GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Maths

    rebump
    by rebump · April 2010
    Absolutely in the expression editors marked with an "e". Also modulus (%) and concatenation (..) in addition to the drop down list of functions and the attributes.
  2. Special Spawn

    Forte
    by Forte · April 2010
    I have a game, and the game has rounds I have an attribute that counts the amount of rounds played. Each round, the player stops and buys upgrades and health.
  3. Help :(

    iDeveloperz
    by iDeveloperz · April 2010
    You will need an attribute, call it time. (Integer)
  4. Timer with display

    rebump
    by rebump · April 2010
    "Change Attribute" or more likely "Constrain Attribute"
  5. Best way to trigger next sequence

    rebump
    by rebump · April 2010
    The enemy waves will have to be identified by some sort of index number. With that said, if you want an easier way to try out different sequences, set up a series of index game level attributes and c
  6. can help but can kill too

    scitunes
    by scitunes · April 2010
    Create a game boolean attribute called splat
  7. Actor Press and Release Question

    ilovepixar
    by ilovepixar · April 2010
    I'm relatively new to GameSalad but I wanted clarification on something. Let's say you create an actor and you apply the "released" attribute to the actor. I've noticed that this onl
  8. what are the best settings to make a touch move image left and right?

    venon_it
    by venon_it · April 2010
    Constrain to Mouse Attribute: self.Position.X TO : max(min( game.Touches.Touch 1.X ,300),180)
  9. Pause Music Problem....

    sebmacfly
    by sebmacfly · April 2010
    When actor1 collide with actor 2, play sound, change attribute PauseMusic to 1, timer after 1,5s change attribute PauseMusic to 0.
  10. Have Oner Actor Rotate Around Another?

    ORBZ
    by ORBZ · April 2010
    constrain attributes:
  11. Is this possible for a platformer?

    nulo
    by nulo · April 2010
    you would have to make an attribute for when the player dies.
  12. Is this possible for a platformer?

    nulo
    by nulo · April 2010
    have a rule set that if the player actor collides with the water actor, trigger a attribute that would destroy the player actor and run an animation of the player drowning or something.
  13. Timer with display

    quantumsheep
    by quantumsheep · April 2010
    Interpolate attribute: bar x position
  14. Timer with display

    Player_E
    by Player_E · April 2010
    Right now I have it so every 1 sec change timer to timer-1 and a rule the constrains the images width relative to the timer, but this is too "choppy" the timer loses a chunk every se
  15. Drag Actor with Finger Issue

    Player_E
    by Player_E · April 2010
    on the actor that you want to drag your going to make a boolean attribute called "grab" set its default to false.
  16. Actor triggers or plays Animate Behavior

    tvgrafx
    by tvgrafx · April 2010
    Weird I just tried adding a Time and a Change Attribute within the time, but it does seem to be working.
  17. Change Attribute question?

    Stan
    by Stan · April 2010
    The plus that's on Left side kind of in the middle, and when you click it, it says: Pick an Attribute Type?
  18. Newbie physics questions

    Ignis
    by Ignis · April 2010
    I appreciate it fuzzeemic; based on my limited trials thus far, this seems to be the case since that change attribute is not responding in two separate cases.
  19. Change Attribute question?

    Stan
    by Stan · April 2010
    Hi everyone, I'm starting to play with GameSalad, I am trying to follow FMG's platformer 2 example, but im stuck on Change Attribute in Platformer 2 it has game.playerDir But on in my game it doesnt h
  20. Actor triggers or plays Animate Behavior

    JGary321
    by JGary321 · April 2010
    I added a Game Attribute call "Animation" (it's an integer) and then added a rule to the "Play"
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla