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Heads up for 1.25 release
by The_Gamesalad_Guru ·(Quote) -
Cycle through a list of numbers without repeating until the end.
by The_Gamesalad_Guru ·(Quote) -
Bounce Backwards with Enemy Collision?
by kevinwynns ·forward motion setup as a Linear Velocity Constrain Attribute. So I'm thinking I need to temporarily stop the forward linear velocity and replace it with a quick, short backwards linear velocity.... -
Anyway to make VectorToAngle 0-360 degrees?
by Socks ·Stick %360 at the end of your equation or attribute. -
Cycle through a list of numbers without repeating until the end.
by Armelline ·I favour doing this with a text attribute rather than the overhead of tables. Same principles, though. -
Heads up for 1.25 release
by Dues ·It does for me.. If I just place an actor with a change attribute self motion linear vel X to 100 the movement isn't smooth -
Heads up for 1.25 release
by Dues ·(Quote) -
Heads up for 1.25 release
by The_Gamesalad_Guru ·(Quote) -
Heads up for 1.25 release
by Dues ·That won't help me much (although I already tried that) since even a new simple project with a control camera and a change attribute still isn't smooth. I'll send you a project file so you can test on -
Help with kerning (spacing) display text
by RowdyPants ·In the actor showing the score variable create a self.Divisor attribute (integer). Drag out 3 instances of that actor where you want your 3 numbers. Go into each instance change its self.Divisor to -
More efficient way of coding this..
by KevinCross ·Maybe I went with Constrain to cater for instances where the player is playing during the crossover of day 99 and day 100. Change Attribute would work just as well. The rule should only ever fire when -
More efficient way of coding this..
by 3absh ·I'm assuming the otherwise method is more efficient as it is executed only once every 100 days in the game (about 5 hours of gameplay) rather than the constrain which is constantly executed? -
More efficient way of coding this..
by 3absh ·Constrain Attribute: self.Image = "ghost_image_" -
Heads up for 1.25 release
by Socks ·Hopefully we can return to degrees, as degrees are used everywhere else in GameSalad, it's odd to use degrees for things like an actor's Rotation attribute, the Rotate behaviour, Angular Velocity and -
Heads up for 1.25 release
by jonmulcahy ·I did the test slightly differently before I got to the bottom. let me do it using change attribute next. -
Heads up for 1.25 release
by Socks ·In older versions (pre-1.24.39) - if you were to use a change attribute to change an actor's Angular Velocity, to 100, and use a Display Text behaviour to display Angular Velocity's value, you would g -
More efficient way of coding this..
by KevinCross ·(Quote) -
More efficient way of coding this..
by The_Gamesalad_Guru ·(Quote) -
More efficient way of coding this..
by KevinCross ·..Constrain Attribute: self.Image = "ghost_image_"..floor(scene.Backg/100)..".png" -
More efficient way of coding this..
by The_Gamesalad_Guru ·Here is what we know. When you use a change image behavior like that all those images are loaded on start of the scene, even if preload is unchecked. It is best to use a change attribute and call the