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  1. Need help making a enemy go from left to right on a ledge.

    2D-Sprite-Box
    by 2D-Sprite-Box · June 2010
    Sure, what I'd do is add an actor, go into the properties, change the size to something small, like 10x10, under color change the alpha to 0, under Physics, uncheck moveable. Make a copy of the actor,
  2. GameSalad 0.8.7 Beta Now Available!

    CodeMonkey
    by CodeMonkey · June 2010
    @beefy_clyro Each actor now has in its Physics attributes, a Drag and an Angular Drag attribute. Old Drag behaviors are changed into Change Attribute behaviors to change those 2 attributes to the val
  3. Stopping actors

    firemaplegames
    by firemaplegames · June 2010
    As of 0.87, Actors now have a new drag attribute. And it's changeable at runtime.
  4. GameSalad 0.8.7 Beta Now Available!

    CodeMonkey
    by CodeMonkey · June 2010
    If you have used the Drag behavior in your project, it has been changed into two Change Attribute behaviors. If you relied on the Drag behavior to only be active depending on a set of rules, then you
  5. GameSalad 0.8.7 Beta Now Available!

    Yodapollo
    by Yodapollo · June 2010
    'Drag' behavior has been deprecated and in its place are 2 new attributes in the Physics section of an actor's attributes, which can be changed by a 'Change Attribute' behavior. (see Below)
  6. Restitution Questions...

    stocks109
    by stocks109 · June 2010
    I'm brand new to GS. I've been taking the tutorials, searching the forums, etc and one wall I've run up against is the Restitution attribute.
  7. Scrolling speed attribute

    gyroscope
    by gyroscope · June 2010
    To the best of my knowledge, I dont believe there is a scrolling speed attribute.
  8. Title screen crashing

    Stryfe01
    by Stryfe01 · June 2010
    Change attribute game.choose to random (1,3)
  9. Collide and bounce with the scene border...

    iPhoneDevForMe
    by iPhoneDevForMe · June 2010
    --Change attribute self.motion.linear velocity.x to -self.motion.linear velocity.x
  10. Collide and bounce with the scene border...

    roxdes
    by roxdes · June 2010
    I use the velocity attribute, with a random direction, but my actor disappear ! :-(
  11. Scrolling speed attribute

    iPhoneDevForMe
    by iPhoneDevForMe · June 2010
    To the best of my knowledge, I dont believe there is a scrolling speed attribute.
  12. Scrolling speed attribute

    gyroscope
    by gyroscope · June 2010
    Doesn't seem to be there; needed for different background layers scrolling at different speeds.
  13. Title screen crashing

    beefy_clyro
    by beefy_clyro · June 2010
    Change attribute game.choose to random (1,8)
  14. Race scoring system? - PLEASE HELP IM SO STUCK!!!!

    POM
    by POM · June 2010
    and to each rule add another change attribute below - change self."what place am i" to -
  15. Changing attributes globally

    firemaplegames
    by firemaplegames · June 2010
    Any actor instance in the Scene can get (and set) any other actor instance's attributes.
  16. Collide / overlap rule not working when using change size

    rebump
    by rebump · June 2010
    Use "change attribute" for "self.size.width" and "height" (possibly inside a timer if you want them appear to grow or shrink) and the collision wo
  17. Race scoring system? - PLEASE HELP IM SO STUCK!!!!

    rebump
    by rebump · June 2010
    to the third place rule (along with a game attribute for "third place") -or- upon being assigned a place, no longer evaluate the rules (i.e. "if 'what-place-am-i"
  18. Matching game - when 2 cards don't match - flip back - err how

    Stormtrix
    by Stormtrix · June 2010
    i'm thinking i need to use a boolean game attribute. not sure about it though.
  19. Changing attributes globally

    gyroscope
    by gyroscope · June 2010
    I would want Actor1 to, let's say, rotate; if a boolean attribute of another actor was set to true. I'd be surprised if this can't be done, but I can't find any reference, or work out how to get the c
  20. Few more feature requests...

    gyroscope
    by gyroscope · June 2010
    • If a lot of attributes are needed with similar names (e.g PlayerPos1, PlayerPos2, etc) as well as all boolean, or all text, for instance, the ability to copy a newly made attribute, maybe by holding
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