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Pausing Game
by firemaplegames ·That should toggle the global game attribute game.GameIsPaused between either true or false. -
iphone finger pencil path
by Valan ·You could try using particles with a very long lifetime and constrain an actor to the players finger. But it would have no interaction in the game. -
The Grid... a catch-22... too many rules or too many actors
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Offset weight of an actor??
by RH ·a rule on the top that spawns the tail and then constrain the X and Y of the tail in some relation to the top so that it looks like a shuttlecock i guess. -
Have actor stick to current position
by UP ·The self.move attribute I created in the actor is a REAL type attribute, value = 0 -
disable button
by RH ·If so, use attributes. -
Making a direction controller
by VoidedSky ·Attributes: game.up game.down game.left game.right -
Apple's Cool Scrolling Style Like - Help Firemapplegames!!!
by BarkBarkCo ·Could you have the touch spawn an actor that controls the camera? Set the spawned actor to exist until the next touch occurs. Constrain it to the touch position until the touch is lifted, then give it -
Pausing Game
by iPhoneDevForMe ·Change attribute game.isPaused to 1 to say true. Otherwise 0 for false -
Pausing Game
by craps ·I tried everything you told me. But I still have a question or two. Do I type the words true and false in the box following the change attribute? -
BUG: Deleting an attribute after copying an actor.
by rebump ·So I did copy an actor A to actor B. I then deleted one of the actor attributes in B (call it "FlapSpeed" or something) and it left it in A's attribute list but its usage in A's beh -
Odd interpolate behavior
by scitunes ·I have used interpolate with moving bad guys and collisions seem to work so far. -
Making a direction controller
by IntelligentDesigner ·I am making a directional controller, and have an integer attribute called "game.direction" When "UP" is pressed I make it 12, "DOWN" is 6, & -
Odd interpolate behavior
by Valan ·I've just thought that a universal size.attribute could be set up in the game controller but all enemies need to constrain to the new size. All enemies would now throb in unison. -
Pausing Game
by firemaplegames ·If you want to use it, you'll need to rebuild your attributes/Rules like this: -
Pausing Game
by craps ·1. Global attribute made - GameIsPaused-unchecked-boolean -
Pausing Game
by firemaplegames ·A pause attribute should be a global game attribute that all the actors in the game should have access to and be able to listen to. -
Pausing Game
by scitunes ·you should be able to name any attribute anything you want and it should show up under game in the expression editor. -
Pausing Game
by craps ·I am trying to work through the pause learning curve. Do I create a "boolean" attribute and name it "pause". Then check the box under value or do I use a different -
Stop actor from spinning
by chrisal ·I have tried to use a timer with both change attribute and constrain attribute to change the angular motion but it does not seem to work, any body else got any ideas of how I could stop the thing from