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  1. hoping on lily pads

    Dooki
    by Dooki · April 2010
    @Joe: So I make a new attribute called "theDistanceBetweenMeAndTheFrog." Will this be a real or integer setting?
  2. random audio

    Zilla
    by Zilla · April 2010
    Is there no shorter way like the one with the image attribute:
  3. hoping on lily pads

    scitunes
    by scitunes · April 2010
    Do what Joe said. In the part about a successful jump use a move to. To do this you will have to create game integer attributes and constrain the x and y of each Lilly pad so your frog will "
  4. hoping on lily pads

    firemaplegames
    by firemaplegames · April 2010
    The "proximity attribute" you're talking about is the magnitude function.
  5. move in fixed increment?

    firemaplegames
    by firemaplegames · April 2010
    Create a new integer attribute in the cricket called 'myTouchAngle'.
  6. hoping on lily pads

    Dooki
    by Dooki · April 2010
    So in a way, I need my actor to be able to hop to a pad within a certain amount of space. If he jumps and the pad is too far he dies. I am not sure if there is some kind of proximity attribute or not.
  7. Fog of War - Is it Possible?

    rebump
    by rebump · April 2010
    So we have variables (aka attributes) in GS of a certain data type (i.e. real, angle, integer, or...etc.).
  8. move in fixed increment?

    firemaplegames
    by firemaplegames · April 2010
    Create a new integer attribute in the cricket called 'myTouchAngle'.
  9. move in fixed increment?

    firemaplegames
    by firemaplegames · April 2010
    -----Change Attribute: self.Position.Y To: self.Position.Y + 20
  10. move in fixed increment?

    Dooki
    by Dooki · April 2010
    I'm working on a top view game. I want my actor(cricket) is 10x10. I want it to be able to move (hop) twice it's size ever time I click in a direction. What attribute would I use? thanks!
  11. Move to problem - is this the commonly known bug or am I doing something wrong?

    jkanalakis
    by jkanalakis · April 2010
    on collision, wont work for me. I also tried constraining an actor attribute to the magnitude() between the actor's position and the destination (x,y). But magnitude seems to always be a positive num
  12. Colide when hit, not when just touching

    firemaplegames
    by firemaplegames · April 2010
    Make a global game Boolean attribute called something like actorAhasbeenHurt
  13. Colide when hit, not when just touching

    firemaplegames
    by firemaplegames · April 2010
    In the first dropdown menu in the Rule, change it to attribute.
  14. The power of #

    BarkBarkCo
    by BarkBarkCo · April 2010
    What would be really cool is an expression-based load option! That way you could just save an attribute and then use your text concat method to build the key linked to your attribute when loading it i
  15. The power of #

    eaguirre
    by eaguirre · April 2010
    Create a text attribute: Game.text1 = "Welcome"
  16. The power of #

    eaguirre
    by eaguirre · April 2010
    But still there is no way to get the content of an attribute by using a text concatenation (like 'Game.text'..'1'
  17. Some observations on things I would like to see in GS.

    bladeolson
    by bladeolson · April 2010
    (1) The ability to REM a statement out. Maybe just a check box that changes the color of the attribute bubble window to RED when activated so you can see the commented out statements easily. This is g
  18. Tip: Arrays and loops

    ORBZ
    by ORBZ · April 2010
    constrain attribute: game.arrayIndex = (game.time * 2.5) % (game.arrayMax - 1)
  19. Tip: Arrays and loops

    ORBZ
    by ORBZ · April 2010
    constrain attribute: game.arrayIndex = (game.time * 2.5) % (game.arrayMax - 1)
  20. HELP! Game Timer Bar - aligned to left, jumps as it decreases, using interpolate

    StormyStudio
    by StormyStudio · April 2010
    Using Constrain:
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