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How to add a save game option help
by andre_ovstedal ·Save attribute -
Heads up for 1.25 release
by Icebox ·. > @Approw said: -
Heads up for 1.25 release
by Approw ·@Icebox Try to constrain the camera to the player instead of using the control camera behaviour. Maybe this will solve your issue for now? -
How to control the amount of times an actor spawns?
by MentalDonkeyGames ·Create a game attribute, call it spawncount. -
help needed for actor movement
by DeadpoolBro13 ·(Quote) -
How to make your background change after you lose?
by tatiang ·Import a bunch of images named background1.png, background 2.png, etc. Then have a behavior in an actor that is as large as the scene that does Change Attribute self.Image to "background& -
help needed for actor movement
by Braydon_SFX ·(Quote) -
help needed for actor movement
by DeadpoolBro13 ·(Quote) -
help needed for actor movement
by Braydon_SFX ·It would greatly help if we could see a picture of your rule(s) in your play button actor. I assume, as @tatiang has already mentioned, that there is an attribute that is not reset when the game ends, -
projectile actors following their shooter actor's Y
by Wonder Maru ·I'm still not sure, but changing the movement of the shooter, from interpolation to a simple change attribute, seems to be improving the situation. -
Tap for sparkles..
by tatiang ·Then, in the animation actor, have an Animate behavior with however many frames/images. Have a rule that says When attribute self.Image is [name of last frame image filename] --> Destroy. -
Tap for sparkles..
by tatiang ·Then, in the animation actor, have an Animate behavior with however many frames/images. Have a rule that says When attribute self.Image is [name of last frame image filename] --> Destroy. -
help needed for actor movement
by DeadpoolBro13 ·(Quote) -
Sneak Peek at Creator version 1.25 (Video)
by Socks ·(Quote) -
Sneak Peek at Creator version 1.25 (Video)
by The_Gamesalad_Guru ·It's all conditional. One as when I showed it being embeded in a rule it eliminated the need for a self lockout attribute. As to the animation frame you now don't need the rule and associated code. Ma -
Head banging stuff this rotating..
by MentalDonkeyGames ·The actors "rotation" attribute is an angle attribute, so it only goes from 0 to 360. -
Head banging stuff this rotating..
by Socks ·"Flicks to 330” could mean anything. Same deal with 'rotates to -30', this could be indicative of a hundred situations, maybe you are constraining an attribute that decreases in value and the -
help needed for actor movement
by tatiang ·Does it have to do with not resetting the value of game.In_Play back to false when you start a new game again? Or possibly another attribute (in a rule condition) that isn't being reset? -
help needed for actor movement
by DeadpoolBro13 ·I have a rule saying that if touch is pressed on the play button and if the attribute of game.In_Play is false, It changes the image to the red ball which works fine. -
Sneak Peek at Creator version 1.25 (Video)
by Icebox ·Perfect timing , im glad you did this thanks! Can Sleep, Chartboost rewards , custom fonts , better collisions , Group run once , you just made my day i cant wait for it