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  1. Spawn actor and control on touch pressed

    jon2s
    by jon2s · May 2010
    Just curious if anyone has any ideas for doing the following. On screen touch spawn actor at press point. While still touching the screen constrain the spawned actor to the touch location. On relea
  2. Regarding saving level complete on level select page

    Chaser
    by Chaser · May 2010
    I think I still need to load it as a saved attribute, right? Because it's changing, but not saving.
  3. Regarding saving level complete on level select page

    DankStew
    by DankStew · May 2010
    An actor (called Level 1 end) on Level 1, set for when level is complete (no more bad guys) change integer attribute (called Ending Level 1) to 1.
  4. Creating a good timer

    dmilinovichiii
    by dmilinovichiii · May 2010
    How do I make a timer that has hundredths of a second and is a game attribute?
  5. Regarding saving level complete on level select page

    Chaser
    by Chaser · May 2010
    Load saves on level select page. I put mine in the actor showing the passed level. On that actor you can do a game attribute that you would need to trigger when level complete, so when game.level 1 =
  6. Regarding saving level complete on level select page

    DankStew
    by DankStew · May 2010
    Hello all, it's a much calmer and collected version of myself than last I posted (thanks again tshirtbooth!). This time I am having a problem with my save attribute for level completes.
  7. Help!!! ACTORS JUMPING

    CodeMonkey
    by CodeMonkey · May 2010
    I would assume that would be restitution(on either of the actors involved in the collision) that is making them bounce up more and more. That attribute is in the Physics section of the actor attribute
  8. Can the accelerometer tell you which way the device is being held?

    IntelligentDesigner
    by IntelligentDesigner · May 2010
    Ah. Attribute Devices>Screen>DeviceOrientation is
  9. Can the accelerometer tell you which way the device is being held?

    jonmulcahy
    by jonmulcahy · May 2010
    If attribute device.Orientation = Landscape
  10. Can the accelerometer tell you which way the device is being held?

    IntelligentDesigner
    by IntelligentDesigner · May 2010
    I find only Devices>Accelerometer>(X, Y, Z) in the attribute browser...
  11. Can camera control not affect mouse position and spawning?

    TouchTiltGames
    by TouchTiltGames · May 2010
    Thanks, Joe! So when I'm spawning the blocks do I setup a change attribute on the blocks for the:
  12. Can camera control not affect mouse position and spawning?

    firemaplegames
    by firemaplegames · May 2010
    Create two global game attributes called CameraX and CameraY.
  13. Increase/decrease slider

    SingleSparq
    by SingleSparq · May 2010
    Hi - I have a slider that moves on touch right or left. How can I get it to increase (moving right) or decrease (moving left) an integer attribute with a limit on the plus or minus (say middle was 100
  14. Spawning actor based on mouse/finger position

    TouchTiltGames
    by TouchTiltGames · May 2010
    Ok I solved the spawning a block based on mouse location just by doing a constrain...but as soon as it starts to scroll up when the camera follows the actor jumping up, the spawning block on mouse pos
  15. Spawning actor based on mouse/finger position

    TouchTiltGames
    by TouchTiltGames · May 2010
    "As for the scrollable part, I would create a new layer and make it non scrollable. Place an actor in the middle of the screen, then constrain two attributes, say game.positionX and game.posi
  16. Spawning actor based on mouse/finger position

    TouchTiltGames
    by TouchTiltGames · May 2010
    RH, Thanks a ton. So for the PositionX and Y..do I enter that on the "Position" of the blocks or create an Attribute..or a change attribute rule?
  17. Bug: Moving by Spawn

    IntelligentDesigner
    by IntelligentDesigner · May 2010
    I have a template that creates movement of a segmented actor via spawning up to an attribute set length. The oldest segment is destroyed when the length is exceeded as the movement continue at the ma
  18. Spawning actor based on mouse/finger position

    RH
    by RH · May 2010
    As for the scrollable part, I would create a new layer and make it non scrollable. Place an actor in the middle of the screen, then constrain two attributes, say game.positionX and game.positionY to t
  19. Spawning actor based on mouse/finger position

    TouchTiltGames
    by TouchTiltGames · May 2010
    I'm wondering what Attribute I'd use to spawn my blocks based on where I touch on the screen? Right now I just have them spawning from a block "container" that when touched spawns so
  20. Making Score Increase Upon Collision

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · May 2010
    If your Score variable is a global Game attribute like Eastbound indicated, just use the same rule check for collision in the shark in the fish as well.
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