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  1. Game is out of control!! URGENT!

    iDeveloperz
    by iDeveloperz · April 2010
    change attribute game.triggerLeft to 0
  2. Game is out of control!! URGENT!

    expired_012
    by expired_012 · April 2010
    Well i have another actor with 2 rules saying that when touch is pressed, change attribute- game.triggerLeft=1 and when touch is released change attribute to 0. I did the same thing for my actor that
  3. Game is out of control!! URGENT!

    expired_012
    by expired_012 · April 2010
    When......Attribute (game.triggerLeft)=1
  4. Matchgame Coding question

    BarkBarkCo
    by BarkBarkCo · April 2010
    you need a game boolean attribute for each choice. the correct attribute would be changed to true once an option is randomly selected.
  5. Getting one object to move away from the other...

    Kamazar
    by Kamazar · April 2010
    dot when that happens (I'll just set a boolean attribute to true when the red dot starts chasing the blue dot). I know it requires the magnitude function, but could someone at least point me to a dem
  6. cannons a lil empty..... need some help please

    firemaplegames
    by firemaplegames · April 2010
    -----Change Attribute: self.readyToFire to: false
  7. Loop with interpolate

    Eastbound
    by Eastbound · April 2010
    change attribute x to 0
  8. Max Speed or Linear Velocity?

    tubgaming
    by tubgaming · April 2010
    I would like to have a better understanding of the linear velocity attribute if anyone would like to explain.
  9. cannons a lil empty..... need some help please

    beefy_clyro
    by beefy_clyro · April 2010
    i would suggest adding in some 'display text actors' to show you the attributes for the cannons onscreen. That way when you test you can confirm that the attribute is changing to the correct value, th
  10. cannons a lil empty..... need some help please

    mrfunkleberry
    by mrfunkleberry · April 2010
    The problem may not be with your cannons but elsewhere. Too many sprites?(check fps), collisions, timers.
  11. cannons a lil empty..... need some help please

    ovechkin8
    by ovechkin8 · April 2010
    change attribute ( game.middlereload) to: (true)
  12. GameSalad Tutorial Vids, Text or Pics ?

    snortch
    by snortch · April 2010
    is to challenge us by covering some behavior or attribute and then show a simple (or gradually more complex) example of something that uses the stuff that was just reviewed. Then ask, "can y
  13. Flickering in GS Viewer from autorotate?

    JonTiStudios
    by JonTiStudios · April 2010
    I turned out that I had a 2nd rule on the character that at a certain accelerometer range would reset an attribute, which in turn changed some images back and forth once. This would cause my character
  14. Stop Interpolate?

    tubgaming
    by tubgaming · April 2010
    It would be nice to "kill" interpolate on an attribute or even all currently running ones. Similar to TweenMax in Flash ( http://www.greensock.com/tweenmax ).
  15. Is "self.Tags" another non-changeable runtime attribute?

    Ignis
    by Ignis · April 2010
    Wait everybody... scratch that... this SEEMS to work! Further testing will be necessary, but I believe I can change the "self.Tags" attribute upon collision, and then that actor bec
  16. Is "self.Tags" another non-changeable runtime attribute?

    Ignis
    by Ignis · April 2010
    Still experimenting here in the early stages. FireMapleGames pointed out that physics attributes for an actor can't be changed in runtime. So, is "self.Tags" another attribute like
  17. They Came From Another World! - Web Publish

    quantumsheep
    by quantumsheep · April 2010
    This isn't aimed solely at you, as I've seen MANY people do it. But why can I move my ship out of view? It'd take less than a minute to constrain it to the visible screen, or put barriers at either en
  18. can someone help with a "Touch to move" problem - Thanks

    firemaplegames
    by firemaplegames · April 2010
    Prototypes don't have access to Scene Attributes, only instances do.
  19. can someone help with a "Touch to move" problem - Thanks

    JamesZeppelin
    by JamesZeppelin · April 2010
    So, does that mean if an actor is making some sort of change in relation to a scene attribute it cannot be a prototype?
  20. can someone help with a "Touch to move" problem - Thanks

    firemaplegames
    by firemaplegames · April 2010
    Create global game attributes called CameraX and CameraY.
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