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  1. Rotate around a center point while that center point is moving

    Strobanik
    by Strobanik · May 2010
    right distance to the center of that PNG. Then constrain that PNG to you actor A and make it rotate. If you want BCDE to have different distances, you will have to make a PNG for each and every one o
  2. How to lock an actor?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2010
    Create a game attribute
  3. Maths to calculate enemy damage based on distance from player

    Barrythe
    by Barrythe · May 2010
    Now I am trying to calculate the damage so that my weapon acts like a shotgun - the closer the enemy is the more damage dealt. I have set a rule on the enemy so that when the bullet hits, damage is c
  4. how to make a charecter move with something similar to joy pad...

    AfterBurnett
    by AfterBurnett · May 2010
    Set a global attribute (integer) and name it something you'll remember or know what it means, such as PlayerDirection. Then you'll need to set a rule for your button or d-pad actors to trigger that at
  5. Scrolling ("endless") Background

    JCFord
    by JCFord · May 2010
    You have the right idea but do not SPAWN, instead have two backgrounds following each other side-by-side and as soon as one if off screen use a change attribute to move it back to the other side of th
  6. I need to move an actor relative to another... can't find the solution.

    design219
    by design219 · May 2010
    I've looked through the support files and may be missing it, but what I need is to constrain one actor, offset by about 50 or so pixels to another actor that will be moved by touch. The result being t
  7. HELP!!! Swap actors positions/locations

    quantumsheep
    by quantumsheep · May 2010
    Create two global variables for each one - make them integers. You do this by clicking on the 'attributes' tab when looking at a scene. Press the '+' button to add an attribute.
  8. GS Touch Hockey Template

    eaguirre
    by eaguirre · May 2010
    To fix this I removed the accelerate and changed by two Change Attribute behaviors:
  9. Folllow where touched?

    StormyStudio
    by StormyStudio · May 2010
    Add 'Change Attribute Behavior'
  10. Gravity Issue

    NexusGameStudio
    by NexusGameStudio · May 2010
    Thank you, sorry I am so blind, I must have skimmed right over that attribute -_-"
  11. Gravity Issue

    rebump
    by rebump · May 2010
    Hasn't really changed other than breaking out gravity into X and Y components. Just use the Y component (attribute) of gravity.
  12. Gravity Issue

    NexusGameStudio
    by NexusGameStudio · May 2010
    The game I'm working on deals with the factor of gravity, in version 0.8.5 I had rules that changed the attribute of the gravities strength when a button was pressed (example, when button is pressed,
  13. help with x axis bouncing

    Stormtrix
    by Stormtrix · May 2010
    Just trying to get an actor to keep bouncing between the walls but after like 5-10sec.. it just goes to bouncing straight up and down... ugh. I do have collide attribute set to bounce against wall
  14. Random function work around

    Swifish
    by Swifish · May 2010
    Just create a game attribute to store the "random" value you want.
  15. Can you collide actors ONLY when an attribute is true??

    MightyBoosh
    by MightyBoosh · May 2010
    thanks guys for the very quick response. there was a small complication with the blinking attribute that was controlling the alpha but with your help I am there:))))
  16. Can you collide actors ONLY when an attribute is true??

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2010
    If Attribute --> Color alpha = 1
  17. Can you collide actors ONLY when an attribute is true??

    MightyBoosh
    by MightyBoosh · May 2010
    Actor receives event - touch - is pressed **and** attribute Alpha1 is true - destroy actor
  18. SYN TIP: A clear definition between "VISIBLE" and "INVISIBLE" actors

    BarkBarkCo
    by BarkBarkCo · May 2010
    ...the Movable attribute, which is a flag that tells the processor whether to add the Actor into the physics system or not.
  19. Controlling Acceleration Speeds.. *Help* Please :)

    wayneh001
    by wayneh001 · May 2010
    I've uploaded a Hockey Template game which demonstrates 2 player multi-touch with constrained zones. If you implement the 'velocity' attribute described within this post you can get a pretty good simu
  20. accelerate actors

    rebump
    by rebump · May 2010
    My "temporary constrain" method above would, I believe, keep them in sync and stop upon completion (since the attribute they are constrained to is updated with "interpolate&
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