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Curve line with a ball
by Valan ·create 2 game attributes: Target.X and Target.Y -
Camera follows,
by firemaplegames ·so you need to keep track of the height of the stack in a global game attribute. -
Probably a Simple Question...
by thdgames ·My problem is that the health bar is still at 'zero' and so the level is then unplayable until I reset it manually. I have tried loads of different things including creating an attribute to change the -
HELP! Game Timer Bar - aligned to left, jumps as it decreases, using interpolate
by JGary321 ·Constrain self.Position X to Self.Initial Position X+(self.Size.Width/2) -
fonts in text and more....
by iDeveloperz ·No, unless you make 1000's of images :P and use an attribute -
iPad portrait & landscape rotation question?
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Sound not working properly :/ help?
by J_gorinac ·attribute game.pop up=1 -
PROBLEM WITH SOUND PLS HELP
by J_gorinac ·attribute game.pop up=1 -
reduce bouncing
by firemaplegames ·With the Restitution Attribute in all of the colliding actors. -
GS & iPhone OS 4.0, GS 0.8.5, and Johnny Constellation
by Yodapollo ·* Linear velocity attribute can now be used in expressions -
HELP! Game Timer Bar - aligned to left, jumps as it decreases, using interpolate
by StormyStudio ·I have in actor attributes: -
"Actor ID" + "Group Triggering" = Success.
by Omegas7 ·First, every actor will have an "Actor ID" attribute, which can be changed anytime. It will be a string. Why? See below (point three). -
Friction and Platforms
by firemaplegames ·It's either the mathematical route, in which every platform/block currently on-screen(which requires another check) is constantly checking for collisions. -
Multiple buttons with on/off states but only one on at a time?
by firemaplegames ·Have a global integer attribute called something like "currentSelectedButton" -
How change actor when i start a game level?
by Rubiyooo ·I think that is it a change attribute or change image in the next scene. -
Add a shadow effect to an actor
by StormyStudio ·you could also try not using 'constrain' as it is processor heavy. -
Save Progress Game
by innerom ·change attribute 0 to 1 -
Back after a long spring break. Also got some questions :)
by StormyStudio ·make a game attribute, 'number of P's' -
Nothing. My actor do not follow the mouse :(
by firemaplegames ·-----Constrain Attribute: self.Position.X To ... -
Nothing. My actor do not follow the mouse :(
by Kamazar ·Shouldn't OffsetX be Self.Position.X? And the Constrain behavior would work better.