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  1. Why Pause is Crucial!

    iPhoneDevForMe
    by iPhoneDevForMe · June 2010
    Apparently there was already at some point a simple "pause" feature and it just simply worked. When everyone here says it simply worked, I assume they mean all moving actors were sto
  2. How do i set a condition that will set the end of the game?

    wroachbarrette
    by wroachbarrette · June 2010
    Add an actor that covers the entire screen area. Turn off the visible attribute and move it to the back of the scene/layer. Add a rule that checks for collision/overlap with actors with the tag you me
  3. Changing attributes globally

    firemaplegames
    by firemaplegames · June 2010
    -----Change Attribute: Current Scene=>layers=>Background=>Actor2=>Rotation To: 45
  4. Changing attributes globally

    gyroscope
    by gyroscope · June 2010
    There's one thing I've just realised: I'm still uncertain if "if" statements, GS style, can be implemented somehow. So I now understand that one actor can change another's attribute,
  5. Changing attributes globally

    gyroscope
    by gyroscope · June 2010
    In the Change Attribute behavior, click the little '...' to open the drop down menu.
  6. what is a global integer attribute and how to i create one

    beefy_clyro
    by beefy_clyro · June 2010
    global integer is something that can be changed by any actor via the change attribute behaviour. you create by;
  7. what is a global integer attribute and how to i create one

    wroachbarrette
    by wroachbarrette · June 2010
    what is a global integer attribute and how to i create one
  8. colliding with curved surfaces

    Chaser
    by Chaser · June 2010
    How about when sub hits invisible actor shore change global attribute to a number then in sub when attribute =1 change velocity or constrain xy to current until something else is touched
  9. Trouble modify t-shirt booths Spawning demo - help please!

    JCFord
    by JCFord · June 2010
    I am trying to modify one of T-shirt booths spawning demos but am having trouble getting the touch attribute to work as I want.
  10. How do i set a condition that will set the end of the game?

    BarkBarkCo
    by BarkBarkCo · June 2010
    Add an actor that covers the entire screen area. Turn off the visible attribute and move it to the back of the scene/layer. Add a rule that checks for collision/overlap with actors with the tag you me
  11. Playing and stopping sound

    naulboy
    by naulboy · June 2010
    new attribute for game = Initplay, to make sure the sound isn't playing when the app initiates.
  12. Concatenating Booleans crashes the game

    gyroscope
    by gyroscope · June 2010
    If you are trying this in a Rule, I can't see why it would crash. Putting When All conditions are valid: Attribute A =false; Attribute B=true; Attribute C=false, etc., as an example, then run the beha
  13. Need Ideas with random !

    roxdes
    by roxdes · June 2010
    Do you have to create an attribute for each actor to store this number ?
  14. Why Pause is Crucial!

    quantumsheep
    by quantumsheep · June 2010
    BUT - I think Sythesis is bang on the money with his idea. I imagine a pause attribute with a tickbox, underneath 'movement' in an actor's sidebar. It's ticked 'on' as default.
  15. Music on/off with Button Image

    A3MG
    by A3MG · June 2010
    I use a game attribute to track if the music is on or music is off called g_music.
  16. Why Pause is Crucial!

    synthesis
    by synthesis · June 2010
    whether to integrate the pause via an actor attribute setting is even better...so that we can reduce the RAM overhead required to pause. This way if we have a "heavy" game...we can
  17. Need Ideas with random !

    jweaver911
    by jweaver911 · June 2010
    actually I am doing this same thing in my game that I have yet to release. However I am accomplishing it a little differently. I basically have a number assigned to each actor. Then i have an actor th
  18. Why Pause is Crucial!

    adent42
    by adent42 · June 2010
    The iPhone is a memory constrained system and saving and restoring state is quite a hard problem in that environment. Between memory leaks and problems with collision and sound playback, we decided i
  19. Music on/off with Button Image

    azimpact
    by azimpact · June 2010
    I've got the music playing when intering the scene and i've got it set so the main scene score attribute is 1.
  20. Need help making a enemy go from left to right on a ledge.

    SingleSparq
    by SingleSparq · June 2010
    In the timer add a "change attribute".
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