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  1. Title screen crashing

    firemaplegames
    by firemaplegames · June 2010
    or a missing attribute somewhere (it will just say 'game' or 'self' without the rest)
  2. Spawning multiple actors at once

    animeshk
    by animeshk · June 2010
    I want to spawn a certain number of actors at once (the number of actors would be in a game or a scene attribute somewhere). I see that I could use a timer and have it spawn an actor every second . .
  3. Spawn Limiter

    scitunes
    by scitunes · June 2010
    Then in the enemy actor that gets spawned have a change attribute behavior
  4. Adventure games with inventory + game saves?

    scitunes
    by scitunes · June 2010
    Actually, having an inventory is very doable. Basically you will create a boolean attribute for each item. Then you'll have a rule that says
  5. touch control question...

    scitunes
    by scitunes · June 2010
    Clearly you have some rules (check all your otherwise areas) that are conflicting with the constrain rules. This happened to me so many times. You think you are doing it exactly the same and you have
  6. Fallen at the first fence...

    scitunes
    by scitunes · June 2010
    it's your otherwise logic. You are telling GS that if the up key is down move up OTHERWISE (which means if ANYTHING else, including down arrow, is going on constrain to zero) don't move. You need to g
  7. Fallen at the first fence...

    gyroscope
    by gyroscope · June 2010
    OK: really straightforward first excercise for me: moving a single graphic up and down with the arrow keys. Created Rule: Actor receives event: key up keyboard, is down. Added behaviour: Accelerate: D
  8. Fallen at the first fence...

    gyroscope
    by gyroscope · June 2010
    OK: really straightforward first excercise for me: moving a single graphic up and down with the arrow keys. Created Rule: Actor receives event: key up keyboard, is down. Added behaviour: Accelerate: D
  9. Moving an Actor Question!!

    chosenonestudios
    by chosenonestudios · June 2010
    what you can do is when your constraining the x and y values to the mouse position just subtract 20, 30 etc.
  10. Help! Weird control/button behaviors...

    BarkBarkCo
    by BarkBarkCo · June 2010
    I was controlling the movement of the blocks using logic that checked for an attribute `self.BlockSequenceInRow` to be greater than 0. When that was true I was moving the block to `BlockSequenceInRow*
  11. Movement Problem!

    BarkBarkCo
    by BarkBarkCo · June 2010
    @scitunes, I think I should clarify my earlier statement...Using interpolate to modify position screws up collisions.
  12. Movement Problem!

    scitunes
    by scitunes · June 2010
    Actually interpolate has a cool feature in regards to collision. It seems to work to use interpolate as a way to make the collision area of an actor different from the size of an actor. So if I want a
  13. Movement Problem!

    BarkBarkCo
    by BarkBarkCo · June 2010
    Except where collisions are concerned...then it's grey.
  14. Camera Pinch Zoom IN Zoom OUT

    ZackGS
    by ZackGS · June 2010
    You could place an actor at each touch position, so wherever you touch the screen the actors get placed there. Then constrain each actor to touch1 and touch2. Then check to see if the actors are being
  15. Dragging and dropping an actor onto another

    chosenonestudios
    by chosenonestudios · June 2010
    constrain attribute: game.sbox x to self.position x
  16. Load and save attributes

    vegasmike1
    by vegasmike1 · June 2010
    fare is. Its just that I dont see this save attribute as being saved anywhere other than in the game while its active. (is any of this making sense, I have been farting around with this for 2 days n
  17. Movement Problem!

    BarkBarkCo
    by BarkBarkCo · June 2010
    Use `interpolate` for timed movement OR change the x and/or y attribute to the value of the desired location.
  18. touch control question...

    chosenonestudios
    by chosenonestudios · June 2010
    constrain self.position.x to game.mouse.position.x
  19. Saving "best time" score

    firemaplegames
    by firemaplegames · June 2010
    You simply make a real attribute for each level, something like this:
  20. touch control question...

    chosenonestudios
    by chosenonestudios · June 2010
    constrain self.position.x to mouse position.x
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