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Status Report
by firemaplegames ·Unless you are changing the attribute types, you can simply rename the attributes and the changes will be applied globally. -
Build an in game mini-map
by JGary321 ·Didn't they change the way constrain's work? I thought they change Constrains (in .80 patch) so they don't work on offsets anymore. I could be wrong though. -
Rotation Math help needed!
by jmp909 ·lastangle is just constrained after i've constrained diffangle. -
What is bounce?
by jmp909 ·you can still test for collisions without "Collide" behaviour, but the actors will just pass through each other. -
Rotation Math help needed!
by Rob2 ·Thanks very much for posting that, I had done it with just one constrain so there was a nasty jump on touching, concise and to the point, but butt ugly (Image) -
Help ending a round
by beefy_clyro ·maybe a rule thats states if the ball overlaps or collides with the target then change a game attribute (game.HitTarget) to 1 otherwise have the attribute change to 0. Then create a rule on the ball t -
Is it possible?
by craps ·Make game ? attribute -
How do I get cordinates where two actors collide
by RH ·create two attributes, call them like collideX and collideY -
Toggle collide on ball & peg... bounce action needs to be moved into peg rules?
by BarkBarkCo ·You did it the right way. To use rules in the ball, you would need to have a game attribute, like your "collidable" one in the peg, for every peg...the pegs would update their respec -
Toggle collide on ball & peg... bounce action needs to be moved into peg rules?
by jmp909 ·i was just playing around with the Pachinko example and I wanted to make the pegs not collidable if i click on them.. the only way I can see to do this is move the bounce/play sound rule into the peg -
simple rule not working
by beefy_clyro ·Do you have rules that states 'when touch pressed change to true' otherwise 'change attribute to false'? -
How to score when actor jump a barrel?
by scitunes ·what about the opposite? Constrain an invisible actor under the player. -
How to score when actor jump a barrel?
by scitunes ·when a barrel is spawned also span an invisible actor and constrain it's X to the barrel's X and constrain it's Y to the barrel's Y + (barrel height/2) -
What type of actions/actors uses the most resources
by firemaplegames ·Constrain Attributes -
collision end?
by firemaplegames ·In GS, you COULD use collisions, but then you'd have let's say 100 (10x10 grid) actors all testing for collisions. -
collision end?
by jmp909 ·if actor collides with actor of type alien, add 1 to actor "touchcount" attribute -
Gravity issue
by Ignis ·Definitely a valid solution that countless chefs have used, but it would be nice to use gravity... and yet not use it in some cases. I would certainly like a boolean actor attribute in a future releas -
Game running at double speed on device?
by evandiaz ·Change attribute: game.levelTime to game.levelTime+1 -
Make enemy follow Player?
by Jugger ·make 2 game attributes -
sliding finger off of game button...
by reddotinc ·All i needed was "If touch = pressed" then set attribute to 1, otherwise set attribute to 0.