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  1. How to make actors spawn randomly

    quantumsheep
    by quantumsheep · April 2010
    Make an integer attribute - call it 'popup' or whatever you like.
  2. Search and Visibility

    cmasterenko
    by cmasterenko · April 2010
    but in answer to your question, you just need to create a rule in that actor that when it overlaps or collides with the 2nd actor you change attribute to self.color.alpha to 0 or whatever else to give
  3. Why isn't my highscore method working? :(

    butterbean
    by butterbean · April 2010
    You used "constrain attribute" in the last part of each rule?
  4. Why isn't my highscore method working? :(

    butterbean
    by butterbean · April 2010
    Use "constrain attribute" instead of change attribute under:
  5. Why isn't my highscore method working? :(

    RH
    by RH · April 2010
    I have 5 highscore attributes, HS1, HS2, HS3, HS4, HS5. HS1 the best, HS5 the worst. I also have a score attribute and a the following rules on an actor that spawns at the end of the game.
  6. Ammo bar & actor question?

    kevelation
    by kevelation · April 2010
    My rules or firing the lazer are in the player (actor)i have 2 attributes:
  7. Save and load an attribute for achievement

    Player_E
    by Player_E · April 2010
    First I have a global boolean attribute that is at false. That I want to determine if I have the achievement or not. I'll call this achievement 1 for description purposes
  8. Save and load an attribute for achievement

    Player_E
    by Player_E · April 2010
    I have a global Boolean attribute that tells me if I have gotten the achievement or not.
  9. Mouse Cursor Help

    firemaplegames
    by firemaplegames · April 2010
    In that actor, have two Constrain Attributes, one for self.Position.X To Mouse.X and one for self.Position.Y To Mouse.Y
  10. Problem with vertical scrolling in portrait for iPad

    cmasterenko
    by cmasterenko · April 2010
    I have a background in portrait mode for iPad that's 768x2048 and the camera follows me attribute on an actor, but I can't get my game to scroll vertically. It will only wrap, but not scroll to see th
  11. Add a shadow effect to an actor

    synthesis
    by synthesis · April 2010
    Report 3 constrained variables from the main to the game:
  12. attributes Changing other attributes?

    dmilinovichiii
    by dmilinovichiii · April 2010
    Create an integer game attribute. In the first actor put a constrain attribute behavior. Set it to constrain the integer game attribute to the attribute that the 1 would be of. Put a constrain attribu
  13. attributes Changing other attributes?

    TraXsiv2
    by TraXsiv2 · April 2010
    Here is what i want my game to do. I want it so that when one attribute value of one actor is changed to... lets say 1. I want a different actor's attribute to change to the value 1 also. Is this
  14. GameSalad 0.8.5 Now Available

    CodeMonkey
    by CodeMonkey · April 2010
    @ORBZ Re:"Linear velocity attribute can now be used in expressions."
  15. Power Meter

    ORBZ
    by ORBZ · April 2010
    set physics restitution to 0 for both the dart and the target. then set a rule on the dart that when it collides with the target to constrain x and y positions to the current x y positions. that way
  16. Intentional Flaming...

    BarkBarkCo
    by BarkBarkCo · April 2010
    I used an circular image for the particle. I could probably get it to look longer by squishing it's width attribute....or anyone could, as it is editable in GS.
  17. GameSalad 0.8.5 Now Available

    ORBZ
    by ORBZ · April 2010
    "Linear velocity attribute can now be used in expressions."
  18. something is wrong, please read

    Chaser
    by Chaser · April 2010
    You might need an otherwise because in theory it should stop at 80. Ex otherwise if self x =80 constrain self x to current position. I'm not home to test this but something like that
  19. something is wrong, please read

    POM
    by POM · April 2010
    constrain selfX to selfX+4
  20. Lock actors together.

    Kamazar
    by Kamazar · April 2010
    When "invisible actor" collides or overlaps with "locking actor", constrain "invisible actors" X and Y coordinates to "locking actor's X&
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