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  1. How to create wall?

    chosenonestudios
    by chosenonestudios · May 2010
    I think it has something to do with the constrain of the actor, Im not sure though because I've got this to work with other things, just not constraining....
  2. How to create wall?

    chosenonestudios
    by chosenonestudios · May 2010
    I know you can create "walls" by using the collide attribute, but its not working for me....
  3. Problems with jumping

    TwilightHunter
    by TwilightHunter · May 2010
    If Attribute, (Self) Linear Velocity Y is equal to or less than -1, On The Ground is false.
  4. My recent "concerns" with GameSalad

    reddotinc
    by reddotinc · May 2010
    What I would do would be on your air blower actor, constrain the rotation attribute to a variable (so that it is always updated). This will allow you to have a variable that is constantly updated base
  5. Saving Question

    firemaplegames
    by firemaplegames · May 2010
    You need to use Save Attribute and Load Attribute.
  6. My recent "concerns" with GameSalad

    Ignis
    by Ignis · May 2010
    Every actor has access to every other actor in the Scene - as well as all the attributes of every actor. You can listen to other actors as well as control other actors. I can touch one actor and have
  7. My recent "concerns" with GameSalad

    firemaplegames
    by firemaplegames · May 2010
    Every actor has access to every other actor in the Scene - as well as all the attributes of every actor. You can listen to other actors as well as control other actors. I can touch one actor and have
  8. Problems with jumping

    grayson007
    by grayson007 · May 2010
    I did come up with a solution to this problem though. Create an actor 1 pixel less than your actor's width and 1 pixel in height. Mine is 24 wide so I create one that is 23x1. Constrain this to the pl
  9. Problems with jumping

    mobileappconcepts
    by mobileappconcepts · May 2010
    change attribute - > On the Ground -> True
  10. Quick question?

    firemaplegames
    by firemaplegames · May 2010
    To do that, you would make a global game attribute. The second actor would "listen" for it to change.
  11. Random help needed

    firemaplegames
    by firemaplegames · May 2010
    Change Attribute
  12. Random help needed

    firemaplegames
    by firemaplegames · May 2010
    Change Attribute
  13. Random help needed

    firemaplegames
    by firemaplegames · May 2010
    Change Attribute
  14. Weapon Reward System With Points

    TouchTiltGames
    by TouchTiltGames · May 2010
    I was thinking that I just say on my points actor: If points attribute is greater than 100pts, spawn X.Weapon in a position. If greater than 200pts, spawn another Weapon etc.
  15. Please tell me it's not true....

    reddotinc
    by reddotinc · May 2010
    I'm trying to work out a way to use TSB's method with multiple instances to overlay transparent actors that I can lay out to make accurate collisions.
  16. Gravity

    Shpint
    by Shpint · May 2010
    doing so for ever. I tried changing the scene attribute gravity to x=0 y=90 and remove accelerate. The object also fall and bounces up, but this time slow down until it stop (it took really really lo
  17. Please tell me it's not true....

    SingleSparq
    by SingleSparq · May 2010
    Use a smaller invisible actor that is x/y 'ed to your ship (keeps the two actors together). Make that the one that triggers an "I'm hit" boolean attribute which can trigger your ship
  18. Inconsistent Jumping

    mobileappconcepts
    by mobileappconcepts · May 2010
    Change attribute: Self.ontheground to false
  19. Inconsistent Jumping

    butterbean
    by butterbean · May 2010
    Change attribute: Self.ontheground to false
  20. Rotate To Mouse Help

    beefy_clyro
    by beefy_clyro · May 2010
    Constrain self.rotation to vectorToAngle(self.x - mouse.x, self.y - mouse.y)
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