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  1. Newbie physics questions

    Ignis
    by Ignis · April 2010
    (Rule: "If peg's custom attribute 'user-selected' is 'true', change Physics > Moveable to 'true'")
  2. Actor triggers or plays Animate Behavior

    tvgrafx
    by tvgrafx · April 2010
    I added a Game Attribute call "Animation" (it's an integer) and then added a rule to the "Play"
  3. I've really been stumped by this lack of feature.

    JackBQuick
    by JackBQuick · April 2010
    Another possibility is to have the tongue positioned offscreen. When the mouse is clicked, the tongue appears using Change Attribute and changing the self.Position.X and self.Position.Y values. You ca
  4. Newbie physics questions

    Kamazar
    by Kamazar · April 2010
    You can have the pegs be set to be moveable unless they collide or overlap with the ball (the physics attribute ARE changeable via rules). I don't know what the balls are doing, so I'm not sure if a t
  5. Newbie physics questions

    Ignis
    by Ignis · April 2010
    I have accomplished the sensory aspect (easy enough), but for some reason I cannot get the ball to outright stop. My first idea was to simply apply a "0" to all velocity attributes o
  6. I've really been stumped by this lack of feature.

    jweaver911
    by jweaver911 · April 2010
    the click is. Easy enough. Now I've seen people constrain these types of size changes so that the "growth" doesn't come out of the center and go in both directions. (i.e. power bar
  7. How do i attach a attribute to an actor?

    DanielA
    by DanielA · April 2010
    Attributes- GoodGuyNumber, BadGuyNumber.)
  8. Dragging actor

    firemaplegames
    by firemaplegames · April 2010
    Create an attribute (boolean) called dragging.
  9. Dragging actor

    Dooki
    by Dooki · April 2010
    First I created attribute (boolean) "dragging."
  10. How to drag actor with finger in any direction?

    JackBQuick
    by JackBQuick · April 2010
    http://gamesalad.com/wiki/how_tos:gsc_mouse_movement?s[]=constrain&s[]=actor&s[]=touch
  11. actor at a distance

    JGary321
    by JGary321 · April 2010
    actor attribute self.random # (leave it set to 0. This is so it does not trigger prematurely)
  12. actor at a distance

    JGary321
    by JGary321 · April 2010
    when size = 100x100 change attribute self.random # to random(1,100)
  13. Sound Advice?

    paranoid_android
    by paranoid_android · April 2010
    1. Is there any speed advantage to taking the sounds out of the actor and dedicating that function to a 'sound actor' that waits for a game attribute change.
  14. hoping on lily pads

    firemaplegames
    by firemaplegames · April 2010
    The first drop-down menu in a Rule says "Actor receives event" by default. You can change that first drop-down to listen for an attribute instead.
  15. hoping on lily pads

    Dooki
    by Dooki · April 2010
    I've been reading your reply and your reply in my other thread. I've noticed something. When creating a rule what is the difference between "change attribute" and "when?&
  16. Score counter counting up question

    firemaplegames
    by firemaplegames · April 2010
    You need to create a global game boolean attribute called something like pleaseStartCalculatingTheScore. (you can shorten it of course)
  17. Main player re-spawn

    CodeMonkey
    by CodeMonkey · April 2010
    ---- Delete the Change Attribute Behavior
  18. Please confirm - scene attribute

    paranoid_android
    by paranoid_android · April 2010
    It seems that I can not capture a scene attribute (camera x in this case ) until the actor is on stage. — Is this correct? @PA
  19. Cannon Problem Please Help!

    Crazybreadman
    by Crazybreadman · April 2010
    Create a rule w/ a boolean attribute that switches to true when you touch the touchblock, and otherwise false. Set the cannon to only fire when 'touchblock' is false. But you must make sure the actor
  20. Spawn actor to a certain size

    nulo
    by nulo · April 2010
    in your actor list it will only be 1 actor. they will have different values for the same attribute when placed in the scene.
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