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Pop Up Menus
by Chaser ·I believe you could do something similar by making certain buttons appear when menu gets pressed change a game attribute to 1 then on those actors/buttons when that game attribute is 0 destroy then w -
Drag and Drop spawning...
by TouchTiltGames ·In addition to his tutorial I have a game.triggerjump Attribute on the jumping actor and on the Actor 1 button. -
How to make moving object move with another player controlled object?
by scitunes ·In the shield create an integer attribute called backandforth. -
endless scrolling background?
by sonicfire ·Little question: i noticed the graphics -> "horizontal wrap" attribute, and when i set it to tile, it still doesnt repeat itself when applying constant velocity. -
Spawning actor behind another actor (shadow)
by nulo ·you could make a different actor for the collision, but it would need the constrain also, and constrains suck for frame rates AND they have a small lag. so if you actor moves really fast, the one that -
Skislope curve instead of triangle shaped
by Strobanik ·i tried to do a little picture of what i mean. imagine you can move the two squares at the bottom in the X angle. the attribute shows up in the square. When moving the left square it increases in a &a -
Skislope curve instead of triangle shaped
by Strobanik ·Is there an easy way to make an attribute increase its value in a skislope way, higher and higher steps so to say. -
R-Type style split screen deathmatch!
by scitunes ·could use a timer with random that switches an attribute called game.Attack. When game.attack is true have the enemy accelerate towards you and fire at you and when game.attack is false have the bad -
Constrain an integer attribute to a tagged group of actors?
by DankStew ·set up an integer attribute -
Constraining an object to x,y and mouse drag
by joemauke ·Thats what I would like to constrain the drag to without it snapping. Not sure how this might be possible, but if some of you GS geniuses can figure it out Id be grateful. -
Accessing custom *scene* attributes?
by Ignis ·I wonder if I'm just blind and not seeing this in the editor? I can access all of the Game attributes and actor attributes (custom or built-in), but I just added a custom scene attribute and I can't -
Actor behavior depending on how long key is pressed
by Chaser ·Sorry I did edit up above and noticed you responded before I posted. I'm not home so I'm going based on theory. May want to put another timer or attribute on actor that jumps so it waits to jump until -
Actor behavior depending on how long key is pressed
by Chaser ·up so that for every .2 seconds +1 to a game attribute called charge jump. So then on actor when game.charge = let's say 10 then for 2 seconds accelerate let's say 600. And so on when game.charge -
Actor behavior depending on how long key is pressed
by Chaser ·Edit. You want a rule that when touch pressed change a game attribute interger to 1 and do an otherwise when released change to 0. Then on actor when game attribute is 1 then accelerate and when 0 do -
Constraining an object to x,y and mouse drag
by joemauke ·So all of the examples of constrain with drag and x,y constrain basically SNAP an object to the constraint. I want to be able to drag an actor on two single planes. if the actor were in the middle o -
I Got Neurons! - Web Game - suggestions?
by scitunes ·of GS being limited to rectangular and circular collisions. -
orbiting Particles.
by rebump ·I guess if you offset the emission point of the particles to one side of the actor and then move them across the actor, it would sort of look like they were orbiting. Constrain a transparent particle -
Moving actors off-scene
by Ignis ·To do this, I have assigned the actor prototype an attribute "InitX" (integer). I hard-code that value in each individual actor instance to match its starting position in the scene.. -
Killing an Actor after 5 on screen?
by nulo ·what you could do to not shoot more than 5 bullets at a time would be create a attribute "bullet_num" and give each bullet a change attribute that adds +1 the the "bullet_nu -
viewer vs standalone app (saving and load times)
by nulo ·apparently save attribute and load attribute don't quite work on the viewer. sometimes it works, sometimes it doesn't.