GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Status Report

    firemaplegames
    by firemaplegames · May 2010
    Unless you are changing the attribute types, you can simply rename the attributes and the changes will be applied globally.
  2. Build an in game mini-map

    JGary321
    by JGary321 · May 2010
    Didn't they change the way constrain's work? I thought they change Constrains (in .80 patch) so they don't work on offsets anymore. I could be wrong though.
  3. Rotation Math help needed!

    jmp909
    by jmp909 · May 2010
    lastangle is just constrained after i've constrained diffangle.
  4. What is bounce?

    jmp909
    by jmp909 · May 2010
    you can still test for collisions without "Collide" behaviour, but the actors will just pass through each other.
  5. Rotation Math help needed!

    Rob2
    by Rob2 · May 2010
    Thanks very much for posting that, I had done it with just one constrain so there was a nasty jump on touching, concise and to the point, but butt ugly (Image)
  6. Help ending a round

    beefy_clyro
    by beefy_clyro · May 2010
    maybe a rule thats states if the ball overlaps or collides with the target then change a game attribute (game.HitTarget) to 1 otherwise have the attribute change to 0. Then create a rule on the ball t
  7. Is it possible?

    craps
    by craps · May 2010
    Make game ? attribute
  8. How do I get cordinates where two actors collide

    RH
    by RH · May 2010
    create two attributes, call them like collideX and collideY
  9. Toggle collide on ball & peg... bounce action needs to be moved into peg rules?

    BarkBarkCo
    by BarkBarkCo · May 2010
    You did it the right way. To use rules in the ball, you would need to have a game attribute, like your "collidable" one in the peg, for every peg...the pegs would update their respec
  10. Toggle collide on ball & peg... bounce action needs to be moved into peg rules?

    jmp909
    by jmp909 · May 2010
    i was just playing around with the Pachinko example and I wanted to make the pegs not collidable if i click on them.. the only way I can see to do this is move the bounce/play sound rule into the peg
  11. simple rule not working

    beefy_clyro
    by beefy_clyro · May 2010
    Do you have rules that states 'when touch pressed change to true' otherwise 'change attribute to false'?
  12. How to score when actor jump a barrel?

    scitunes
    by scitunes · May 2010
    what about the opposite? Constrain an invisible actor under the player.
  13. How to score when actor jump a barrel?

    scitunes
    by scitunes · May 2010
    when a barrel is spawned also span an invisible actor and constrain it's X to the barrel's X and constrain it's Y to the barrel's Y + (barrel height/2)
  14. What type of actions/actors uses the most resources

    firemaplegames
    by firemaplegames · May 2010
    Constrain Attributes
  15. collision end?

    firemaplegames
    by firemaplegames · May 2010
    In GS, you COULD use collisions, but then you'd have let's say 100 (10x10 grid) actors all testing for collisions.
  16. collision end?

    jmp909
    by jmp909 · May 2010
    if actor collides with actor of type alien, add 1 to actor "touchcount" attribute
  17. Gravity issue

    Ignis
    by Ignis · May 2010
    Definitely a valid solution that countless chefs have used, but it would be nice to use gravity... and yet not use it in some cases. I would certainly like a boolean actor attribute in a future releas
  18. Game running at double speed on device?

    evandiaz
    by evandiaz · May 2010
    Change attribute: game.levelTime to game.levelTime+1
  19. Make enemy follow Player?

    Jugger
    by Jugger · May 2010
    make 2 game attributes
  20. sliding finger off of game button...

    reddotinc
    by reddotinc · May 2010
    All i needed was "If touch = pressed" then set attribute to 1, otherwise set attribute to 0.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla