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Independent Instance of Same Object
by ORBZ ·use an attribute within the actor that is unique to that instance. -
Scale Object with a Slider
by VoidedSky ·scale of an object. Like this: " Constrain self.height to self.height*game.slidervalue " and the same to the width. This doesn't seem to work, the object disappears! Is t -
Independent Instance of Same Object
by POM ·attribute - "self.what kind of actor am i" to 1, and then you have a rule, -
Question about FMG:s custom fonts demo... animations?
by firemaplegames ·In the score glyphs actor, create a new Integer Attribute called 'myDigit' (without quotes). -
Independent Instance of Same Object
by RH ·how are you making it change colour? when touch is pressed change attribute: self.color.red (can't remember the name of the attribute) to XXX ? -
Using the third type of collision shape (the Shreddies lesson)
by firemaplegames ·CodeMonkey has a version of SameGame on his wall that uses collisions... -
Independent Instance of Same Object
by hrsmedia ·I have a rule on Actor1 where after a few seconds Actor2 is spawned and Actor2 follows actor1. I have the constrain attributes on Actor1. So this works fine. -
OpenFeint with Coco2D...
by Rob2 ·@rdcube openfeint would be great but that link is for a system that supports openfeint with cocos2d which GS doesn't use. Hopefully we will get a leaderboard etc of some kind soon, there are solutions -
Scrolling Image
by Billyd1 ·create 2 new game attribute -
Weapon Reward System With Points
by beefy_clyro ·set self.alpha to 1 (on weapon icon) and change attribute weaponunlock (or whatever you call it) to x. Then this will control what icons are greyed out and what weapon you have unlocked. Hope that ma -
Weapon Reward System With Points
by TouchTiltGames ·Ooooh yeah sorry I knew that, what I meant was to have the actor there but with some opacity and not clickable until you awarded it. This is probably with some interger attribute 0/1 trickery? -
Nice Game Coming along
by Forte ·I have rounds, I have an attribute and a behaviour that adds +1 to the attribute called "rounds" after each round. -
Creating a pinball type bumper
by AfterBurnett ·If you set an attribute that told the bumber to "move to" the correct spot at a ridiculous speed, providing both ball and bumber were set to collide, that should work, shouldn't it? -
Off-scene "spawner" of multiple actors?
by chosenonestudios ·Edit: or you could put them off the screen and then when you need them just use the move to attribute, but if you don't want it to look bad you'd have to use that in conjunction with the alpha... sooo -
Using the third type of collision shape (the Shreddies lesson)
by JackBQuick ·In other words, if a blue block overlaps a pink diamond -- you might want to make the pink diamond invisible -- have a new diamond spawn on top of it. Theoretically, you can identify all the adjacent -
FMG, in regards to my previous post...
by Ignis ·Every actor has access to every other actor in the Scene - as well as all the attributes of every actor. You can listen to other actors as well as control other actors. I can touch one actor and have -
How to create wall?
by firemaplegames ·Constraining an Actor will override all collisions. -
How to create wall?
by giacomopoppi ·what you can do tho constrain a limit to an actor. (do this only if you need few actors to be blocked by a wall) -
How to create wall?
by chosenonestudios ·I think it has something to do with the constrain of the actor, Im not sure though because I've got this to work with other things, just not constraining.... -
How to create wall?
by chosenonestudios ·I know you can create "walls" by using the collide attribute, but its not working for me....