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Problems with jumping
by TwilightHunter ·If Attribute, (Self) Linear Velocity Y is equal to or less than -1, On The Ground is false. -
My recent "concerns" with GameSalad
by reddotinc ·What I would do would be on your air blower actor, constrain the rotation attribute to a variable (so that it is always updated). This will allow you to have a variable that is constantly updated base -
Saving Question
by firemaplegames ·You need to use Save Attribute and Load Attribute. -
My recent "concerns" with GameSalad
by Ignis ·Every actor has access to every other actor in the Scene - as well as all the attributes of every actor. You can listen to other actors as well as control other actors. I can touch one actor and have -
My recent "concerns" with GameSalad
by firemaplegames ·Every actor has access to every other actor in the Scene - as well as all the attributes of every actor. You can listen to other actors as well as control other actors. I can touch one actor and have -
Problems with jumping
by grayson007 ·I did come up with a solution to this problem though. Create an actor 1 pixel less than your actor's width and 1 pixel in height. Mine is 24 wide so I create one that is 23x1. Constrain this to the pl -
Problems with jumping
by mobileappconcepts ·change attribute - > On the Ground -> True -
Quick question?
by firemaplegames ·To do that, you would make a global game attribute. The second actor would "listen" for it to change. -
Random help needed
by firemaplegames ·Change Attribute -
Random help needed
by firemaplegames ·Change Attribute -
Random help needed
by firemaplegames ·Change Attribute -
Weapon Reward System With Points
by TouchTiltGames ·I was thinking that I just say on my points actor: If points attribute is greater than 100pts, spawn X.Weapon in a position. If greater than 200pts, spawn another Weapon etc. -
Please tell me it's not true....
by reddotinc ·I'm trying to work out a way to use TSB's method with multiple instances to overlay transparent actors that I can lay out to make accurate collisions. -
Gravity
by Shpint ·doing so for ever. I tried changing the scene attribute gravity to x=0 y=90 and remove accelerate. The object also fall and bounces up, but this time slow down until it stop (it took really really lo -
Please tell me it's not true....
by SingleSparq ·Use a smaller invisible actor that is x/y 'ed to your ship (keeps the two actors together). Make that the one that triggers an "I'm hit" boolean attribute which can trigger your ship -
Inconsistent Jumping
by mobileappconcepts ·Change attribute: Self.ontheground to false -
Inconsistent Jumping
by butterbean ·Change attribute: Self.ontheground to false -
Rotate To Mouse Help
by beefy_clyro ·Constrain self.rotation to vectorToAngle(self.x - mouse.x, self.y - mouse.y) -
Shortcut: track all levels and save progress with one prototype.
by JamesZeppelin ·I found that it can be done with one prototype and only two attributes -
Spawn Actor Problem
by ColorplayGames ·I have a game where actors are randomly spawned. Each actor has a "score" attribute (which starts at 0), and the longer the actor stays on the screen the larger the score attribute