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  1. Questions on some behaviours

    Cap
    by Cap · April 2010
    d, I heard the constrain attribute should be used with care. Are there other attributes that shouldn't be used too much?
  2. random colors?

    POM
    by POM · April 2010
    chang attribute - color blue to- TEMP/10
  3. Basic question?

    scitunes
    by scitunes · April 2010
    Create a game boolean attribute and call it ThisRuleIsDisabled and set it to false. then Wrap any rule you want disabled in a rule that says when game.ThisRuleIsDisabled. Because it is initially set t
  4. Basic question?

    StormyStudio
    by StormyStudio · April 2010
    yeah tough one, you can add a rule which says if game.attribute "test" is 1 make it active. If it is false it won't work.
  5. Help :(

    peachpellen
    by peachpellen · April 2010
    I went into the bug actor and set it so that "when touch is pressed - change attribute game.all dead go next level - game.all dead go next level+1"
  6. Interpolate question

    beefy_clyro
    by beefy_clyro · April 2010
    Thanks QS, i'll have a play with that. Any ideas on a better way to decide where the ball goes? currently using a game attribute isnt the best way, unless i can expand on it? If i have 1 ball come out
  7. GameSalad Tutorial Vids, Text or Pics ?

    Cap
    by Cap · April 2010
    b, Show Load Attribute and Save Attribute
  8. Actor Press and Release Question

    ilovepixar
    by ilovepixar · April 2010
    ATTRIBUTES:
  9. Keep actors from moving with collision!

    iPhoneDevForMe
    by iPhoneDevForMe · April 2010
    I have an actor that moves left to right based on input from the accelerometer. Lets say it is called ship. An invisible actor is constrained to the ships x position so it follows the actor. This acto
  10. Messing with the Joystick Demo

    quantumsheep
    by quantumsheep · April 2010
    Ok, the beginning bit (changing attribute to mouse position) is fine. I'd actually thought of that myself would you believe in my experiments!
  11. Interpolate question

    beefy_clyro
    by beefy_clyro · April 2010
    Hi. Im currently trying to use interpolate at the moment and am not getting it working how i would like. If you can imagine, i have a cannon in the centre of my screen, it fires a ball directly up and
  12. Messing with the Joystick Demo

    CodeMonkey
    by CodeMonkey · April 2010
    Change Attribute its position to the mouse position and then change attribute on the game attributes that rely on its position.
  13. common shoot !

    wayneh001
    by wayneh001 · April 2010
    Hi, it sounds like you need to create a `[Game Attribute]` call it `[Direction as an integer]`.
  14. How to get an actor to slow down and then stop

    scitunes
    by scitunes · April 2010
    what about just dropping a drag behavior in the otherwise (assuming you are using accelerate for the movements) Just play with the drag setting. You may also need a rule in the otherwise section that
  15. Help with space rock template!

    Cee3pee0
    by Cee3pee0 · April 2010
    I am trying to increase the number of enemies by 1 on each additional level. The problem is the game attribute for enemies on screen is set to 4, so in the next level when i want to have 5 enemies it
  16. set formations?

    scitunes
    by scitunes · April 2010
    Create an integer game attribute called formation (or whatever you want)
  17. Best way to trigger next sequence

    rebump
    by rebump · April 2010
    That only works with selecting the image when changing the image name using string concatenation in a "Change Attribute" (and not a "Change Image").
  18. Help :(

    Chaser
    by Chaser · April 2010
    You need to go to game create an attribute call it something like (all dead go next level). Give it interger like 0. On each of your bugs put in a rule like when touch is pressed change attribute. Gam
  19. Messing with the Joystick Demo

    CodeMonkey
    by CodeMonkey · April 2010
    What you could do is create a boolean game attribute called, "Controlled".
  20. Special Spawn

    rebump
    by rebump · April 2010
    Change Attribute
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