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Newbie physics questions
by Ignis ·(Rule: "If peg's custom attribute 'user-selected' is 'true', change Physics > Moveable to 'true'") -
Actor triggers or plays Animate Behavior
by tvgrafx ·I added a Game Attribute call "Animation" (it's an integer) and then added a rule to the "Play" -
I've really been stumped by this lack of feature.
by JackBQuick ·Another possibility is to have the tongue positioned offscreen. When the mouse is clicked, the tongue appears using Change Attribute and changing the self.Position.X and self.Position.Y values. You ca -
Newbie physics questions
by Kamazar ·You can have the pegs be set to be moveable unless they collide or overlap with the ball (the physics attribute ARE changeable via rules). I don't know what the balls are doing, so I'm not sure if a t -
Newbie physics questions
by Ignis ·I have accomplished the sensory aspect (easy enough), but for some reason I cannot get the ball to outright stop. My first idea was to simply apply a "0" to all velocity attributes o -
I've really been stumped by this lack of feature.
by jweaver911 ·the click is. Easy enough. Now I've seen people constrain these types of size changes so that the "growth" doesn't come out of the center and go in both directions. (i.e. power bar -
How do i attach a attribute to an actor?
by DanielA ·Attributes- GoodGuyNumber, BadGuyNumber.) -
Dragging actor
by firemaplegames ·Create an attribute (boolean) called dragging. -
Dragging actor
by Dooki ·First I created attribute (boolean) "dragging." -
How to drag actor with finger in any direction?
by JackBQuick ·http://gamesalad.com/wiki/how_tos:gsc_mouse_movement?s[]=constrain&s[]=actor&s[]=touch -
actor at a distance
by JGary321 ·actor attribute self.random # (leave it set to 0. This is so it does not trigger prematurely) -
actor at a distance
by JGary321 ·when size = 100x100 change attribute self.random # to random(1,100) -
Sound Advice?
by paranoid_android ·1. Is there any speed advantage to taking the sounds out of the actor and dedicating that function to a 'sound actor' that waits for a game attribute change. -
hoping on lily pads
by firemaplegames ·The first drop-down menu in a Rule says "Actor receives event" by default. You can change that first drop-down to listen for an attribute instead. -
hoping on lily pads
by Dooki ·I've been reading your reply and your reply in my other thread. I've noticed something. When creating a rule what is the difference between "change attribute" and "when?& -
Score counter counting up question
by firemaplegames ·You need to create a global game boolean attribute called something like pleaseStartCalculatingTheScore. (you can shorten it of course) -
Main player re-spawn
by CodeMonkey ·---- Delete the Change Attribute Behavior -
Please confirm - scene attribute
by paranoid_android ·It seems that I can not capture a scene attribute (camera x in this case ) until the actor is on stage. — Is this correct? @PA -
Cannon Problem Please Help!
by Crazybreadman ·Create a rule w/ a boolean attribute that switches to true when you touch the touchblock, and otherwise false. Set the cannon to only fire when 'touchblock' is false. But you must make sure the actor -
Spawn actor to a certain size
by nulo ·in your actor list it will only be 1 actor. they will have different values for the same attribute when placed in the scene.