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  1. Killing an Actor after 5 on screen?

    TouchTiltGames
    by TouchTiltGames · April 2010
    So with my limited knowledge, but trying to grasp this: I've setup a Rule and attribute..but then do I setup an interger? I was trying an Attribute like: game.BallCount > 5 then Destroy..but th
  2. Question from a newbie - Moving Actors with Scripts

    TouchTiltGames
    by TouchTiltGames · April 2010
    I will take a look at change attribute or constrain thanks!
  3. Reset scene w/o resetting background music - is it possible?

    scitunes
    by scitunes · April 2010
    Is there an easy work around so that I can still use the reset scene behavior to reset everything but keep the music going? Or do I have to use a bunch of change attribute behaviors to "manua
  4. flight control type game

    BarkBarkCo
    by BarkBarkCo · April 2010
    When an airplane spawns originally, constrain an invisible touch control actor above it. When the airplane's position is touched, the original airplane actor is destroyed and the invisible control act
  5. Tiles vs. Backgrounds

    firemaplegames
    by firemaplegames · April 2010
    Something else to consider is the tiling capabilities of the graphics attribute of each actor.
  6. Defense Game

    rebump
    by rebump · April 2010
    You would just have to constrain the rotation of the barrel to the angle of the line between the cannon base (pivot point of barrel) and the touch. "vectorToAngle()" can get you tha
  7. viewer vs standalone app (saving and load times)

    nulo
    by nulo · April 2010
    sometimes the save and load attribute work. sometimes they don't. is this a viewer problem?
  8. Can you connect actors?

    rebump
    by rebump · April 2010
    Constraining through game level attributes is the way it is usually done and easiest to setup/manage from scene to scene.
  9. Next and Back buttons

    Hunnenkoenig
    by Hunnenkoenig · April 2010
    change attribute self.color.alpha to 1
  10. Can you connect actors?

    ck
    by ck · April 2010
    I've been working on this for the past couple of day (too long, I know - I'm new). The only thing I've come up with is to constrain the position of one actor to another, with an offset. I'd actually l
  11. Question from a newbie - Moving Actors with Scripts

    rebump
    by rebump · April 2010
    You can also change the position with the "change attribute" or "constrain attribute" behaviors...they would contain "self.Position.X" or &quo
  12. Good method to limit velocity?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2010
    Isn't there a built-in attribute for max speed? What's wrong with that?
  13. Random Numbers

    Forte
    by Forte · April 2010
    Make a rule then make a change attribute when whatever
  14. Memory cost of different attribute types?

    mrfunkleberry
    by mrfunkleberry · April 2010
    i really don't think that different attribute types would have any real performance difference. I could be wrong, but as long as you're using the right type for the data you're storing, thats as much
  15. Memory cost of different attribute types?

    Ignis
    by Ignis · April 2010
    Do any of you super-technical GS users have an idea how much memory/storage the different types of game attributes demand? As far as I know, "boolean" is the least-taxing, then &
  16. Angle of direction and rotation? Am i correct?

    RH
    by RH · April 2010
    constrain attribute: self.rotation to (vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ))-90
  17. iphone touch control

    BarkBarkCo
    by BarkBarkCo · April 2010
    As for having the pression of the fire button stop the crosshair's movement. Create a game integer attribute called `stopcrosshair` or something.
  18. Angle of direction and rotation? Am i correct?

    BarkBarkCo
    by BarkBarkCo · April 2010
    Constrain the rotating actor's self.rotation to a game.angle attribute. Then, any time you need to see the actors angle, just reference the game.angle attribute that data is stored in.
  19. Random spawn question

    iPhoneDevForMe
    by iPhoneDevForMe · April 2010
    Have an integer game attribute set to 0. Call it random (or anything you like!)
  20. Tightening collision detection

    Kamazar
    by Kamazar · April 2010
    I remember there being a problem like this before... I forget why, but sometimes the collisions focuses around an actor's origin point. To make it tighter, hmmm...
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