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Animation frame Action?
by TouchTiltGames ·I will try a constrain too. -
completely stop actor from moving when tapping a button
by VoidedSky ·Great tips, But Instead of changing the linear attributes, you might want to constrain them, because if you don't, then the object is likely to move if it is collided with. -
Animation frame Action?
by QuinnZoneStudios ·Does your animation stop/pause after 30 frames or continue to loop until it collides with something? If the latter is true, you could just create an invisible actor, constrain it to your animated acto -
collide=disappear_,',',',',',',',',',_non-collide=reapp
by osalzano ·This case, you have to create 2 more attributes, something like "Block_position_X" and "Block_position_Y". -
collide=disappear_,',',',',',',',',',_non-collide=reapp
by osalzano ·I think a simple way to do it is using an Attribute. -
sliding finger off of game button...
by beefy_clyro ·You could try if touch is pressed change attribute to 1, otherwise, change attribute to 0. Forget the 'otherwise if touch is released'. You could also put a display text actor on your scene and have i -
sliding finger off of game button...
by IntelligentDesigner ·Set the movement with the button, and have the actor move if the attribute is set, and reset the attribute so it is not active until the button is pressed again. -
Major issue!! Someone plz help me!!
by JGary321 ·It will be easier to make a game.attribute called gravity & make the accel rule point to that, so you can change all your actors with one game.attribute. this way as you tweak it you don't hav -
Sprite Scaling/Zooming
by IntelligentDesigner ·Wouldn't you just interpolate actor.size.Width/Height x and y over time? Maybe through the use of an attribute like game.size.real? -
sliding finger off of game button...
by Cee3pee0 ·yeah receives touch pressed, changes attribute to 1, -
Parenting?
by Riffel ·nop, you must use a constrain to x, y positions. -
TIP: Trail like Angry Birds
by rebump ·Change Attribute -> self.Color.Alpha = self.Color.Alpha - (1.0 / ShotCountForCurrentLevel) -
Touch section issues
by JackBQuick ·There are multiple touches. Choose Attribute in your rule, and then Devices followed by Touches. -
Make enemy follow Player?
by sokaroka ·On the player I got a Constrain attribute, setting self.Position.X/Y to PlayerX and PlayerY. -
TIP: Trail like Angry Birds
by mrfunkleberry ·(make sure the actor's moveable attribute is unchecked) -
TIP: Trail like Angry Birds
by JGary321 ·Game Attributes needed: -
How do you create cloud platform?
by scitunes ·have a game attribute for the players y position (constrain it to player's y in the player actor) -
Game changed ORIENTATION by itself !!!
by Ruslan21 ·Go to scene attribute -autorotate - uncheck landscape and check portrait -
gamesalad is complex !!
by rebump ·Not on a Mac at present, so I cannot look at TSB's demo. However, in the behavior that causes the teleport...just add a "change attribute" that sets the player "FacingLeft& -
Moving Issues
by RH ·Problem #2: On the actor create a rule that when the left key is released, change attribute self.motion.X to 0.