a hard problem in that environment. Between memory leaks and problems with collision and sound playback, we decided i -
Music on/off with Button Image
by azimpact ·I've got the music playing when intering the scene and i've got it set so the main scene score attribute is 1. -
Need help making a enemy go from left to right on a ledge.
by SingleSparq ·In the timer add a "change attribute". -
Need help making a enemy go from left to right on a ledge.
by 2D-Sprite-Box ·Sure, what I'd do is add an actor, go into the properties, change the size to something small, like 10x10, under color change the alpha to 0, under Physics, uncheck moveable. Make a copy of the actor, -
GameSalad 0.8.7 Beta Now Available!
by CodeMonkey ·@beefy_clyro Each actor now has in its Physics attributes, a Drag and an Angular Drag attribute. Old Drag behaviors are changed into Change Attribute behaviors to change those 2 attributes to the val