-
More off-scene spawner woes.
by Ignis ·when I use the function "Change Attribute: ActorX.Position.X = 50", "ActorX" can't be a variable tied to a game attribute such as "game.Next_Actor&quo -
Changing Direction of Actor while dragging
by rebump ·Need to store current self X/Y into "OldX" and "OldY". Do this in an "Every 0.01 seconds" timer or thereabouts. Constrain self X/Y to mouse (or -
Possible to disable autorotate animation?
by synthesis ·Yep...use the rotation actor attribute... -
Slow Down in Sludge?
by chosenonestudios ·I think everything in here would've worked except when SlowInWater boolean is false change attribute. max speed back up to 140 -
Ugh Multitouch? *Help* Please:)
by CodeMonkey ·I have an actor for each touch attribute set. Each actor constrains its position to a specific touch point. Also there is logic to reset the values of the touch positions depending on release of the t -
Tilt to live Possible with GS?
by UtopianGames ·This is what im using atm and it works well but im using 3 rules for left for eg attribute game.Accelerometer.x >0.1 >0.3 >0.5 -
Jumping
by autofire ·Rule: when attribute self on the ground is true -
Show number
by beefy_clyro ·You will need to use global attributes -
dismissing a window
-
Feature Request: Ability to manually reorder attributes
by ORBZ ·I would like to be able to reorder my custom attributes via drag and drop much like I can reorder actors in the layers panel of the scene editor. -
Feature Request: Affected by Gravity checkbox
by ORBZ ·The current work around is to put acceleration behaviors on all actors with a downforce. The problem with this is that you have to create a global Gravity attribute to ensure all your actors have the -
dismissing a window
by VoidedSky ·Attribute: game.dismiss -
Click mouse button toggle, not drag and drop
by VoidedSky ·Attributes: Self.SelectPhase -
Getting To Know You - May 2010
by JoshKahane ·For example: I have an actor with alpha in (invisible bits) and in the actors attributes panel there is a tick box (boolean attribute) that lets us tick to have pixel collision on the actor or not. If -
Not touching the actor spawned again?
by jmp909 ·change attribute "alive" = true -
Project: Benchmark
-
My Ball Stops Bouncing!!!
by froamer ·I've just made the ball's Collision Shape attribute "Rectangle" rather than "Circle" - this combined with your tip @firemaplegames and I think I am back on course. -
My Ball Stops Bouncing!!!
by froamer ·@firemaplegames - many thanks for telling me that key phrase "Constraining will override all collisions." -
My Ball Stops Bouncing!!!
by firemaplegames ·Constraining will override all collisions. -
Interpolate Based Timer
by firemaplegames ·So, in your spawned Actor, create two Attributes: