-
Code headache with my almost finish game.....
by luke2125 ·Change Attribute : game.wormcounterrandom To random ( 1 , 164 ) -
Heads up for 1.25 release
by Armelline ·This can be true if they're next to each other, too. I've found the best thing to do is to have an invisible actor at the bottom and constrain both the main image and the shadow image to that invisibl -
Heads up for 1.25 release
by freneticz ·(Quote) -
Heads up for 1.25 release
by MentalDonkeyGames ·I have no problem with constrains. -
Heads up for 1.25 release
by freneticz ·Has anybody notice that the constrain is "slow" , like constrain a shadow to the player and move the player around the shadow is behind -
Android - Rotating screen
by danielbjorkholm ·(Quote) -
Android - Rotating screen
by freneticz ·Check in your Projects scene attribute, autorotate -
Bounce Backwards with Enemy Collision?
by Dues ·Is there a reason you are constraining your actors speed? -
Left right movement jamming.
by The_Gamesalad_Guru ·Also note you don't need that rule in the otherwise section. All you need is the change attribute this is why it was getting stuck. Touch is released is a permanent condition once executed unlike pres -
Left right movement jamming.
by mhedges ·Attribute "LeftButtonPressed" = true -
Left right movement jamming.
by Icebox ·2 game attributes Right and left booleans -
Touch to change rotation direction doesn't work
by hamzawesome ·(Quote) -
Touch to change rotation direction doesn't work
by Icebox ·@hamzawesome Create an integer game attribute , call it Switch , In your touch actor create this rule -
How can I write this logic?
by Socks ·. . . . or, if the first value in the mod calculation is an attribute (let's call it X) and [i]needs[/i] to be 1,2,3,4 and 5 then . . . -
Changing table value causes score to stop working.
by The_Gamesalad_Guru ·Put all those behaviors that are in the rule above in a for .3 second timer, with run to completion checked, as the rule is cutting off as soon as you change game.highscore as then that changes game.s -
Bounce Backwards with Enemy Collision?
by The_Gamesalad_Guru ·You need to cut off the constrain when the collide happens or that change attribute will only change the velocity for 300 this of a second or one code cycle before the constrain fires again. You need -
How can I write this logic?
by The_Gamesalad_Guru ·Just test it with a substitute attribute to replace your scene attribute and modify it with the keyboard input. -
How can I write this logic?
by 3absh ·Constrain Self.Color.red of actor to tableCellValue(Table1, something, 1) -
Bounce Backwards with Enemy Collision?
by JScott ·What happens with that setup? Probably the constrain and change attribute conflict. Also, the timer set up won't work the way you want-I don;t think it will revert back after the time is up. -
Heads up for 1.25 release
by Dues ·(Quote)