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  1. Anyone else get buggy "Otherwise" clauses periodically?

    synthesis
    by synthesis · May 2010
    Most problems I have found are associated with putting Rules or multiple routines inside an otherwise. This I try to avoid and reserve an otherwise for just an attribute assignment or a simple set of
  2. gravity, movable and immovable actors

    EdwardRHunter
    by EdwardRHunter · May 2010
    My understanding is that that attribute is read only at run time. Can someone verify: there is no way for an immovable object to stop a movable object from moving past it with gravity in effect? No
  3. Attribute for time played

    reddotinc
    by reddotinc · May 2010
    Using (game.Time) just monitor the start and stop points. That's what I did for the Photics: Toolbox - the stopwatch. Instead of adding a timer, I added some attributes and rules.
  4. Attribute for time played

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2010
    Using (game.Time) just monitor the start and stop points. That's what I did for the Photics: Toolbox - the stopwatch. Instead of adding a timer, I added some attributes and rules.
  5. Attribute for time played

    RH
    by RH · May 2010
    Could just create an attribute and every 1 second change it to +1. You can manage that depending on the scene or create some rules so you can specify when someone is actually playing, rather than just
  6. Attribute for time played

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2010
    There's the game clock. So, just keep track of that with another attribute. The game played generally does not equal the total time the game is running. But if you start and stop the tracking at the r
  7. Controlling Acceleration Speeds.. *Help* Please :)

    rebump
    by rebump · May 2010
    Yeah, constrains that update an actor's position yield no velocity values for that actor.
  8. gravity, movable and immovable actors

    VoidedSky
    by VoidedSky · May 2010
    you can constrain the position of the object's X and Y.
  9. Attribute for time played

    reddotinc
    by reddotinc · May 2010
    I'm looking at trying to record the amount of time played on my game within attributes, and was just wondering the best way of doing this? I've got a couple of ideas in my head, passing numbers betwee
  10. gravity, movable and immovable actors

    EdwardRHunter
    by EdwardRHunter · May 2010
    I really need gravity for this game to handle the physics and collisions. I just need to be able to stand a movable object on an immovable one. Can it be done or no?
  11. accelerate actors

    chosenonestudios
    by chosenonestudios · May 2010
    timer:after "blankedy blank time" change attribute game.move together to false
  12. accelerate actors

    rebump
    by rebump · May 2010
    members, you could, inside a rule, temporarily constrain the ball/bubble actors' X position (the actors in a sliding inward column) to a game attribute that gets updated via an "interpolate&
  13. Cannot get this to work! *Help*

    rebump
    by rebump · May 2010
    (or 1/0) status of a touch being currently constrained...otherwise all the actors would constrain to the first touch.
  14. Anyone else get buggy "Otherwise" clauses periodically?

    rebump
    by rebump · May 2010
    it this is related to testing that particular attribute or because of the rule's nesting level or some other bug. I'm pretty darned sure I have successfully used this construct before elsewhere in o
  15. Buttons and Hud Glitching

    saeedhafez
    by saeedhafez · May 2010
    the game. i have already put the four buttons to constrain there position while the background scrolls. but there seems to be a problem somewhere thats causing my buttons to glitch while moving every
  16. Changing Direction of Actor while dragging

    firemaplegames
    by firemaplegames · May 2010
    Create 2 attributes in the dragged actor, called something like 'dragging' and 'oldXPosition' (without quotes)
  17. Cannot get this to work! *Help*

    firemaplegames
    by firemaplegames · May 2010
    Only two of those constrains should be firing at any given time for each actor...
  18. Cannot get this to work! *Help*

    chosenonestudios
    by chosenonestudios · May 2010
    would I constrain the self.position to all the touches?
  19. Cannot get this to work! *Help*

    firemaplegames
    by firemaplegames · May 2010
    ----------Constrain Attribute: self.Position.X To Touch1.X
  20. Cannot get this to work! *Help*

    chosenonestudios
    by chosenonestudios · May 2010
    ty fmg, question though... for what to make it do, constrain game.self.postition.x to game.touch.1 position.x
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