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Actor Dying
by Vmlweb ·but there isnt a behavior that allows you to see the crosshair attribute only the details of -
Actor Dying
by markh72 ·but there isnt a behavior that allows you to see the crosshair attribute only the details of -
BUG: Music Ending in Scene 1 stopping sounds in Scene 2
by Chaser ·a pain but I had issues in the past. Try a game attribute sound interger 0 Then for button actor set up 2 actors for that button instead of scene instances as you have. Rule on first actor actor re -
Drag and Drop
by Vmlweb ·constrain position.x to devices.multitouch.touch1.x -
How do you fade a Sound ogg file in or out?
by Vmlweb ·What you can do is create a attribute called Volume and then in the sound behaviour you put the volume as the attribute. -
How do you fade a Sound ogg file in or out?
by JCFord ·I know you can fade background MUSIC file IN and OUT using the Interpolate Attribute -
The Grid... a catch-22... too many rules or too many actors
by firemaplegames ·No physics, no collisions. -
Pausing Game
by firemaplegames ·-----attribute game.GameIsPaused = false -
Q: save more then 1 value to single attribute?
by POM ·i dont know why but when i load a saved attribute- sometimes it change it to the last save, but sometimes it show the current value even when there is a rule to load the last save! -
Q: save more then 1 value to single attribute?
by POM ·I have a question.. When I load a saved attribute it works fine -
How Should I setup My Music? Need Tips Please
by firemaplegames ·Keep track of the current scene with a global game attribute, called something like currentScene. -
Q: save more then 1 value to single attribute?
by POM ·create a game attribute "test" (lets say integer) -
Q: save more then 1 value to single attribute?
by nulo ·wait. could u explain "5 different values to a single attribute"? -
Q: save more then 1 value to single attribute?
by POM ·that is not entirely true , cause i did saved 5 different values to a single attribute, and load them with 5 different keywords! (i dont know where this data is saved to, try it, it works) -
Q: save more then 1 value to single attribute?
by POM ·hey is it possible to save about 20 different values to a single attribute "score" and use different keys for each value? -
Pausing Game
by firemaplegames ·I just tried it here and it works fine. Those Rules successfully toggle that attribute between true and false. -
Making a direction controller
by IntelligentDesigner ·when tied to the keyboard, but when you swap the attributes check from "actor receives keystroke UP" to "attribute game.direction = UP" the movement is okay, but t -
Cancelling a Mouse Constrain Position
by TouchTiltGames ·Trying to get a block to release and fall on the mouse up, how would I cancel/quit a mouse constrain position on the mouse up? It seems to want to stick to my cursor no matter what I try. -
Pausing Game
by craps ·No and here is the global attribute -
Pausing Game
by craps ·No and here is the global attribute