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  1. Curve line with a ball

    Valan
    by Valan · April 2010
    create 2 game attributes: Target.X and Target.Y
  2. Camera follows,

    firemaplegames
    by firemaplegames · April 2010
    so you need to keep track of the height of the stack in a global game attribute.
  3. Probably a Simple Question...

    thdgames
    by thdgames · April 2010
    My problem is that the health bar is still at 'zero' and so the level is then unplayable until I reset it manually. I have tried loads of different things including creating an attribute to change the
  4. HELP! Game Timer Bar - aligned to left, jumps as it decreases, using interpolate

    JGary321
    by JGary321 · April 2010
    Constrain self.Position X to Self.Initial Position X+(self.Size.Width/2)
  5. fonts in text and more....

    iDeveloperz
    by iDeveloperz · April 2010
    No, unless you make 1000's of images :P and use an attribute
  6. iPad portrait & landscape rotation question?

    retired_9a45923d91f3d99c85409f953db75407
    by retired_9a45923d91f3d99c85409f953db75407 · April 2010
    I had thought that I can set a game attribute to "regular" when the game starts and have a listener listen for "Auto-Rotate: finished" then flop them in a very bool
  7. Sound not working properly :/ help?

    J_gorinac
    by J_gorinac · April 2010
    attribute game.pop up=1
  8. PROBLEM WITH SOUND PLS HELP

    J_gorinac
    by J_gorinac · April 2010
    attribute game.pop up=1
  9. reduce bouncing

    firemaplegames
    by firemaplegames · April 2010
    With the Restitution Attribute in all of the colliding actors.
  10. GS & iPhone OS 4.0, GS 0.8.5, and Johnny Constellation

    Yodapollo
    by Yodapollo · April 2010
    * Linear velocity attribute can now be used in expressions
  11. HELP! Game Timer Bar - aligned to left, jumps as it decreases, using interpolate

    StormyStudio
    by StormyStudio · April 2010
    I have in actor attributes:
  12. "Actor ID" + "Group Triggering" = Success.

    Omegas7
    by Omegas7 · April 2010
    First, every actor will have an "Actor ID" attribute, which can be changed anytime. It will be a string. Why? See below (point three).
  13. Friction and Platforms

    firemaplegames
    by firemaplegames · April 2010
    It's either the mathematical route, in which every platform/block currently on-screen(which requires another check) is constantly checking for collisions.
  14. Multiple buttons with on/off states but only one on at a time?

    firemaplegames
    by firemaplegames · April 2010
    Have a global integer attribute called something like "currentSelectedButton"
  15. How change actor when i start a game level?

    Rubiyooo
    by Rubiyooo · April 2010
    I think that is it a change attribute or change image in the next scene.
  16. Add a shadow effect to an actor

    StormyStudio
    by StormyStudio · April 2010
    you could also try not using 'constrain' as it is processor heavy.
  17. Save Progress Game

    innerom
    by innerom · April 2010
    change attribute 0 to 1
  18. Back after a long spring break. Also got some questions :)

    StormyStudio
    by StormyStudio · April 2010
    make a game attribute, 'number of P's'
  19. Nothing. My actor do not follow the mouse :(

    firemaplegames
    by firemaplegames · April 2010
    -----Constrain Attribute: self.Position.X To ...
  20. Nothing. My actor do not follow the mouse :(

    Kamazar
    by Kamazar · April 2010
    Shouldn't OffsetX be Self.Position.X? And the Constrain behavior would work better.
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