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  1. Independent Instance of Same Object

    ORBZ
    by ORBZ · May 2010
    use an attribute within the actor that is unique to that instance.
  2. Scale Object with a Slider

    VoidedSky
    by VoidedSky · May 2010
    scale of an object. Like this: " Constrain self.height to self.height*game.slidervalue " and the same to the width. This doesn't seem to work, the object disappears! Is t
  3. Independent Instance of Same Object

    POM
    by POM · May 2010
    attribute - "self.what kind of actor am i" to 1, and then you have a rule,
  4. Question about FMG:s custom fonts demo... animations?

    firemaplegames
    by firemaplegames · May 2010
    In the score glyphs actor, create a new Integer Attribute called 'myDigit' (without quotes).
  5. Independent Instance of Same Object

    RH
    by RH · May 2010
    how are you making it change colour? when touch is pressed change attribute: self.color.red (can't remember the name of the attribute) to XXX ?
  6. Using the third type of collision shape (the Shreddies lesson)

    firemaplegames
    by firemaplegames · May 2010
    CodeMonkey has a version of SameGame on his wall that uses collisions...
  7. Independent Instance of Same Object

    hrsmedia
    by hrsmedia · May 2010
    I have a rule on Actor1 where after a few seconds Actor2 is spawned and Actor2 follows actor1. I have the constrain attributes on Actor1. So this works fine.
  8. OpenFeint with Coco2D...

    Rob2
    by Rob2 · May 2010
    @rdcube openfeint would be great but that link is for a system that supports openfeint with cocos2d which GS doesn't use. Hopefully we will get a leaderboard etc of some kind soon, there are solutions
  9. Scrolling Image

    Billyd1
    by Billyd1 · May 2010
    create 2 new game attribute
  10. Weapon Reward System With Points

    beefy_clyro
    by beefy_clyro · May 2010
    set self.alpha to 1 (on weapon icon) and change attribute weaponunlock (or whatever you call it) to x. Then this will control what icons are greyed out and what weapon you have unlocked. Hope that ma
  11. Weapon Reward System With Points

    TouchTiltGames
    by TouchTiltGames · May 2010
    Ooooh yeah sorry I knew that, what I meant was to have the actor there but with some opacity and not clickable until you awarded it. This is probably with some interger attribute 0/1 trickery?
  12. Nice Game Coming along

    Forte
    by Forte · May 2010
    I have rounds, I have an attribute and a behaviour that adds +1 to the attribute called "rounds" after each round.
  13. Creating a pinball type bumper

    AfterBurnett
    by AfterBurnett · May 2010
    If you set an attribute that told the bumber to "move to" the correct spot at a ridiculous speed, providing both ball and bumber were set to collide, that should work, shouldn't it?
  14. Off-scene "spawner" of multiple actors?

    chosenonestudios
    by chosenonestudios · May 2010
    Edit: or you could put them off the screen and then when you need them just use the move to attribute, but if you don't want it to look bad you'd have to use that in conjunction with the alpha... sooo
  15. Using the third type of collision shape (the Shreddies lesson)

    JackBQuick
    by JackBQuick · May 2010
    In other words, if a blue block overlaps a pink diamond -- you might want to make the pink diamond invisible -- have a new diamond spawn on top of it. Theoretically, you can identify all the adjacent
  16. FMG, in regards to my previous post...

    Ignis
    by Ignis · May 2010
    Every actor has access to every other actor in the Scene - as well as all the attributes of every actor. You can listen to other actors as well as control other actors. I can touch one actor and have
  17. How to create wall?

    firemaplegames
    by firemaplegames · May 2010
    Constraining an Actor will override all collisions.
  18. How to create wall?

    giacomopoppi
    by giacomopoppi · May 2010
    what you can do tho constrain a limit to an actor. (do this only if you need few actors to be blocked by a wall)
  19. How to create wall?

    chosenonestudios
    by chosenonestudios · May 2010
    I think it has something to do with the constrain of the actor, Im not sure though because I've got this to work with other things, just not constraining....
  20. How to create wall?

    chosenonestudios
    by chosenonestudios · May 2010
    I know you can create "walls" by using the collide attribute, but its not working for me....
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