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gamesalad is complex !!
by rebump ·to add a "PlayerIsTeleporting" attribute that only allows teleporting to begin if it is 0 or false, set it to 1 or true while teleporting is going on, and then back to 0 or false on -
Updating Apps
by Vmlweb ·If you used "Save Attribute" and "Load Attribute" then it should still be there when the user updated but only if you saved it to the same Key in both versions -
Implementing better "fonts" ?
by Ignis ·Since I will have upwards of 12-15 digits in the scene at once, I'm concerned about the performance hit from so many Constrains. So, I am attempting to wrap the counting routine inside a Rule, as foll -
Double Jump
by RH ·create a global attribute called 'jump' (integer), set it to 0, create a rule on your character that when actor is touched change the 'jump' attribute to 'jump'+1. On you character make a rule that wh -
Make enemy follow Player?
by quantumsheep ·Constrain the player's X and Y position to new attributes (integer) - PlayerX and PlayerY -
spawn actor and destroy actor
by rebump ·If you respawn a killed actor after you hit it (and destroy it), why do you care to decrement the actor count by one then? Or are you decrementing it from some large "that-type-of-actor-coun -
Implementing better "fonts" ?
by firemaplegames ·A word of warning, using custom font digits like that requires a Constrain Attribute behavior for each digit. -
rotate actor to direction its going?
by rebump ·constrain -
centering actors on scrollable layer?
by a.grajirena ·alpha to 0. then i make rules to pass a boolean attribute, closeupVisible, from the small window to the invisible close-up that change the alpha attribute from 0 to 1. I can't get this working thou -
retaining momentum of actor after swapping actors.
by Cee3pee0 ·thank you so much for the quick reply, would those game attribute happen to be boolean? integer? or real? thanks again! -
Implementing better "fonts" ?
by Ignis ·Then, did he change it depending on a game attribute using math functions? For example, if the total value is "83", would "digit-2" be something like "f -
How to make background still?
by mrfunkleberry ·constrain motionX =0 -
Can camera control not affect mouse position and spawning?
by TouchTiltGames ·No problem, I do understand Spawning and Attributes...just not sure where to add the game.CameraX with the spawning..tried numerous things. -
Want to clear some things up.
by RH ·To do this, create the two actors and place them in the scene. Create an attribute (boolean) called 'right'. -
Actor Shaking
by RH ·Personally, I would create a global attribute (boolean) called 'shake'. -
How to create a platform that is movable (and not!)
by firemaplegames ·You need to constrain the X and Y of the platform to the platform's original position. Create two attributes in the platform, origX and origY. Set those to Position.X and Position.Y -
How to create a platform that is movable (and not!)
by Vmlweb ·I think the movable attribute can stay unchecked and also uncheck the fixed rotation attribute. -
How to create a platform that is movable (and not!)
by Cap ·imagine you have an actor that is jumping on a platform. You don't want this platform to fall down because of the actor jumping on it. So you would deactivate the movable attribute for the platform ac -
Spawn actor and control on touch pressed
by firemaplegames ·-----Constrain self.Position.X To: Mouse.X -
Spawn actor and control on touch pressed
by Ignis ·Create a custom game attribute called "screen-is-touched" or something. A boolean variable set to "false" initially. Create another actor attribute called "