GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Changing attributes globally

    firemaplegames
    by firemaplegames · June 2010
    -----Change Attribute: Current Scene=>layers=>Background=>Actor2=>Rotation To: 45
  2. Changing attributes globally

    gyroscope
    by gyroscope · June 2010
    There's one thing I've just realised: I'm still uncertain if "if" statements, GS style, can be implemented somehow. So I now understand that one actor can change another's attribute,
  3. Changing attributes globally

    gyroscope
    by gyroscope · June 2010
    In the Change Attribute behavior, click the little '...' to open the drop down menu.
  4. what is a global integer attribute and how to i create one

    beefy_clyro
    by beefy_clyro · June 2010
    global integer is something that can be changed by any actor via the change attribute behaviour. you create by;
  5. what is a global integer attribute and how to i create one

    wroachbarrette
    by wroachbarrette · June 2010
    what is a global integer attribute and how to i create one
  6. colliding with curved surfaces

    Chaser
    by Chaser · June 2010
    How about when sub hits invisible actor shore change global attribute to a number then in sub when attribute =1 change velocity or constrain xy to current until something else is touched
  7. Trouble modify t-shirt booths Spawning demo - help please!

    JCFord
    by JCFord · June 2010
    I am trying to modify one of T-shirt booths spawning demos but am having trouble getting the touch attribute to work as I want.
  8. How do i set a condition that will set the end of the game?

    BarkBarkCo
    by BarkBarkCo · June 2010
    Add an actor that covers the entire screen area. Turn off the visible attribute and move it to the back of the scene/layer. Add a rule that checks for collision/overlap with actors with the tag you me
  9. Playing and stopping sound

    naulboy
    by naulboy · June 2010
    new attribute for game = Initplay, to make sure the sound isn't playing when the app initiates.
  10. Concatenating Booleans crashes the game

    gyroscope
    by gyroscope · June 2010
    If you are trying this in a Rule, I can't see why it would crash. Putting When All conditions are valid: Attribute A =false; Attribute B=true; Attribute C=false, etc., as an example, then run the beha
  11. Need Ideas with random !

    roxdes
    by roxdes · June 2010
    Do you have to create an attribute for each actor to store this number ?
  12. Why Pause is Crucial!

    quantumsheep
    by quantumsheep · June 2010
    BUT - I think Sythesis is bang on the money with his idea. I imagine a pause attribute with a tickbox, underneath 'movement' in an actor's sidebar. It's ticked 'on' as default.
  13. Music on/off with Button Image

    A3MG
    by A3MG · June 2010
    I use a game attribute to track if the music is on or music is off called g_music.
  14. Why Pause is Crucial!

    synthesis
    by synthesis · June 2010
    whether to integrate the pause via an actor attribute setting is even better...so that we can reduce the RAM overhead required to pause. This way if we have a "heavy" game...we can
  15. Need Ideas with random !

    jweaver911
    by jweaver911 · June 2010
    actually I am doing this same thing in my game that I have yet to release. However I am accomplishing it a little differently. I basically have a number assigned to each actor. Then i have an actor th
  16. Why Pause is Crucial!

    adent42
    by adent42 · June 2010
    The iPhone is a memory constrained system and saving and restoring state is quite a hard problem in that environment. Between memory leaks and problems with collision and sound playback, we decided i
  17. Music on/off with Button Image

    azimpact
    by azimpact · June 2010
    I've got the music playing when intering the scene and i've got it set so the main scene score attribute is 1.
  18. Need help making a enemy go from left to right on a ledge.

    SingleSparq
    by SingleSparq · June 2010
    In the timer add a "change attribute".
  19. Need help making a enemy go from left to right on a ledge.

    2D-Sprite-Box
    by 2D-Sprite-Box · June 2010
    Sure, what I'd do is add an actor, go into the properties, change the size to something small, like 10x10, under color change the alpha to 0, under Physics, uncheck moveable. Make a copy of the actor,
  20. GameSalad 0.8.7 Beta Now Available!

    CodeMonkey
    by CodeMonkey · June 2010
    @beefy_clyro Each actor now has in its Physics attributes, a Drag and an Angular Drag attribute. Old Drag behaviors are changed into Change Attribute behaviors to change those 2 attributes to the val
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla