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Maths
by rebump ·Absolutely in the expression editors marked with an "e". Also modulus (%) and concatenation (..) in addition to the drop down list of functions and the attributes. -
Special Spawn
by Forte ·I have a game, and the game has rounds I have an attribute that counts the amount of rounds played. Each round, the player stops and buys upgrades and health. -
Help :(
by iDeveloperz ·You will need an attribute, call it time. (Integer) -
Timer with display
by rebump ·"Change Attribute" or more likely "Constrain Attribute" -
Best way to trigger next sequence
by rebump ·The enemy waves will have to be identified by some sort of index number. With that said, if you want an easier way to try out different sequences, set up a series of index game level attributes and c -
can help but can kill too
by scitunes ·Create a game boolean attribute called splat -
Actor Press and Release Question
by ilovepixar ·I'm relatively new to GameSalad but I wanted clarification on something. Let's say you create an actor and you apply the "released" attribute to the actor. I've noticed that this onl -
what are the best settings to make a touch move image left and right?
by venon_it ·Constrain to Mouse Attribute: self.Position.X TO : max(min( game.Touches.Touch 1.X ,300),180) -
Pause Music Problem....
by sebmacfly ·When actor1 collide with actor 2, play sound, change attribute PauseMusic to 1, timer after 1,5s change attribute PauseMusic to 0. -
Have Oner Actor Rotate Around Another?
by ORBZ ·constrain attributes: -
Is this possible for a platformer?
by nulo ·you would have to make an attribute for when the player dies. -
Is this possible for a platformer?
by nulo ·have a rule set that if the player actor collides with the water actor, trigger a attribute that would destroy the player actor and run an animation of the player drowning or something. -
Timer with display
by quantumsheep ·Interpolate attribute: bar x position -
Timer with display
by Player_E ·Right now I have it so every 1 sec change timer to timer-1 and a rule the constrains the images width relative to the timer, but this is too "choppy" the timer loses a chunk every se -
Drag Actor with Finger Issue
by Player_E ·on the actor that you want to drag your going to make a boolean attribute called "grab" set its default to false. -
Actor triggers or plays Animate Behavior
by tvgrafx ·Weird I just tried adding a Time and a Change Attribute within the time, but it does seem to be working. -
Change Attribute question?
by Stan ·The plus that's on Left side kind of in the middle, and when you click it, it says: Pick an Attribute Type? -
Newbie physics questions
by Ignis ·I appreciate it fuzzeemic; based on my limited trials thus far, this seems to be the case since that change attribute is not responding in two separate cases. -
Change Attribute question?
by Stan ·Hi everyone, I'm starting to play with GameSalad, I am trying to follow FMG's platformer 2 example, but im stuck on Change Attribute in Platformer 2 it has game.playerDir But on in my game it doesnt h -
Actor triggers or plays Animate Behavior
by JGary321 ·I added a Game Attribute call "Animation" (it's an integer) and then added a rule to the "Play"