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Questions on some behaviours
by Cap ·d, I heard the constrain attribute should be used with care. Are there other attributes that shouldn't be used too much? -
random colors?
by POM ·chang attribute - color blue to- TEMP/10 -
Basic question?
by scitunes ·Create a game boolean attribute and call it ThisRuleIsDisabled and set it to false. then Wrap any rule you want disabled in a rule that says when game.ThisRuleIsDisabled. Because it is initially set t -
Basic question?
by StormyStudio ·yeah tough one, you can add a rule which says if game.attribute "test" is 1 make it active. If it is false it won't work. -
Help :(
by peachpellen ·I went into the bug actor and set it so that "when touch is pressed - change attribute game.all dead go next level - game.all dead go next level+1" -
Interpolate question
by beefy_clyro ·Thanks QS, i'll have a play with that. Any ideas on a better way to decide where the ball goes? currently using a game attribute isnt the best way, unless i can expand on it? If i have 1 ball come out -
GameSalad Tutorial Vids, Text or Pics ?
by Cap ·b, Show Load Attribute and Save Attribute -
Actor Press and Release Question
by ilovepixar ·ATTRIBUTES: -
Keep actors from moving with collision!
by iPhoneDevForMe ·I have an actor that moves left to right based on input from the accelerometer. Lets say it is called ship. An invisible actor is constrained to the ships x position so it follows the actor. This acto -
Messing with the Joystick Demo
by quantumsheep ·Ok, the beginning bit (changing attribute to mouse position) is fine. I'd actually thought of that myself would you believe in my experiments! -
Interpolate question
by beefy_clyro ·Hi. Im currently trying to use interpolate at the moment and am not getting it working how i would like. If you can imagine, i have a cannon in the centre of my screen, it fires a ball directly up and -
Messing with the Joystick Demo
by CodeMonkey ·Change Attribute its position to the mouse position and then change attribute on the game attributes that rely on its position. -
common shoot !
by wayneh001 ·Hi, it sounds like you need to create a `[Game Attribute]` call it `[Direction as an integer]`. -
How to get an actor to slow down and then stop
by scitunes ·what about just dropping a drag behavior in the otherwise (assuming you are using accelerate for the movements) Just play with the drag setting. You may also need a rule in the otherwise section that -
Help with space rock template!
by Cee3pee0 ·I am trying to increase the number of enemies by 1 on each additional level. The problem is the game attribute for enemies on screen is set to 4, so in the next level when i want to have 5 enemies it -
set formations?
by scitunes ·Create an integer game attribute called formation (or whatever you want) -
Best way to trigger next sequence
by rebump ·That only works with selecting the image when changing the image name using string concatenation in a "Change Attribute" (and not a "Change Image"). -
Help :(
by Chaser ·You need to go to game create an attribute call it something like (all dead go next level). Give it interger like 0. On each of your bugs put in a rule like when touch is pressed change attribute. Gam -
Messing with the Joystick Demo
by CodeMonkey ·What you could do is create a boolean game attribute called, "Controlled". -
Special Spawn
by rebump ·Change Attribute