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  1. repeat rolling movement

    Dooki
    by Dooki · April 2010
    - Create a "Barrel counter" attribute in game level. INTEGER? REAL?
  2. can someone help with a "Touch to move" problem - Thanks

    JamesZeppelin
    by JamesZeppelin · April 2010
    constrain game.movex to game.Touches.Touch 1.X
  3. Random Chance Rule

    BeyondtheTech
    by BeyondtheTech · April 2010
    Instead of having to 1. create a local temporary Actor Attribute, 2. assign it with `random(1,100)`, then 3. perform a Rule `if Actor.RandomTemp > 75 then xxxxx`, it would be nice if you could
  4. Load/Save tagged Attributes

    BarkBarkCo
    by BarkBarkCo · April 2010
    `tag.actor.attribute`
  5. Attribute monitoring during editing for debugging purposes

    BeyondtheTech
    by BeyondtheTech · April 2010
    Instead of creating temporary Actors and placing text, the user should be able to query the GameSalad Editor to display or monitor values of Attributes at any time in a separate "Console&
  6. How to keep one actor on another while moving

    Cap
    by Cap · April 2010
    I tried something different without the use of constrain attributes:
  7. Load/Save tagged Attributes

    BeyondtheTech
    by BeyondtheTech · April 2010
    To expand further on the Load/Save Attribute Action, it would be great if GameSalad would save and load a bunch of Attributes based on a Tag or other grouping feature. That way, it could ensure that
  8. Inter-actor "communication" ?

    rebump
    by rebump · April 2010
    Actors can also communicate by sharing game level attribute(s) but this method gets trouble prone if more than two actors can share the "communication" game level attribute(s). If t
  9. Inter-actor "communication" ?

    Ignis
    by Ignis · April 2010
    So, can actors "communicate" certain information between them upon a Rule execution, such as a collision? For example, when Actor1 collides with Actor2, can Actor1 "grab&
  10. Load/Save Attribute - Setting the "KEY" Value Tweak

    rebump
    by rebump · April 2010
    out of an expression so we can use attributes and concatenation.
  11. Copy and paste actor from one scene to another

    rebump
    by rebump · April 2010
    On a related note: fixing current copy/paste of prototype actors. If you copy a prototype actor with custom attributes (that are actually used in the behaviors) and then you try to delete one of the
  12. Display Text behaviour doesn't display text.

    BarkBarkCo
    by BarkBarkCo · April 2010
    there is a sneaky way to force GS to allow multi-line text when using expressions. create a game text attribute and setting it to Option-Return. this gives you an attribute you can plug in any time yo
  13. completely stop actor from moving when tapping a button

    scitunes
    by scitunes · April 2010
    When touched is pressed spawn non moving version of the actor and destroy the moving version. You can NOT change any physics after a scene has been loaded so don't put those into change attribute beha
  14. completely stop actor from moving when tapping a button

    iPhoneDevForMe
    by iPhoneDevForMe · April 2010
    I currently have the rules set up with a boolean game attribute called moving. If moving is true, accelerate (the direction of course is based on the accelerometer). When my button is tapped, change g
  15. Angle of direction and rotation? Am i correct?

    scitunes
    by scitunes · April 2010
    If you are using the joystick demo as a starting point the beach ball travels at the angle determined by the joystick (they call it game.angle). So all you need to do is use a constrain behavior in th
  16. How to keep one actor on another while moving

    scitunes
    by scitunes · April 2010
    It sounds like you just need to constrain the X and Y of one actor to the other. Basically you create two game integer attributes (playerX and playerY).
  17. iPad must provided for all supported orientations

    JCFord
    by JCFord · April 2010
    You must all know by now that you set each scene to auto rotate to your 2 chosen orientations in each scene attribute. But even when people have done this, they are getting caught out by Apple, becaus
  18. Attributes don't work??

    ck
    by ck · April 2010
    Based on the colours pressed, the number of them, and the order in which they are pressed, an Attribute (color) is set to: blank, red, blue, etc.
  19. actor interaction and scene transition

    VoidedSky
    by VoidedSky · April 2010
    *For: The timer will do the action for 7 seconds, EX: accelerate is in the timer, it will accelerate for 7 seconds, then stop. If there is a change attribute in the timer, it will change the attribute
  20. Random function work around

    retired_5c36117a999c58f1824019a416f7252a
    by retired_5c36117a999c58f1824019a416f7252a · April 2010
    I've been trying to get this to work, but can't for the life of me. You lose me when we do the timer. I have a timer that says FOR TimeLoop seconds (run to completion) Constrain Attribute game.numbe
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