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  1. Actor Dying

    Vmlweb
    by Vmlweb · May 2010
    but there isnt a behavior that allows you to see the crosshair attribute only the details of
  2. Actor Dying

    markh72
    by markh72 · May 2010
    but there isnt a behavior that allows you to see the crosshair attribute only the details of
  3. BUG: Music Ending in Scene 1 stopping sounds in Scene 2

    Chaser
    by Chaser · May 2010
    a pain but I had issues in the past. Try a game attribute sound interger 0 Then for button actor set up 2 actors for that button instead of scene instances as you have. Rule on first actor actor re
  4. Drag and Drop

    Vmlweb
    by Vmlweb · May 2010
    constrain position.x to devices.multitouch.touch1.x
  5. How do you fade a Sound ogg file in or out?

    Vmlweb
    by Vmlweb · May 2010
    What you can do is create a attribute called Volume and then in the sound behaviour you put the volume as the attribute.
  6. How do you fade a Sound ogg file in or out?

    JCFord
    by JCFord · May 2010
    I know you can fade background MUSIC file IN and OUT using the Interpolate Attribute
  7. The Grid... a catch-22... too many rules or too many actors

    firemaplegames
    by firemaplegames · May 2010
    No physics, no collisions.
  8. Pausing Game

    firemaplegames
    by firemaplegames · May 2010
    -----attribute game.GameIsPaused = false
  9. Q: save more then 1 value to single attribute?

    POM
    by POM · May 2010
    i dont know why but when i load a saved attribute- sometimes it change it to the last save, but sometimes it show the current value even when there is a rule to load the last save!
  10. Q: save more then 1 value to single attribute?

    POM
    by POM · May 2010
    I have a question.. When I load a saved attribute it works fine
  11. How Should I setup My Music? Need Tips Please

    firemaplegames
    by firemaplegames · May 2010
    Keep track of the current scene with a global game attribute, called something like currentScene.
  12. Q: save more then 1 value to single attribute?

    POM
    by POM · May 2010
    create a game attribute "test" (lets say integer)
  13. Q: save more then 1 value to single attribute?

    nulo
    by nulo · May 2010
    wait. could u explain "5 different values to a single attribute"?
  14. Q: save more then 1 value to single attribute?

    POM
    by POM · May 2010
    that is not entirely true , cause i did saved 5 different values to a single attribute, and load them with 5 different keywords! (i dont know where this data is saved to, try it, it works)
  15. Q: save more then 1 value to single attribute?

    POM
    by POM · May 2010
    hey is it possible to save about 20 different values to a single attribute "score" and use different keys for each value?
  16. Pausing Game

    firemaplegames
    by firemaplegames · May 2010
    I just tried it here and it works fine. Those Rules successfully toggle that attribute between true and false.
  17. Making a direction controller

    IntelligentDesigner
    by IntelligentDesigner · May 2010
    when tied to the keyboard, but when you swap the attributes check from "actor receives keystroke UP" to "attribute game.direction = UP" the movement is okay, but t
  18. Cancelling a Mouse Constrain Position

    TouchTiltGames
    by TouchTiltGames · May 2010
    Trying to get a block to release and fall on the mouse up, how would I cancel/quit a mouse constrain position on the mouse up? It seems to want to stick to my cursor no matter what I try.
  19. Pausing Game

    craps
    by craps · May 2010
    No and here is the global attribute
  20. Pausing Game

    craps
    by craps · May 2010
    No and here is the global attribute
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