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Rotate around a center point while that center point is moving
by Strobanik ·right distance to the center of that PNG. Then constrain that PNG to you actor A and make it rotate. If you want BCDE to have different distances, you will have to make a PNG for each and every one o -
How to lock an actor?
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Maths to calculate enemy damage based on distance from player
by Barrythe ·Now I am trying to calculate the damage so that my weapon acts like a shotgun - the closer the enemy is the more damage dealt. I have set a rule on the enemy so that when the bullet hits, damage is c -
how to make a charecter move with something similar to joy pad...
by AfterBurnett ·Set a global attribute (integer) and name it something you'll remember or know what it means, such as PlayerDirection. Then you'll need to set a rule for your button or d-pad actors to trigger that at -
Scrolling ("endless") Background
by JCFord ·You have the right idea but do not SPAWN, instead have two backgrounds following each other side-by-side and as soon as one if off screen use a change attribute to move it back to the other side of th -
I need to move an actor relative to another... can't find the solution.
by design219 ·I've looked through the support files and may be missing it, but what I need is to constrain one actor, offset by about 50 or so pixels to another actor that will be moved by touch. The result being t -
HELP!!! Swap actors positions/locations
by quantumsheep ·Create two global variables for each one - make them integers. You do this by clicking on the 'attributes' tab when looking at a scene. Press the '+' button to add an attribute. -
GS Touch Hockey Template
by eaguirre ·To fix this I removed the accelerate and changed by two Change Attribute behaviors: -
Folllow where touched?
by StormyStudio ·Add 'Change Attribute Behavior' -
Gravity Issue
by NexusGameStudio ·Thank you, sorry I am so blind, I must have skimmed right over that attribute -_-" -
Gravity Issue
by rebump ·Hasn't really changed other than breaking out gravity into X and Y components. Just use the Y component (attribute) of gravity. -
Gravity Issue
by NexusGameStudio ·The game I'm working on deals with the factor of gravity, in version 0.8.5 I had rules that changed the attribute of the gravities strength when a button was pressed (example, when button is pressed, -
help with x axis bouncing
by Stormtrix ·Just trying to get an actor to keep bouncing between the walls but after like 5-10sec.. it just goes to bouncing straight up and down... ugh. I do have collide attribute set to bounce against wall -
Random function work around
by Swifish ·Just create a game attribute to store the "random" value you want. -
Can you collide actors ONLY when an attribute is true??
by MightyBoosh ·thanks guys for the very quick response. there was a small complication with the blinking attribute that was controlling the alpha but with your help I am there:)))) -
Can you collide actors ONLY when an attribute is true??
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Can you collide actors ONLY when an attribute is true??
by MightyBoosh ·Actor receives event - touch - is pressed **and** attribute Alpha1 is true - destroy actor -
SYN TIP: A clear definition between "VISIBLE" and "INVISIBLE" actors
by BarkBarkCo ·...the Movable attribute, which is a flag that tells the processor whether to add the Actor into the physics system or not. -
Controlling Acceleration Speeds.. *Help* Please :)
by wayneh001 ·I've uploaded a Hockey Template game which demonstrates 2 player multi-touch with constrained zones. If you implement the 'velocity' attribute described within this post you can get a pretty good simu -
accelerate actors
by rebump ·My "temporary constrain" method above would, I believe, keep them in sync and stop upon completion (since the attribute they are constrained to is updated with "interpolate&