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  1. Spawning Random Actor.

    StormyStudio
    by StormyStudio · May 2010
    game attribute random_number (integer)
  2. My Ball Stops Bouncing!!!

    froamer
    by froamer · May 2010
    As you scroll the background, the camera is moved through the scene. To keep the ball in the picture I constrain its X position...
  3. Status Report

    firemaplegames
    by firemaplegames · May 2010
    Unless you are changing the attribute types, you can simply rename the attributes and the changes will be applied globally.
  4. Build an in game mini-map

    JGary321
    by JGary321 · May 2010
    Didn't they change the way constrain's work? I thought they change Constrains (in .80 patch) so they don't work on offsets anymore. I could be wrong though.
  5. Rotation Math help needed!

    jmp909
    by jmp909 · May 2010
    lastangle is just constrained after i've constrained diffangle.
  6. What is bounce?

    jmp909
    by jmp909 · May 2010
    you can still test for collisions without "Collide" behaviour, but the actors will just pass through each other.
  7. Rotation Math help needed!

    Rob2
    by Rob2 · May 2010
    Thanks very much for posting that, I had done it with just one constrain so there was a nasty jump on touching, concise and to the point, but butt ugly (Image)
  8. Help ending a round

    beefy_clyro
    by beefy_clyro · May 2010
    maybe a rule thats states if the ball overlaps or collides with the target then change a game attribute (game.HitTarget) to 1 otherwise have the attribute change to 0. Then create a rule on the ball t
  9. Is it possible?

    craps
    by craps · May 2010
    Make game ? attribute
  10. How do I get cordinates where two actors collide

    RH
    by RH · May 2010
    create two attributes, call them like collideX and collideY
  11. Toggle collide on ball & peg... bounce action needs to be moved into peg rules?

    BarkBarkCo
    by BarkBarkCo · May 2010
    You did it the right way. To use rules in the ball, you would need to have a game attribute, like your "collidable" one in the peg, for every peg...the pegs would update their respec
  12. Toggle collide on ball & peg... bounce action needs to be moved into peg rules?

    jmp909
    by jmp909 · May 2010
    i was just playing around with the Pachinko example and I wanted to make the pegs not collidable if i click on them.. the only way I can see to do this is move the bounce/play sound rule into the peg
  13. simple rule not working

    beefy_clyro
    by beefy_clyro · May 2010
    Do you have rules that states 'when touch pressed change to true' otherwise 'change attribute to false'?
  14. How to score when actor jump a barrel?

    scitunes
    by scitunes · May 2010
    what about the opposite? Constrain an invisible actor under the player.
  15. How to score when actor jump a barrel?

    scitunes
    by scitunes · May 2010
    when a barrel is spawned also span an invisible actor and constrain it's X to the barrel's X and constrain it's Y to the barrel's Y + (barrel height/2)
  16. What type of actions/actors uses the most resources

    firemaplegames
    by firemaplegames · May 2010
    Constrain Attributes
  17. collision end?

    firemaplegames
    by firemaplegames · May 2010
    In GS, you COULD use collisions, but then you'd have let's say 100 (10x10 grid) actors all testing for collisions.
  18. collision end?

    jmp909
    by jmp909 · May 2010
    if actor collides with actor of type alien, add 1 to actor "touchcount" attribute
  19. Gravity issue

    Ignis
    by Ignis · May 2010
    Definitely a valid solution that countless chefs have used, but it would be nice to use gravity... and yet not use it in some cases. I would certainly like a boolean actor attribute in a future releas
  20. Game running at double speed on device?

    evandiaz
    by evandiaz · May 2010
    Change attribute: game.levelTime to game.levelTime+1
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