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  1. Spawn actor to a certain size

    nulo
    by nulo · April 2010
    i would try creating a attribute in each of the 3 placed actors on the scene. name it "size"
  2. My weeks been balls!! Help me cheer up!

    scitunes
    by scitunes · April 2010
    You'll want to use two things in the expression editor. VectorToAngle and magnitude. If you constrain two game integer attributes to the bomb's X and Y you can use these in the block actor to get the
  3. Reset scene without stopping music?

    ck
    by ck · April 2010
    To add to this, to start music on my splash screen and keep it playing everywhere in the game, I created a global integer attribute called playMusic defaulting to a value of 0, then had the splash scr
  4. Main player re-spawn

    CodeMonkey
    by CodeMonkey · April 2010
    You are using a touch on an actor that sets a game attribute that is read by the player.
  5. touch inside event handling

    spaceneedle
    by spaceneedle · April 2010
    If this is not feasible, at least provide some attribute that could determine if the actor is actually on top vs. not.
  6. Can anyone offer advice about four actors of the same animation?

    CodeMonkey
    by CodeMonkey · April 2010
    I create an actor attribute called, self.whoami
  7. Can anyone offer advice about four actors of the same animation?

    carlos.varela.com
    by carlos.varela.com · April 2010
    I am not sure, but maybe if you have a game.attribute.count for example, on your spawner for every object that you instance you can increment first the game.count and inside the actor you can set a se
  8. Can anyone offer advice about four actors of the same animation?

    Chaser
    by Chaser · April 2010
    Personally I would have them look the same but give them different actor names then depending on your condition ex. Touch actor 2 in scene 1 Change game attribute to 1 so in scene 2 when game attrib
  9. Can anyone offer advice about four actors of the same animation?

    IntelligentDesigner
    by IntelligentDesigner · April 2010
    A time, based on a game attribute in a prior scene. I want to be able to fade any of the four, based upon an earlier selection.
  10. How to update attributes every frame without timer

    fmarkus
    by fmarkus · April 2010
    Oh I see! That's what constrain attribute does...
  11. How to update attributes every frame without timer

    aalzanki
    by aalzanki · April 2010
    Use constrain attribute only without a timer.
  12. Catch a ball in a cup (Graphic)????

    nineimage
    by nineimage · April 2010
    Thanks cat! but now when the ball falls and hits those actors it collides with each actor moving them... When I uncheck the "movable" attribute for the actors then I can no longer co
  13. Confirming a couple of small things ...

    rebump
    by rebump · April 2010
    is, if it is moved into place, it could detect collisions and if spawned into place, overlaps may not be sensed if I recall. So you would have to grow it from one actor to the next - performance wis
  14. Attributes don't work??

    JackBQuick
    by JackBQuick · April 2010
    At the place where you "pick the examples randomly", try putting in an "After" timer with a duration of 0.5 seconds. Then, drag the Change Attribute box where you &
  15. How to make an actor move to a mouse click then back to start point?

    jweaver911
    by jweaver911 · April 2010
    change attribute clickmanager value 0
  16. need spawning help from an experienced user

    firemaplegames
    by firemaplegames · April 2010
    Create a global game attribute called CameraY.
  17. hoping on lily pads

    Dooki
    by Dooki · April 2010
    - So integer attributes for Lilypad1x and Lilypad1y.
  18. Real Attribute - Not so real?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2010
    A Real attribute is supposed to have decimal numbers. However, when I try to display a real attribute, only two decimal places are shown.
  19. need spawning help from an experienced user

    ORBZ
    by ORBZ · April 2010
    so what most people do is create two game attributes called cameraOffsetX and cameraOffsetY (both reals)
  20. hoping on lily pads

    scitunes
    by scitunes · April 2010
    and another called lillypad1y. In lillypad1 constrain lillypad1x to self.positionX and constrain Lillypad1y to self.PositionY. Then have a Boolean game attribute called jumptopad1.
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