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hoping on lily pads
by Dooki ·@Joe: So I make a new attribute called "theDistanceBetweenMeAndTheFrog." Will this be a real or integer setting? -
random audio
by Zilla ·Is there no shorter way like the one with the image attribute: -
hoping on lily pads
by scitunes ·Do what Joe said. In the part about a successful jump use a move to. To do this you will have to create game integer attributes and constrain the x and y of each Lilly pad so your frog will " -
hoping on lily pads
by firemaplegames ·The "proximity attribute" you're talking about is the magnitude function. -
move in fixed increment?
by firemaplegames ·Create a new integer attribute in the cricket called 'myTouchAngle'. -
hoping on lily pads
by Dooki ·So in a way, I need my actor to be able to hop to a pad within a certain amount of space. If he jumps and the pad is too far he dies. I am not sure if there is some kind of proximity attribute or not. -
Fog of War - Is it Possible?
by rebump ·So we have variables (aka attributes) in GS of a certain data type (i.e. real, angle, integer, or...etc.). -
move in fixed increment?
by firemaplegames ·Create a new integer attribute in the cricket called 'myTouchAngle'. -
move in fixed increment?
by firemaplegames ·-----Change Attribute: self.Position.Y To: self.Position.Y + 20 -
move in fixed increment?
by Dooki ·I'm working on a top view game. I want my actor(cricket) is 10x10. I want it to be able to move (hop) twice it's size ever time I click in a direction. What attribute would I use? thanks! -
Move to problem - is this the commonly known bug or am I doing something wrong?
by jkanalakis ·on collision, wont work for me. I also tried constraining an actor attribute to the magnitude() between the actor's position and the destination (x,y). But magnitude seems to always be a positive num -
Colide when hit, not when just touching
by firemaplegames ·Make a global game Boolean attribute called something like actorAhasbeenHurt -
Colide when hit, not when just touching
by firemaplegames ·In the first dropdown menu in the Rule, change it to attribute. -
The power of #
by BarkBarkCo ·What would be really cool is an expression-based load option! That way you could just save an attribute and then use your text concat method to build the key linked to your attribute when loading it i -
The power of #
by eaguirre ·Create a text attribute: Game.text1 = "Welcome" -
The power of #
by eaguirre ·But still there is no way to get the content of an attribute by using a text concatenation (like 'Game.text'..'1' -
Some observations on things I would like to see in GS.
by bladeolson ·(1) The ability to REM a statement out. Maybe just a check box that changes the color of the attribute bubble window to RED when activated so you can see the commented out statements easily. This is g -
Tip: Arrays and loops
by ORBZ ·constrain attribute: game.arrayIndex = (game.time * 2.5) % (game.arrayMax - 1) -
Tip: Arrays and loops
by ORBZ ·constrain attribute: game.arrayIndex = (game.time * 2.5) % (game.arrayMax - 1) -
HELP! Game Timer Bar - aligned to left, jumps as it decreases, using interpolate
by StormyStudio ·Using Constrain: