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Game is out of control!! URGENT!
by iDeveloperz ·change attribute game.triggerLeft to 0 -
Game is out of control!! URGENT!
by expired_012 ·Well i have another actor with 2 rules saying that when touch is pressed, change attribute- game.triggerLeft=1 and when touch is released change attribute to 0. I did the same thing for my actor that -
Game is out of control!! URGENT!
by expired_012 ·When......Attribute (game.triggerLeft)=1 -
Matchgame Coding question
by BarkBarkCo ·you need a game boolean attribute for each choice. the correct attribute would be changed to true once an option is randomly selected. -
Getting one object to move away from the other...
by Kamazar ·dot when that happens (I'll just set a boolean attribute to true when the red dot starts chasing the blue dot). I know it requires the magnitude function, but could someone at least point me to a dem -
cannons a lil empty..... need some help please
by firemaplegames ·-----Change Attribute: self.readyToFire to: false -
Loop with interpolate
by Eastbound ·change attribute x to 0 -
Max Speed or Linear Velocity?
by tubgaming ·I would like to have a better understanding of the linear velocity attribute if anyone would like to explain. -
cannons a lil empty..... need some help please
by beefy_clyro ·i would suggest adding in some 'display text actors' to show you the attributes for the cannons onscreen. That way when you test you can confirm that the attribute is changing to the correct value, th -
cannons a lil empty..... need some help please
by mrfunkleberry ·The problem may not be with your cannons but elsewhere. Too many sprites?(check fps), collisions, timers. -
cannons a lil empty..... need some help please
by ovechkin8 ·change attribute ( game.middlereload) to: (true) -
GameSalad Tutorial Vids, Text or Pics ?
by snortch ·is to challenge us by covering some behavior or attribute and then show a simple (or gradually more complex) example of something that uses the stuff that was just reviewed. Then ask, "can y -
Flickering in GS Viewer from autorotate?
by JonTiStudios ·I turned out that I had a 2nd rule on the character that at a certain accelerometer range would reset an attribute, which in turn changed some images back and forth once. This would cause my character -
Stop Interpolate?
by tubgaming ·It would be nice to "kill" interpolate on an attribute or even all currently running ones. Similar to TweenMax in Flash ( http://www.greensock.com/tweenmax ). -
Is "self.Tags" another non-changeable runtime attribute?
by Ignis ·Wait everybody... scratch that... this SEEMS to work! Further testing will be necessary, but I believe I can change the "self.Tags" attribute upon collision, and then that actor bec -
Is "self.Tags" another non-changeable runtime attribute?
by Ignis ·Still experimenting here in the early stages. FireMapleGames pointed out that physics attributes for an actor can't be changed in runtime. So, is "self.Tags" another attribute like -
They Came From Another World! - Web Publish
by quantumsheep ·This isn't aimed solely at you, as I've seen MANY people do it. But why can I move my ship out of view? It'd take less than a minute to constrain it to the visible screen, or put barriers at either en -
can someone help with a "Touch to move" problem - Thanks
by firemaplegames ·Prototypes don't have access to Scene Attributes, only instances do. -
can someone help with a "Touch to move" problem - Thanks
by JamesZeppelin ·So, does that mean if an actor is making some sort of change in relation to a scene attribute it cannot be a prototype? -
can someone help with a "Touch to move" problem - Thanks
by firemaplegames ·Create global game attributes called CameraX and CameraY.