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Spawn actor to a certain size
by nulo ·i would try creating a attribute in each of the 3 placed actors on the scene. name it "size" -
My weeks been balls!! Help me cheer up!
by scitunes ·You'll want to use two things in the expression editor. VectorToAngle and magnitude. If you constrain two game integer attributes to the bomb's X and Y you can use these in the block actor to get the -
Reset scene without stopping music?
by ck ·To add to this, to start music on my splash screen and keep it playing everywhere in the game, I created a global integer attribute called playMusic defaulting to a value of 0, then had the splash scr -
Main player re-spawn
by CodeMonkey ·You are using a touch on an actor that sets a game attribute that is read by the player. -
touch inside event handling
by spaceneedle ·If this is not feasible, at least provide some attribute that could determine if the actor is actually on top vs. not. -
Can anyone offer advice about four actors of the same animation?
by CodeMonkey ·I create an actor attribute called, self.whoami -
Can anyone offer advice about four actors of the same animation?
by carlos.varela.com ·I am not sure, but maybe if you have a game.attribute.count for example, on your spawner for every object that you instance you can increment first the game.count and inside the actor you can set a se -
Can anyone offer advice about four actors of the same animation?
by Chaser ·Personally I would have them look the same but give them different actor names then depending on your condition ex. Touch actor 2 in scene 1 Change game attribute to 1 so in scene 2 when game attrib -
Can anyone offer advice about four actors of the same animation?
by IntelligentDesigner ·A time, based on a game attribute in a prior scene. I want to be able to fade any of the four, based upon an earlier selection. -
How to update attributes every frame without timer
by fmarkus ·Oh I see! That's what constrain attribute does... -
How to update attributes every frame without timer
by aalzanki ·Use constrain attribute only without a timer. -
Catch a ball in a cup (Graphic)????
by nineimage ·Thanks cat! but now when the ball falls and hits those actors it collides with each actor moving them... When I uncheck the "movable" attribute for the actors then I can no longer co -
Confirming a couple of small things ...
by rebump ·is, if it is moved into place, it could detect collisions and if spawned into place, overlaps may not be sensed if I recall. So you would have to grow it from one actor to the next - performance wis -
Attributes don't work??
by JackBQuick ·At the place where you "pick the examples randomly", try putting in an "After" timer with a duration of 0.5 seconds. Then, drag the Change Attribute box where you & -
How to make an actor move to a mouse click then back to start point?
by jweaver911 ·change attribute clickmanager value 0 -
need spawning help from an experienced user
by firemaplegames ·Create a global game attribute called CameraY. -
hoping on lily pads
by Dooki ·- So integer attributes for Lilypad1x and Lilypad1y. -
Real Attribute - Not so real?
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need spawning help from an experienced user
by ORBZ ·so what most people do is create two game attributes called cameraOffsetX and cameraOffsetY (both reals) -
hoping on lily pads
by scitunes ·and another called lillypad1y. In lillypad1 constrain lillypad1x to self.positionX and constrain Lillypad1y to self.PositionY. Then have a Boolean game attribute called jumptopad1.