GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. gamesalad is complex !!

    rebump
    by rebump · May 2010
    to add a "PlayerIsTeleporting" attribute that only allows teleporting to begin if it is 0 or false, set it to 1 or true while teleporting is going on, and then back to 0 or false on
  2. Updating Apps

    Vmlweb
    by Vmlweb · May 2010
    If you used "Save Attribute" and "Load Attribute" then it should still be there when the user updated but only if you saved it to the same Key in both versions
  3. Implementing better "fonts" ?

    Ignis
    by Ignis · May 2010
    Since I will have upwards of 12-15 digits in the scene at once, I'm concerned about the performance hit from so many Constrains. So, I am attempting to wrap the counting routine inside a Rule, as foll
  4. Double Jump

    RH
    by RH · May 2010
    create a global attribute called 'jump' (integer), set it to 0, create a rule on your character that when actor is touched change the 'jump' attribute to 'jump'+1. On you character make a rule that wh
  5. Make enemy follow Player?

    quantumsheep
    by quantumsheep · May 2010
    Constrain the player's X and Y position to new attributes (integer) - PlayerX and PlayerY
  6. spawn actor and destroy actor

    rebump
    by rebump · May 2010
    If you respawn a killed actor after you hit it (and destroy it), why do you care to decrement the actor count by one then? Or are you decrementing it from some large "that-type-of-actor-coun
  7. Implementing better "fonts" ?

    firemaplegames
    by firemaplegames · May 2010
    A word of warning, using custom font digits like that requires a Constrain Attribute behavior for each digit.
  8. rotate actor to direction its going?

    rebump
    by rebump · May 2010
    constrain
  9. centering actors on scrollable layer?

    a.grajirena
    by a.grajirena · May 2010
    alpha to 0. then i make rules to pass a boolean attribute, closeupVisible, from the small window to the invisible close-up that change the alpha attribute from 0 to 1. I can't get this working thou
  10. retaining momentum of actor after swapping actors.

    Cee3pee0
    by Cee3pee0 · May 2010
    thank you so much for the quick reply, would those game attribute happen to be boolean? integer? or real? thanks again!
  11. Implementing better "fonts" ?

    Ignis
    by Ignis · May 2010
    Then, did he change it depending on a game attribute using math functions? For example, if the total value is "83", would "digit-2" be something like "f
  12. How to make background still?

    mrfunkleberry
    by mrfunkleberry · May 2010
    constrain motionX =0
  13. Can camera control not affect mouse position and spawning?

    TouchTiltGames
    by TouchTiltGames · May 2010
    No problem, I do understand Spawning and Attributes...just not sure where to add the game.CameraX with the spawning..tried numerous things.
  14. Want to clear some things up.

    RH
    by RH · May 2010
    To do this, create the two actors and place them in the scene. Create an attribute (boolean) called 'right'.
  15. Actor Shaking

    RH
    by RH · May 2010
    Personally, I would create a global attribute (boolean) called 'shake'.
  16. How to create a platform that is movable (and not!)

    firemaplegames
    by firemaplegames · May 2010
    You need to constrain the X and Y of the platform to the platform's original position. Create two attributes in the platform, origX and origY. Set those to Position.X and Position.Y
  17. How to create a platform that is movable (and not!)

    Vmlweb
    by Vmlweb · May 2010
    I think the movable attribute can stay unchecked and also uncheck the fixed rotation attribute.
  18. How to create a platform that is movable (and not!)

    Cap
    by Cap · May 2010
    imagine you have an actor that is jumping on a platform. You don't want this platform to fall down because of the actor jumping on it. So you would deactivate the movable attribute for the platform ac
  19. Spawn actor and control on touch pressed

    firemaplegames
    by firemaplegames · May 2010
    -----Constrain self.Position.X To: Mouse.X
  20. Spawn actor and control on touch pressed

    Ignis
    by Ignis · May 2010
    Create a custom game attribute called "screen-is-touched" or something. A boolean variable set to "false" initially. Create another actor attribute called &quot
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla