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  1. Load and save attributes

    vegasmike1
    by vegasmike1 · June 2010
    I am still perplexed regarding this load and save attribute function. I have a game, I want to save the high score so that the next time a person comes into the game it will be in the nifty text box
  2. First GS crash in over a month - added text

    Crazybreadman
    by Crazybreadman · June 2010
    this.) There's just one instance & it's constrained to the health attribute.
  3. First GS crash in over a month - added text

    JamesZeppelin
    by JamesZeppelin · June 2010
    Today i added some temporary text (two boxes displaying a small integer attribute with ariel)
  4. Need math help - tilt calibration

    scitunes
    by scitunes · June 2010
    so constrain self.positionY to self.Position.Y +( game.Accelerometer.X *14) becomes:
  5. repel and actor?

    BarkBarkCo
    by BarkBarkCo · June 2010
    Not sure which is more efficient processor-wise, but you could also constrain the balloon's X and Y attributes to game attributes. Monitoring that info from the fan actor would allow you to determine
  6. Need math help - tilt calibration

    scitunes
    by scitunes · June 2010
    impossible to get to feel right. If you use the constrain method I describe above, the feel is almost exactly that of tilt to live. So I really want to stick with that method, I just don't know how t
  7. Advice please - Best approach for a drag and rotate actor?

    firemaplegames
    by firemaplegames · June 2010
    You'll need two attributes: 'distanceFromCenter' and 'dragging'.
  8. Dragging and dropping an actor onto another

    chosenonestudios
    by chosenonestudios · June 2010
    constrain attribute: game.object x to self.position x
  9. Dragging and dropping an actor onto another

    RastaRise
    by RastaRise · June 2010
    I have set up the rule and made a new attribute "placed" and have set up the constrain attribute self.Position.X and self.Position.Y but how would i go about constraining them to the
  10. Dragging and dropping an actor onto another

    chosenonestudios
    by chosenonestudios · June 2010
    when game."placed" is true constrain self.position x to other objects x constrain self.position y to other objects y
  11. Set limit/maximum for attribute

    hrsmedia
    by hrsmedia · June 2010
    How do you set the limit/maximum value for an integer attribute?
  12. Using the game clock for timers- Anyone have a tutorial or video?

    firemaplegames
    by firemaplegames · June 2010
    Create a new attribute called something like 'capturedTime'.
  13. Need math help - tilt calibration

    scitunes
    by scitunes · May 2010
    I know how to calibrate the tilt to a custom angle when using accelerate based on the accelerometer data, but I am using constrains not accelerate so I need some help.
  14. Rotate around a center point while that center point is moving

    Player_E
    by Player_E · May 2010
    Constrain attribute
  15. Quick timer question.

    CodeMonkey
    by CodeMonkey · May 2010
    Also, using Interpolate to increment an attribute is a bad thing.
  16. Quick timer question.

    scitunes
    by scitunes · May 2010
    Change attribute game.timer to game.timer+1
  17. Camera Pinch Zoom IN Zoom OUT

    carlos.varela.com
    by carlos.varela.com · May 2010
    Yeah man! its works! thanks for that! I know another way, put your device on the floor, sit some steps back, the as your tall, then let you get down 45 degrees without moving your legs in order to g
  18. Quick timer question.

    hrsmedia
    by hrsmedia · May 2010
    If attribute is true = start timer
  19. Constraining Variable to Random Value

    ZackGS
    by ZackGS · May 2010
    Constrain Test to random(0,10)
  20. GS Touch Hockey Template

    chosenonestudios
    by chosenonestudios · May 2010
    To fix this I removed the accelerate and changed by two Change Attribute behaviors:
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