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  1. Touching actors without triggering the ones below?

    scitunes
    by scitunes · June 2010
    create a game attribute called game.PopUp
  2. Multiple Jump Problem

    AfterBurnett
    by AfterBurnett · June 2010
    You could set up an OnGround attribute and only have him jump when OnGround is set to true. For example, have a rule that states when actor collides with actor (ground), set OnGround to True, otherwis
  3. How can I get the score to not reset (back to 0) when going to the next level?

    AfterBurnett
    by AfterBurnett · June 2010
    Yeah I would have thought a global attribute wouldn't reset unless you told it to... I'll keep watching this thread though as I'll need to know this soon, too (Image)
  4. How can I get the score to not reset (back to 0) when going to the next level?

    RH
    by RH · June 2010
    For your score, are you using a global attribute or a scene attribute (or even one on your actor)?
  5. how to make something move randomly?

    Cap
    by Cap · June 2010
    Hm, I do all this NOT with interpolate, as I thought using interpolate would need too much resources (like constrain behaviour or too many timers). I also thought it would be difficult to implement a
  6. Why are my actors moving?

    firemaplegames
    by firemaplegames · June 2010
    I assume that their width is based on a global 'health' attribute? Is that attribute a real number or an integer? If it isn't, I would make that an integer to avoid half pixels.
  7. Can GS read from a file?

    Stryfe01
    by Stryfe01 · June 2010
    3. execute action/change attribute
  8. Obtaining touch/mouseclick x,y location

    JonTiStudios
    by JonTiStudios · June 2010
    Hey gyroscope, the touch attributes are located under the "devices" section. There is an attribute for touch 1-5.
  9. Movement Problem!

    scitunes
    by scitunes · June 2010
    If you are using interpolate you may have some issues with collisions. I think this is what is causing the issues with the walls. I think you may need to use move to or move. Then you should be able t
  10. how to make something move randomly?

    iPhoneDevForMe
    by iPhoneDevForMe · June 2010
    Interpolate will change any attribute from one thing to another and will take however long you specify to change. It is an AMAZING tool!
  11. Movement Problem!

    MagoNicolas
    by MagoNicolas · June 2010
    You need to create a global boolean attribute called something like 'busy'.
  12. How to "Win" at gamesalad (and life)?

    MightyBoosh
    by MightyBoosh · June 2010
    I know I need a game score attribute that is added to each race but I battling to find out the exact rules combination
  13. Movement Problem!

    firemaplegames
    by firemaplegames · June 2010
    You need to create a global boolean attribute called something like 'busy'.
  14. Movement Problem!

    BarkBarkCo
    by BarkBarkCo · June 2010
    create a self.boolean attribute, call it "moving", that is set to true once the first touch occurs. then set it back to false when the movement is complete. In rule that checks for a
  15. Round clock style timer

    syman
    by syman · June 2010
    I imagine you would need to use Constrain Attribute but that's about it lol. Not sure how to animate the circle.
  16. Rotate around a center point while that center point is moving

    Player_E
    by Player_E · June 2010
    constrain attribute
  17. Gravity as Vector

    RH
    by RH · June 2010
    You have to edit the actor in scene. I.e. place the actor in the scene, double click on it, add a change attribute behaviour and the scene's gravity should be located at scene.gravity.X or scene.gravi
  18. Gravity as Vector

    ktimv3
    by ktimv3 · June 2010
    I see how you can modify x & y values in the scene area, but I can't find how to modify it's values via behaviors or during gameplay. The attribute browser does not have any entries for gravi
  19. Triggerable invisible sprites

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · June 2010
    What I do is keep my actor that I want running 'invisible' inside the game is keep the alpha channel set to 1 so I can continue moving it inside the editor. Then I add a Change Attribute to change it
  20. Adventure games with inventory + game saves?

    gyroscope
    by gyroscope · June 2010
    Sounds good RH, thanks. I guess the behaviours to use would be Load Attribute and Save Attribute; I can't see anything else that would be applicable to saving parameters/variables. The note says these
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