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Touching actors without triggering the ones below?
by scitunes ·create a game attribute called game.PopUp -
Multiple Jump Problem
by AfterBurnett ·You could set up an OnGround attribute and only have him jump when OnGround is set to true. For example, have a rule that states when actor collides with actor (ground), set OnGround to True, otherwis -
How can I get the score to not reset (back to 0) when going to the next level?
by AfterBurnett ·Yeah I would have thought a global attribute wouldn't reset unless you told it to... I'll keep watching this thread though as I'll need to know this soon, too (Image) -
How can I get the score to not reset (back to 0) when going to the next level?
by RH ·For your score, are you using a global attribute or a scene attribute (or even one on your actor)? -
how to make something move randomly?
by Cap ·Hm, I do all this NOT with interpolate, as I thought using interpolate would need too much resources (like constrain behaviour or too many timers). I also thought it would be difficult to implement a -
Why are my actors moving?
by firemaplegames ·I assume that their width is based on a global 'health' attribute? Is that attribute a real number or an integer? If it isn't, I would make that an integer to avoid half pixels. -
Can GS read from a file?
by Stryfe01 ·3. execute action/change attribute -
Obtaining touch/mouseclick x,y location
by JonTiStudios ·Hey gyroscope, the touch attributes are located under the "devices" section. There is an attribute for touch 1-5. -
Movement Problem!
by scitunes ·If you are using interpolate you may have some issues with collisions. I think this is what is causing the issues with the walls. I think you may need to use move to or move. Then you should be able t -
how to make something move randomly?
by iPhoneDevForMe ·Interpolate will change any attribute from one thing to another and will take however long you specify to change. It is an AMAZING tool! -
Movement Problem!
by MagoNicolas ·You need to create a global boolean attribute called something like 'busy'. -
How to "Win" at gamesalad (and life)?
by MightyBoosh ·I know I need a game score attribute that is added to each race but I battling to find out the exact rules combination -
Movement Problem!
by firemaplegames ·You need to create a global boolean attribute called something like 'busy'. -
Movement Problem!
by BarkBarkCo ·create a self.boolean attribute, call it "moving", that is set to true once the first touch occurs. then set it back to false when the movement is complete. In rule that checks for a -
Round clock style timer
by syman ·I imagine you would need to use Constrain Attribute but that's about it lol. Not sure how to animate the circle. -
Rotate around a center point while that center point is moving
by Player_E ·constrain attribute -
Gravity as Vector
by RH ·You have to edit the actor in scene. I.e. place the actor in the scene, double click on it, add a change attribute behaviour and the scene's gravity should be located at scene.gravity.X or scene.gravi -
Gravity as Vector
by ktimv3 ·I see how you can modify x & y values in the scene area, but I can't find how to modify it's values via behaviors or during gameplay. The attribute browser does not have any entries for gravi -
Triggerable invisible sprites
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Adventure games with inventory + game saves?
by gyroscope ·Sounds good RH, thanks. I guess the behaviours to use would be Load Attribute and Save Attribute; I can't see anything else that would be applicable to saving parameters/variables. The note says these