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Spawn actor and control on touch pressed
by jon2s ·Just curious if anyone has any ideas for doing the following. On screen touch spawn actor at press point. While still touching the screen constrain the spawned actor to the touch location. On relea -
Regarding saving level complete on level select page
by Chaser ·I think I still need to load it as a saved attribute, right? Because it's changing, but not saving. -
Regarding saving level complete on level select page
by DankStew ·An actor (called Level 1 end) on Level 1, set for when level is complete (no more bad guys) change integer attribute (called Ending Level 1) to 1. -
Creating a good timer
by dmilinovichiii ·How do I make a timer that has hundredths of a second and is a game attribute? -
Regarding saving level complete on level select page
by Chaser ·Load saves on level select page. I put mine in the actor showing the passed level. On that actor you can do a game attribute that you would need to trigger when level complete, so when game.level 1 = -
Regarding saving level complete on level select page
by DankStew ·Hello all, it's a much calmer and collected version of myself than last I posted (thanks again tshirtbooth!). This time I am having a problem with my save attribute for level completes. -
Help!!! ACTORS JUMPING
by CodeMonkey ·I would assume that would be restitution(on either of the actors involved in the collision) that is making them bounce up more and more. That attribute is in the Physics section of the actor attribute -
Can the accelerometer tell you which way the device is being held?
by IntelligentDesigner ·Ah. Attribute Devices>Screen>DeviceOrientation is -
Can the accelerometer tell you which way the device is being held?
by jonmulcahy ·If attribute device.Orientation = Landscape -
Can the accelerometer tell you which way the device is being held?
by IntelligentDesigner ·I find only Devices>Accelerometer>(X, Y, Z) in the attribute browser... -
Can camera control not affect mouse position and spawning?
by TouchTiltGames ·Thanks, Joe! So when I'm spawning the blocks do I setup a change attribute on the blocks for the: -
Can camera control not affect mouse position and spawning?
by firemaplegames ·Create two global game attributes called CameraX and CameraY. -
Increase/decrease slider
by SingleSparq ·Hi - I have a slider that moves on touch right or left. How can I get it to increase (moving right) or decrease (moving left) an integer attribute with a limit on the plus or minus (say middle was 100 -
Spawning actor based on mouse/finger position
by TouchTiltGames ·Ok I solved the spawning a block based on mouse location just by doing a constrain...but as soon as it starts to scroll up when the camera follows the actor jumping up, the spawning block on mouse pos -
Spawning actor based on mouse/finger position
by TouchTiltGames ·"As for the scrollable part, I would create a new layer and make it non scrollable. Place an actor in the middle of the screen, then constrain two attributes, say game.positionX and game.posi -
Spawning actor based on mouse/finger position
by TouchTiltGames ·RH, Thanks a ton. So for the PositionX and Y..do I enter that on the "Position" of the blocks or create an Attribute..or a change attribute rule? -
Bug: Moving by Spawn
by IntelligentDesigner ·I have a template that creates movement of a segmented actor via spawning up to an attribute set length. The oldest segment is destroyed when the length is exceeded as the movement continue at the ma -
Spawning actor based on mouse/finger position
by RH ·As for the scrollable part, I would create a new layer and make it non scrollable. Place an actor in the middle of the screen, then constrain two attributes, say game.positionX and game.positionY to t -
Spawning actor based on mouse/finger position
by TouchTiltGames ·I'm wondering what Attribute I'd use to spawn my blocks based on where I touch on the screen? Right now I just have them spawning from a block "container" that when touched spawns so -
Making Score Increase Upon Collision