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  1. Terra X (Demo) - Updated

    RH
    by RH · May 2010
    You might want to constrain the rotation of the character though because i bumped into something, not sure what is was, but it left me spinning and i couldn't do anything about it (Image)
  2. Possible to spawn actor and color change?

    nulo
    by nulo · May 2010
    inside the spawned actor create a "change attribute" behavior that will set self.green/blue/red to random(0,1)
  3. Binary-to-integer conversion?

    Ignis
    by Ignis · May 2010
    My overall goal here is to detect a certain specific combination of events, which are tracked by one game attribute (the binary string). For example, 5 actors would each affect one of the placeholders
  4. lag and getting around using collisions with physics

    JackBQuick
    by JackBQuick · May 2010
    In your original questions, you asked whether there was an alternative to using gravity and collisions. This is one alternative but it might not be the best solution.
  5. attributes inside timer expression not updating in real time

    nulo
    by nulo · May 2010
    every [ 2*game.attributeX ]
  6. Camera Zoom Example uploaded

    jmp909
    by jmp909 · May 2010
    Also note the performance is probably really bad because the constrain function is running all the time (Really it should probably set a timer to stop it running after the interpolation)
  7. Increase/decrease slider

    SingleSparq
    by SingleSparq · May 2010
    up to 100 nothing I change in the setting or my attribute seems to change this - is it the floor( self.Position.X - self.leftLimit )/( self.rightLimit - self.leftLimit ) formula?
  8. help... my actor doesn't collide enough

    Crazybreadman
    by Crazybreadman · May 2010
    Yes I know. You have attributes together that shouldn't be together. You have the destroy attribute in the same rule box and it destroys the fireball before doing (or finishing) anything else you want
  9. how do i drag the camera around?

    jmp909
    by jmp909 · May 2010
    i tried to move that rule into a different actor that i could possibly reuse in other projects.. stopped working altogether.. i just got a blank screen. any idea why this would happen? also you can't
  10. how do i drag the camera around?

    firemaplegames
    by firemaplegames · May 2010
    EDIT: also, the camera cannot go past the boundaries of the scene. You tracker actor can, so you just need to use min and max on the constrain...
  11. lag and getting around using collisions with physics

    firemaplegames
    by firemaplegames · May 2010
    Like you said, having 80 objects with physics, collisions, etc. is very taxing on the processor.
  12. lag and getting around using collisions with physics

    TraXsiv2
    by TraXsiv2 · May 2010
    Hello. I am making a game with blocks that stack up using gravity and collisions. There are 8 columns and 10 rows which these blocks stack up in. I am noticing a good amount of lag. My objects (bl
  13. help... my actor doesn't collide enough

    Crazybreadman
    by Crazybreadman · May 2010
    You need to separate 'destroy' from everything else and make sure it fires after your other rules. Otherwise it goes off first and your other attributes don't have time to fire. To do this just make a
  14. help... my actor doesn't collide enough

    jmp909
    by jmp909 · May 2010
    maybe set a game attribute like
  15. Status Report

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2010
    Three words: Constrain is bad!
  16. Measuring distance

    VoidedSky
    by VoidedSky · May 2010
    it can be found in the expression editor. You need to constrain the ball positions to global attributes.
  17. Actor Actor Communication

    jmp909
    by jmp909 · May 2010
    particularly from a collision, it'd be great to be able to access/alter the other actor's information. I believe Box2D 2.1 provides easier access to this information on collisions?
  18. Spawning Random Actor.

    cbt
    by cbt · May 2010
    "Change Scene goto Scene(game attribute random_number)"?
  19. Spawning Random Actor.

    StormyStudio
    by StormyStudio · May 2010
    game attribute random_number (integer)
  20. My Ball Stops Bouncing!!!

    froamer
    by froamer · May 2010
    As you scroll the background, the camera is moved through the scene. To keep the ball in the picture I constrain its X position...
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