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Why Pause is Crucial!
by Vmlweb ·I simply have a attribute called GameStatus that controls the whole game -
Random integer question.
by gesimund ·Im trying to keep the global attributes down the a minimum and if I can't do this, then im going to need 10 or so global attributes. So, I need help with an alternative if there is one. -
Position shown in Actor Attributes Pane
by gyroscope ·In the Support wiki reference for the Actor Attribute Pane, referring to Position, it says: -
How can I get the score to not reset (back to 0) when going to the next level?
by RH ·a rule on each of them that when touched change attribute game.score to 0. -
How can I get the score to not reset (back to 0) when going to the next level?
by Dar ·Save attribute. -
WAITING FOR REVIEW FOR 9 DAYS
by AfterBurnett ·AND I just found a problem with my app... after playing it once the global attribute doesn't reset (my mistake) so the wrong actors get spawned instantly when the game is started again... GRRRRR... I' -
How can I get the score to not reset (back to 0) when going to the next level?
by AfterBurnett ·Okay, you'll have something like player.score (or whatever you named it) to track the score. You probably created a local attribute (for the actor) rather than making a global attribute for the entire -
How can I get the score to not reset (back to 0) when going to the next level?
by Dar ·yes, but what is a global attribute, sorry I'm quite new... -
How can I get the score to not reset (back to 0) when going to the next level?
by AfterBurnett ·You need to use a global attribute or it will reset when you leave the scene. -
How can I get the score to not reset (back to 0) when going to the next level?
by Dar ·I don't think I have used global attribute, I followed the instructions on game salad wiki. To create an integer called game score. Then make a new actor called game score display and set it to displa -
Make actor grow and shrink
by AfterBurnett ·Well, that's stupid... would you be able to put in an attribute that says "if smaller or larger than x by x, the don't collide"? -
Slidy Platformer
by jault01 ·Figured it out. Just add a change velocity attribute to the "otherwise" area of the move left accel and move right accel and set the velocities to 0. Easy, simple, delicious, excitin -
Simple test failing has got me stumped...
by iPhoneDevForMe ·--Change attribute self.size.width to self.size.width+5 -
Simple test failing has got me stumped...
by gyroscope ·Sorry to bother you; i'll experiment a bit more with a variable as an attribute, see how I go. i would have deleted this thread, but doesn't seem to be any way for me to do that... -
Simple test failing has got me stumped...
by gyroscope ·PPS Actually, just thought: is it because even though the width is getting thinner, GS still knows it at it's original width; so I'd have to update a variable in a new attribute? -
How to make a continuous background?
by gyroscope ·Ah, I think I see what you mean. Let's say for example's sake only, you have a ledge with a back wall, this being your background. your player moves off down from the platform, then when he reaches a -
How do I make an actor float.
by POM ·constrain attribute : self X to sin( self.Time * "speed" ) * pixels to move + starting positionX -
Touching actors without triggering the ones below?
by firemaplegames ·like scitunes says, if you have some sort of popup window, you can control it with an attribute like 'popup'. On all the buttons that could possibly be affected when a popup overlays them, add in a ch -
How can I get the score to not reset (back to 0) when going to the next level?
by peachpellen ·Well, more than one person beat me to the punch - but you aren't using a global attribute; or if you are you've done something very weird elsewhere :P So when you change that, it will fix it. -
Using the game clock for timers- Anyone have a tutorial or video?
by eaguirre ·Change Attribute: self.capturedTime To: game.Time