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How to create wall?
by chosenonestudios ·I think it has something to do with the constrain of the actor, Im not sure though because I've got this to work with other things, just not constraining.... -
How to create wall?
by chosenonestudios ·I know you can create "walls" by using the collide attribute, but its not working for me.... -
Problems with jumping
by TwilightHunter ·If Attribute, (Self) Linear Velocity Y is equal to or less than -1, On The Ground is false. -
My recent "concerns" with GameSalad
by reddotinc ·What I would do would be on your air blower actor, constrain the rotation attribute to a variable (so that it is always updated). This will allow you to have a variable that is constantly updated base -
Saving Question
by firemaplegames ·You need to use Save Attribute and Load Attribute. -
My recent "concerns" with GameSalad
by Ignis ·Every actor has access to every other actor in the Scene - as well as all the attributes of every actor. You can listen to other actors as well as control other actors. I can touch one actor and have -
My recent "concerns" with GameSalad
by firemaplegames ·Every actor has access to every other actor in the Scene - as well as all the attributes of every actor. You can listen to other actors as well as control other actors. I can touch one actor and have -
Problems with jumping
by grayson007 ·I did come up with a solution to this problem though. Create an actor 1 pixel less than your actor's width and 1 pixel in height. Mine is 24 wide so I create one that is 23x1. Constrain this to the pl -
Problems with jumping
by mobileappconcepts ·change attribute - > On the Ground -> True -
Quick question?
by firemaplegames ·To do that, you would make a global game attribute. The second actor would "listen" for it to change. -
Random help needed
by firemaplegames ·Change Attribute -
Random help needed
by firemaplegames ·Change Attribute -
Random help needed
by firemaplegames ·Change Attribute -
Weapon Reward System With Points
by TouchTiltGames ·I was thinking that I just say on my points actor: If points attribute is greater than 100pts, spawn X.Weapon in a position. If greater than 200pts, spawn another Weapon etc. -
Please tell me it's not true....
by reddotinc ·I'm trying to work out a way to use TSB's method with multiple instances to overlay transparent actors that I can lay out to make accurate collisions. -
Gravity
by Shpint ·doing so for ever. I tried changing the scene attribute gravity to x=0 y=90 and remove accelerate. The object also fall and bounces up, but this time slow down until it stop (it took really really lo -
Please tell me it's not true....
by SingleSparq ·Use a smaller invisible actor that is x/y 'ed to your ship (keeps the two actors together). Make that the one that triggers an "I'm hit" boolean attribute which can trigger your ship -
Inconsistent Jumping
by mobileappconcepts ·Change attribute: Self.ontheground to false -
Inconsistent Jumping
by butterbean ·Change attribute: Self.ontheground to false -
Rotate To Mouse Help
by beefy_clyro ·Constrain self.rotation to vectorToAngle(self.x - mouse.x, self.y - mouse.y)