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  1. Sound pitch expression?

    3absh
    by 3absh · March 2016
    I was going to make an attribute Max HP and then use this formula
  2. Code headache with my almost finish game.....

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    that loop condition maybe the issue. I see you resetting the rule but not the loop condition. That condition makes no sense and the random should be picked and stored in a self attribute so you can ch
  3. Note Dancer (looking for suggestions)

    tatiang
    by tatiang · March 2016
    One thing I noticed is that in your Note actor, you have a Timer set to every random(0.5,1) seconds with two rules inside. Those rules will trigger whenever they are true even without a timer. So th
  4. Code headache with my almost finish game.....

    luke2125
    by luke2125 · March 2016
    Change Attribute : game.wormcounterrandom To random ( 1 , 164 )
  5. Heads up for 1.25 release

    Armelline
    by Armelline · March 2016
    This can be true if they're next to each other, too. I've found the best thing to do is to have an invisible actor at the bottom and constrain both the main image and the shadow image to that invisibl
  6. Heads up for 1.25 release

    freneticz
    by freneticz · March 2016
    (Quote)
  7. Heads up for 1.25 release

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    I have no problem with constrains.
  8. Heads up for 1.25 release

    freneticz
    by freneticz · March 2016
    Has anybody notice that the constrain is "slow" , like constrain a shadow to the player and move the player around the shadow is behind
  9. Android - Rotating screen

    danielbjorkholm
    by danielbjorkholm · March 2016
    (Quote)
  10. Android - Rotating screen

    freneticz
    by freneticz · March 2016
    Check in your Projects scene attribute, autorotate
  11. Bounce Backwards with Enemy Collision?

    Dues
    by Dues · March 2016
    Is there a reason you are constraining your actors speed?
  12. Left right movement jamming.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Also note you don't need that rule in the otherwise section. All you need is the change attribute this is why it was getting stuck. Touch is released is a permanent condition once executed unlike pres
  13. Left right movement jamming.

    mhedges
    by mhedges · March 2016
    Attribute "LeftButtonPressed" = true
  14. Left right movement jamming.

    Icebox
    by Icebox · March 2016
    2 game attributes Right and left booleans
  15. Touch to change rotation direction doesn't work

    hamzawesome
    by hamzawesome · March 2016
    (Quote)
  16. Touch to change rotation direction doesn't work

    Icebox
    by Icebox · March 2016
    @hamzawesome Create an integer game attribute , call it Switch , In your touch actor create this rule
  17. How can I write this logic?

    Socks
    by Socks · March 2016
    . . . . or, if the first value in the mod calculation is an attribute (let's call it X) and [i]needs[/i] to be 1,2,3,4 and 5 then . . .
  18. Changing table value causes score to stop working.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Put all those behaviors that are in the rule above in a for .3 second timer, with run to completion checked, as the rule is cutting off as soon as you change game.highscore as then that changes game.s
  19. Bounce Backwards with Enemy Collision?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    You need to cut off the constrain when the collide happens or that change attribute will only change the velocity for 300 this of a second or one code cycle before the constrain fires again. You need
  20. How can I write this logic?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Just test it with a substitute attribute to replace your scene attribute and modify it with the keyboard input.
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