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  1. Animation frame Action?

    TouchTiltGames
    by TouchTiltGames · May 2010
    I will try a constrain too.
  2. completely stop actor from moving when tapping a button

    VoidedSky
    by VoidedSky · May 2010
    Great tips, But Instead of changing the linear attributes, you might want to constrain them, because if you don't, then the object is likely to move if it is collided with.
  3. Animation frame Action?

    QuinnZoneStudios
    by QuinnZoneStudios · May 2010
    Does your animation stop/pause after 30 frames or continue to loop until it collides with something? If the latter is true, you could just create an invisible actor, constrain it to your animated acto
  4. collide=disappear_,',',',',',',',',',_non-collide=reapp

    osalzano
    by osalzano · May 2010
    This case, you have to create 2 more attributes, something like "Block_position_X" and "Block_position_Y".
  5. collide=disappear_,',',',',',',',',',_non-collide=reapp

    osalzano
    by osalzano · May 2010
    I think a simple way to do it is using an Attribute.
  6. sliding finger off of game button...

    beefy_clyro
    by beefy_clyro · May 2010
    You could try if touch is pressed change attribute to 1, otherwise, change attribute to 0. Forget the 'otherwise if touch is released'. You could also put a display text actor on your scene and have i
  7. sliding finger off of game button...

    IntelligentDesigner
    by IntelligentDesigner · May 2010
    Set the movement with the button, and have the actor move if the attribute is set, and reset the attribute so it is not active until the button is pressed again.
  8. Major issue!! Someone plz help me!!

    JGary321
    by JGary321 · May 2010
    It will be easier to make a game.attribute called gravity & make the accel rule point to that, so you can change all your actors with one game.attribute. this way as you tweak it you don't hav
  9. Sprite Scaling/Zooming

    IntelligentDesigner
    by IntelligentDesigner · May 2010
    Wouldn't you just interpolate actor.size.Width/Height x and y over time? Maybe through the use of an attribute like game.size.real?
  10. sliding finger off of game button...

    Cee3pee0
    by Cee3pee0 · May 2010
    yeah receives touch pressed, changes attribute to 1,
  11. Parenting?

    Riffel
    by Riffel · May 2010
    nop, you must use a constrain to x, y positions.
  12. TIP: Trail like Angry Birds

    rebump
    by rebump · May 2010
    Change Attribute -> self.Color.Alpha = self.Color.Alpha - (1.0 / ShotCountForCurrentLevel)
  13. Touch section issues

    JackBQuick
    by JackBQuick · May 2010
    There are multiple touches. Choose Attribute in your rule, and then Devices followed by Touches.
  14. Make enemy follow Player?

    sokaroka
    by sokaroka · May 2010
    On the player I got a Constrain attribute, setting self.Position.X/Y to PlayerX and PlayerY.
  15. TIP: Trail like Angry Birds

    mrfunkleberry
    by mrfunkleberry · May 2010
    (make sure the actor's moveable attribute is unchecked)
  16. TIP: Trail like Angry Birds

    JGary321
    by JGary321 · May 2010
    Game Attributes needed:
  17. How do you create cloud platform?

    scitunes
    by scitunes · May 2010
    have a game attribute for the players y position (constrain it to player's y in the player actor)
  18. Game changed ORIENTATION by itself !!!

    Ruslan21
    by Ruslan21 · May 2010
    Go to scene attribute -autorotate - uncheck landscape and check portrait
  19. gamesalad is complex !!

    rebump
    by rebump · May 2010
    Not on a Mac at present, so I cannot look at TSB's demo. However, in the behavior that causes the teleport...just add a "change attribute" that sets the player "FacingLeft&
  20. Moving Issues

    RH
    by RH · May 2010
    Problem #2: On the actor create a rule that when the left key is released, change attribute self.motion.X to 0.
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