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  1. Pausing Game

    craps
    by craps · May 2010
    No and here is the global attribute
  2. Pausing Game

    craps
    by craps · May 2010
    No and here is the global attribute
  3. Pausing Game

    firemaplegames
    by firemaplegames · May 2010
    That should toggle the global game attribute game.GameIsPaused between either true or false.
  4. iphone finger pencil path

    Valan
    by Valan · May 2010
    You could try using particles with a very long lifetime and constrain an actor to the players finger. But it would have no interaction in the game.
  5. The Grid... a catch-22... too many rules or too many actors

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2010
    How do you get the circular objects to react to one another? I thought about making something like a database, with attributes!
  6. Offset weight of an actor??

    RH
    by RH · May 2010
    a rule on the top that spawns the tail and then constrain the X and Y of the tail in some relation to the top so that it looks like a shuttlecock i guess.
  7. Have actor stick to current position

    UP
    by UP · May 2010
    The self.move attribute I created in the actor is a REAL type attribute, value = 0
  8. disable button

    RH
    by RH · May 2010
    If so, use attributes.
  9. Making a direction controller

    VoidedSky
    by VoidedSky · May 2010
    Attributes: game.up game.down game.left game.right
  10. Apple's Cool Scrolling Style Like - Help Firemapplegames!!!

    BarkBarkCo
    by BarkBarkCo · May 2010
    Could you have the touch spawn an actor that controls the camera? Set the spawned actor to exist until the next touch occurs. Constrain it to the touch position until the touch is lifted, then give it
  11. Pausing Game

    iPhoneDevForMe
    by iPhoneDevForMe · May 2010
    Change attribute game.isPaused to 1 to say true. Otherwise 0 for false
  12. Pausing Game

    craps
    by craps · May 2010
    I tried everything you told me. But I still have a question or two. Do I type the words true and false in the box following the change attribute?
  13. BUG: Deleting an attribute after copying an actor.

    rebump
    by rebump · May 2010
    So I did copy an actor A to actor B. I then deleted one of the actor attributes in B (call it "FlapSpeed" or something) and it left it in A's attribute list but its usage in A's beh
  14. Odd interpolate behavior

    scitunes
    by scitunes · May 2010
    I have used interpolate with moving bad guys and collisions seem to work so far.
  15. Making a direction controller

    IntelligentDesigner
    by IntelligentDesigner · May 2010
    I am making a directional controller, and have an integer attribute called "game.direction" When "UP" is pressed I make it 12, "DOWN" is 6, &
  16. Odd interpolate behavior

    Valan
    by Valan · May 2010
    I've just thought that a universal size.attribute could be set up in the game controller but all enemies need to constrain to the new size. All enemies would now throb in unison.
  17. Pausing Game

    firemaplegames
    by firemaplegames · May 2010
    If you want to use it, you'll need to rebuild your attributes/Rules like this:
  18. Pausing Game

    craps
    by craps · May 2010
    1. Global attribute made - GameIsPaused-unchecked-boolean
  19. Pausing Game

    firemaplegames
    by firemaplegames · May 2010
    A pause attribute should be a global game attribute that all the actors in the game should have access to and be able to listen to.
  20. Pausing Game

    scitunes
    by scitunes · May 2010
    you should be able to name any attribute anything you want and it should show up under game in the expression editor.
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