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  1. Spawning actor based on mouse/finger position

    TouchTiltGames
    by TouchTiltGames · May 2010
    I'm wondering what Attribute I'd use to spawn my blocks based on where I touch on the screen? Right now I just have them spawning from a block "container" that when touched spawns so
  2. Making Score Increase Upon Collision

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · May 2010
    If your Score variable is a global Game attribute like Eastbound indicated, just use the same rule check for collision in the shark in the fish as well.
  3. Making Score Increase Upon Collision

    Eastbound
    by Eastbound · May 2010
    Make a global attribute called score. When they collide set score = score + 1
  4. Does anybody know a quick random number generator?

    StormyStudio
    by StormyStudio · May 2010
    how about trying interpolate instead of a timer. To vary a game attribute, incase that works instead of a timer...
  5. Does anybody know a quick random number generator?

    beefy_clyro
    by beefy_clyro · May 2010
    Every 8 seconds change attribute game.animation (random x,y)
  6. Does anybody know a quick random number generator?

    beefy_clyro
    by beefy_clyro · May 2010
    um .. maybe use a global attribute called animation
  7. Is better multi touch rotation possible?

    rebump
    by rebump · May 2010
    @stormy - I'm not on a Mac to look at Bark's solution but from the sound of your solution's issue regarding the second touch and the actor's rotation snapping back to some position upon second touch r
  8. How to load data from a file

    RH
    by RH · May 2010
    You can save games, just use the save attirbute and load attribute
  9. how to resize all..

    BarkBarkCo
    by BarkBarkCo · May 2010
    Double-click on an actor on the stage and that brings you to the instance editor. You will see that most of the attributes are grayed out until you "unlock" the instance. Don't unloc
  10. Score According to Height?

    RH
    by RH · May 2010
    Create an attribute called 'Score'.
  11. How to move actor like in GRID

    Vmlweb
    by Vmlweb · May 2010
    I think you need to constrain X, Y of the object to this
  12. GORO'S WAY - Just submitted on AppStore

    goku9001
    by goku9001 · May 2010
    2. For the moment vision range is limited to increase game difficulty. I've designed levels in a way that constrain player to memorize a little level's structure ( levels are not very big ). But yours
  13. Saving Help

    SethsApps
    by SethsApps · May 2010
    Im putting a load attribute rule for my high scores button but the high scores will still not show up when the app is exited and re entered. The saving keys match but the scores are reset to 0.
  14. Pausing Game

    craps
    by craps · May 2010
    My Game attribute is GameIsPause - unchecked box - boolean.
  15. Saving Help

    dmilinovichiii
    by dmilinovichiii · May 2010
    Do you have a load attribute anywhere in your game? Without the load attribute, the game wont load saved data.
  16. Is better multi touch rotation possible?

    Ignis
    by Ignis · May 2010
    be easily remedied by creating a boolean Game Attribute called "select-lock". When any object was selected, select-lock would be set to "true". When the object bec
  17. Saving Help

    butterbean
    by butterbean · May 2010
    Make sure you create an attribute for the save, and name it "highscore"
  18. landscape orientation from right to left and a portrait error?

    beatrage
    by beatrage · May 2010
    do I need to change the accelerometer values or something? is there a why to constrain the portrait orientations to lock them or to turn them off ?
  19. Is better multi touch rotation possible?

    StormyStudio
    by StormyStudio · May 2010
    constrain: self.position x to floor(touch1.position.x/2)+floor(touch2.position.x/2)
  20. Is better multi touch rotation possible?

    BarkBarkCo
    by BarkBarkCo · May 2010
    constrain: self.position x to floor(touch1.position.x/2)+floor(touch2.position.x/2)
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